Racial Heritage and Archetypes


Rules Questions

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Grand Lodge

3 people marked this as FAQ candidate.

I still do not the Racial Heritage feat, and the Half-elf/Half-orc ability, as being the same thing. Several developer comments have stated the Half-elf/Half-orc does less than what some expect it to do.

Grand Lodge

I guess another good question is:
What can a human with the Racial Heritage feat qualify for in the ARG?

Grand Lodge

1 person marked this as FAQ candidate.

What about an Aasimar with the Scion of Humanity alternate racial trait and the Racial Heritage feat?

Grand Lodge

Has there been any word?

Grand Lodge

There seems to be some of the ARG slowly creeping onto d20pfsrd.
Once it hits the PRD, maybe we will have errata as well.

Grand Lodge

I honestly don't see it as a balance issue.


Zal Namtarren wrote:

as said, "benefit/worth"

I don't really think it is of worth or benefit to walk into a greatly restricted gate while majority of the party can't, nor do I think it is worth to get hurt extra badly for triggering more traps and bane effects

On the contrary, some of the abilities specifically granted by favored class are definitely worth spending a feat over.

blackbloodtroll wrote:
What about an Aasimar with the Scion of Humanity alternate racial trait and the Racial Heritage feat?

The ruling of my DM according to RAW is that this doesn't work for the opposite direction. and as for taking RH with scion of humanity, that works.

Grand Lodge

Now that Paizocon has ended, I hope for Developer response.

Do not forget to hit the FAQ button next to the original post.


PaizoCon ended, and an even larger Con is looming. I guess after GenCon.

Grand Lodge

Really? How soon is GenCon?


Month and a half away.

Grand Lodge

Well, hopefully, they can squeeze an answer or two out in the mean time.

Grand Lodge

I hate to do this.

Bump.

Grand Lodge

There are several concepts that make this combination work flavor wise as well.

Grand Lodge

I will not rest until I get an answer for this.

Would like to know how the Racial Archetypes interact with Reincarnate as well.


I have a feeling they're going to leave it up to the dm.

Grand Lodge

Oh, well they could say so.

Ugh, now I sound self righteous.

Still, I would like an answer.

Grand Lodge

I still tend to see this as a functioning combo.

Grand Lodge

I play several games with different DMs, and ruling will allow me to know what to expect across the board.


This post has enough FAQs that it'll be addressed. There's no need to obsess over it and bump it every 2 hours.

Grand Lodge

You are probably right.
If I keep talking to myself, people will realize I am crazy.

Grand Lodge

Bumping this every other day should be fine.

Grand Lodge

Also being discussed here.


Your thread is better cause it has me in it.

Also, I'm wondering this same thing for a build I have been considering for a while.

/shameless plug

Grand Lodge

Well, the possibilities of this combo has so many wheels spinning in my head, that I find it hard not to want an answer.


Being that we tend to think alike... do you mind sharing a couple of your concepts? Not full builds, of course, just concepts you had regarding them?

C'mon... I showed you mine....

Grand Lodge

Most are bits and pieces. When something more concrete comes together, I will share.

Grand Lodge

One idea is a Human(or Scion of Humanity Aasimar) with Racial Heritage(kobold) with levels in sorcerer with the Draconic Bloodline.
Taking the Draconic Aspect, Draconic Breath, feats, then after taking levels in Dragon Disciple, take the Noxious Bite feat.

Grand Lodge

For a human natural weapon fighter, Martial Versatility combined with Feral Combat Training is good.


What do those two feats taken together allow?

Grand Lodge

Well, you can only take Feral Combat Training once, and it effects only one natural weapon.
When you take Martial Versatility, you can choose Feral Combat Training to effect the every natural weapon, as they are all in the natural weapon group.


blackbloodtroll wrote:

Well, you can only take Feral Combat Training once, and it effects only one natural weapon.

When you take Martial Versatility, you can choose Feral Combat Training to effect the every natural weapon, as they are all in the natural weapon group.

Since Unarmed strikes can be enhance as if natural weapons, you can take feral training for them, then you don't need two weapons to Flury anymore (new flurry rules).

Grand Lodge

Martial Versatility combined with Feral Combat Training does a number of things.
Normally, Martial Versatility is not so great, as it only effects one feat. Now, with this combo, if it effects an unarmed strike, or natural weapon, it effects them all.
The Weapon Focus feat you took to gain Feral Combat Training, will now function for your unarmed strike, and all natural weapons.


Not sure if this has been brought up... but by RAW, most of the new archetypes in the ARG do NOT require you to be a certain race to use them.

There is no explicit language that prohibits it, and in fact there are a few lines that say that 'typically' members of a race take these archetypes, but that they purposely designed them to not depend on specific racial abilities and so are perfectly compatible with other races.

Of course, there are a few exceptions that DO use certain racial features, but the others are fine.

The new racial feats? Sure, because they name the race in the prereqs.
But there is no such thing with the archetypes.

Of course it comes down to the DM to make the call, like almost everything in the ARG (as designed). As for what will be decided for PFS, who knows...

Grand Lodge

PFS made their decision. They say you have to be the race to get anything racial related from the ARG. Even stuff that would otherwise be allowable by RAW.
It's a ruling specific to PFS, and they have made no comment as to how it would function outside PFS.

Grand Lodge

Martial Versatility combined with Feral Combat Training seems to have some interaction that I am unsure about.

Starting new thread to discuss this.


blackbloodtroll wrote:

PFS made their decision. They say you have to be the race to get anything racial related from the ARG. Even stuff that would otherwise be allowable by RAW.

It's a ruling specific to PFS, and they have made no comment as to how it would function outside PFS.

Ah, ok. I tend not to follow PFS rulings closely, as PFS games don't exist in my city and don't apply to me.

Either way, I'm glad they didn't add explicit language regarding the new archetypes. Some of them are amazing (and not just mechanically), and many of them would work just as well (or even better) with other races.

Grand Lodge

I am not sure how developers view this as a FAQ. It is my hope that they will view this as FAQ worthy.

Grand Lodge

Has there been word yet?

Grand Lodge

Bump?

Grand Lodge

Noticed crawling paizo staff, and decided to bump.

Grand Lodge

1 person marked this as a favorite.

FAQ'd

Grand Lodge

This is still a debated topic at two of my games.
I hope it gets answered.


Thanks this has just come up in a group for whom I am DM. Are you able to provide a link to that rationale please?

blackbloodtroll wrote:

PFS made their decision. They say you have to be the race to get anything racial related from the ARG. Even stuff that would otherwise be allowable by RAW.

It's a ruling specific to PFS, and they have made no comment as to how it would function outside PFS.

Silver Crusade RPG Superstar 2014 Top 16

blackbloodtroll wrote:

This is still a debated topic at two of my games.

I hope it gets answered.

I'm extremely glad this got FAQ'd, so that you can finally stop bumping it every day. LOL.

Based on the FAQ, if a human with Racial Heritage can take a race-specific archetype, can we all agree (FINALLY) that this also means that half-elves can take elf archetypes, and half-orcs can take orc archetypes? Please? No more fighting?

Grand Lodge

Fionavar wrote:
Thanks this has just come up in a group for whom I am DM. Are you able to provide a link to that rationale please?
blackbloodtroll wrote:

PFS made their decision. They say you have to be the race to get anything racial related from the ARG. Even stuff that would otherwise be allowable by RAW.

It's a ruling specific to PFS, and they have made no comment as to how it would function outside PFS.

PFS Additional Resources

Grand Lodge

cartmanbeck wrote:
blackbloodtroll wrote:

This is still a debated topic