
Havoq |

Take Close-Quarters Thrower. Avoid needing 4 levels of fighter.
Close-Quarters Thrower (Combat)
You are agile enough to avoid melee attacks while throwing weapons or bombs.
Prerequisites: Dex 13, Dodge, Weapon Focus with selected thrown weapon.
Benefit: Choose a type of thrown weapon. You do not provoke attacks of opportunity for making ranged attacks using the selected weapon. If you are an alchemist, and you select this feat and choose alchemist bombs, you do not provoke attacks of opportunity for the process of drawing components of, creating, and throwing a bomb.
Normal: Making a ranged attack provokes attacks of opportunity.
Point Blank Master (Combat)
You are adept at firing ranged weapons in close quarters.
Prerequisite: Weapon Specialization with selected ranged weapon.
Benefit: Choose one type of ranged weapon. You do not provoke attacks of opportunity when firing the selected weapon while threatened.
Normal: Using a ranged weapon while you are threatened provokes attacks of opportunity.
Special: Starting at 6th level, a ranger with the archery combat style may select Point Blank Master as a combat style feat, but he must have Weapon Focus instead of Weapon Specialization in the selected weapon.

GreenMandar |

If you don't have one of the feats from above, to avoid attacks of opportunity, you can use the Illusion of Calm extract.

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I've a question about tossing splash weapons. If I draw an acid flask does it take 1 full round action to do this because I thought you could draw a weapona and toss it if you take no movement but in the core book under actions that get attacks of opportunities preparing a splash weapon falls under full round action and provkes an attack of opportunity.

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Yup. You'll want to feat for it, though.
Consider throwing acid flasks, by the way. Pretty cheap option for when you run out of bombs/day.
You need quick draw and fast bombs to throw multiple bombs.
Now, note, this works with bombs, but not splash weapons..
As the feat Quick Draw states:
Quick Draw (Combat)
You can draw weapons faster than most.
Prerequisite: Base attack bonus +1.
Benefit: You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight of Hand skill) as a move action.
A character who has selected this feat may throw weapons at his full normal rate of attacks (much like a character with a bow).
Alchemical items, potions, scrolls, and wands cannot be drawn quickly using this feat.
Normal: Without this feat, you may draw a weapon as a move action, or (if your base attack bonus is +1 or higher) as a free action as part of movement. Without this feat, you can draw a hidden weapon as a standard action.
Thus while bombs are allowed (as they are thrown weapons), acid flasks, holy water, alchemist fire, tanglefoot bags, etc cannot be quick drawn to throw more then one a round.

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So then I need quick draw to be able to draw a flask of acid and throw in the same round? Does this mean I wouldn't get a move either or i would since quick draw would make drawing the acid flask a free action?
Quick draw does not work on acid flasks. The best you can do with acid flasks, alchemist fire, and other, standard alchemical items is move action to draw, standard action to throw a single flask.

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Havoq wrote:Yup. You'll want to feat for it, though.
Consider throwing acid flasks, by the way. Pretty cheap option for when you run out of bombs/day.
You need quick draw and fast bombs to throw multiple bombs.
Now, note, this works with bombs, but not splash weapons..
As the feat Quick Draw states:
Quote:Thus while bombs are allowed (as they are thrown weapons), acid flasks, holy water, alchemist fire, tanglefoot bags, etc cannot be quick drawn to throw more then one a round.Quick Draw (Combat)
You can draw weapons faster than most.
Prerequisite: Base attack bonus +1.
Benefit: You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight of Hand skill) as a move action.
A character who has selected this feat may throw weapons at his full normal rate of attacks (much like a character with a bow).
Alchemical items, potions, scrolls, and wands cannot be drawn quickly using this feat.
Normal: Without this feat, you may draw a weapon as a move action, or (if your base attack bonus is +1 or higher) as a free action as part of movement. Without this feat, you can draw a hidden weapon as a standard action.
Why do you need Quick Draw? Fast bombs covers it:
An alchemist with this discovery can quickly create enough bombs to throw more than one in a single round. The alchemist can prepare and throw additional bombs as a full-round action if his base attack bonus is high enough to grant him additional attacks. This functions just like a full-attack with a ranged weapon. An alchemist must be at least 8th level before selecting this discovery.
Emphasis mine. I don't see why you would need Quick Draw since fast bombs lets you prepare and throw your full attacks.

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Well, you need quick draw to do a full-attack with most ranged weapons (other then a bow). For example, when throwing multiple daggers, you have to have quick draw, to pull them to throw, unless you start the round with them in your hands already. Shurikun are the exception, as they are treated as ammo, and thus get the effect of quick draw for free (like all ammo).
I could be wrong with Fast bombs, but that is how we played (treating them as thrown weapons and not ammo).
But either way, quick draw definitely does not work with acid flasks. There is no way I can think of in game to throw multiple acid flasks per round.

Joesi |
Notice that under the the quick draw feat it doesn't say anything like "EXCEPT alchemical items". Because of this, I would assert that the meaning of the quick draw description is referring to ALL weapons, including alchemical weapons, but nothing else, because potions, [regular] alchemical items, wands, and scrolls aren't weapons. It's interpretation, but makes more sense to me considering it's the way it's worded.
The whole point to exclude those other things is for balance reasons because they aren't weapons. Because of that, it makes no sense to disallow pulling out an acid flask when it's perfectly allowed to pull out a throwing axe or even just a rock.
This is probably a bad point that follows but I'll mention it anyway: One could say that "alchemical weapons" aren't necessarily "alchemical items", the same way "humanoid" creature type isn't necessarily the same as just using humanoid as an adjective to describe something.
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And Nitro Boommaker is totally correct that an alchemist would not need quick draw to throw multiple bombs. Bomb use is not the same as typical mechanics and attacking for balance reasons (because items are drawn, prepared, and thrown all at once, which would normally use one full round action plus at least one move action, plus a standard action; that's 2 full round actions to throw a single bomb which is obviously imbalanced).
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To answer poundpuppy30's question more precisely, you couldn't throw
more than 1 splash weapon in a round unless you had the quick draw feat (assuming the GM allowed you to based off my argument above; if they don't allow it then you can never EFFECTIVELY do so). If you did, you'd still have a significant penalty for using two weapons unless you also had Two Weapon Fighting feat.
If you wanted to walk around with 2 or more items in hand (which can be done especially easily with vestigial arm discovery) you could throw base number of attacks +1 (for the off-hand) of splash weapons for the first round if you spend a full-round action to do so (limited t the number of bombs you have in-hand which is normally 2). In the same fashion you could spend a round drawing 2 more splash weapons without quick draw, but you wouldn't be able to attack for that round. In addition, if you had the TWF feat (and not quick draw), you could draw two splash weapons and throw one of them in a round, allowing you to throw 2 the subsequent round as a full-round action (assuming you already had one in hand that you threw the previous round)
When GMs are pretty strict about drawing items and other things involving free hands, vestigial arm discovery can be very useful.

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Practically everything that an alchemist gets to improve his bomb-tossing will not work on any other type of splash weapon, so those acid flasks and holy water vials are back-ups at best. The sole exception that I recall is their Throw Anything class feature-- they specifically get to add their Int bonus to damage with ALL splash weapons, including a 10gp acid flask.
You may consider picking up a few levels of Barbarian to pick up a few good rage powers for throwing weapons, though depending on your build it might not help you so much.

Furious Kender |

Practically everything that an alchemist gets to improve his bomb-tossing will not work on any other type of splash weapon, so those acid flasks and holy water vials are back-ups at best. The sole exception that I recall is their Throw Anything class feature-- they specifically get to add their Int bonus to damage with ALL splash weapons, including a 10gp acid flask.
You may consider picking up a few levels of Barbarian to pick up a few good rage powers for throwing weapons, though depending on your build it might not help you so much.
This isn't right. Alchemist discoveries don't help with alchemical splash weapons but the feats do. For example splash weapon mastery, point blank shot, precise shot, etc all help both kinds of attacks.
Also there is no need for quick draw. It doesn't work on alchemical weapons and isn't needed with rapid bombs.

Hobbun |

Well, you need quick draw to do a full-attack with most ranged weapons (other then a bow). For example, when throwing multiple daggers, you have to have quick draw, to pull them to throw, unless you start the round with them in your hands already. Shurikun are the exception, as they are treated as ammo, and thus get the effect of quick draw for free (like all ammo).
I could be wrong with Fast bombs, but that is how we played (treating them as thrown weapons and not ammo).
Bombs work differently than pulling out other weapons. Pulling out the components for a bomb, creating it and throwing it all falls under a standard action, there is no ‘move’ action to put the bomb/components into your hands.
Drawing the components of, creating, and throwing a bomb requires a standard action that provokes an attack of opportunity.
Therefore, since you aren’t ‘drawing’ anything as a separate (move) action, Quick Draw is not needed. But you do need Fast Bombs to do more than one in a round.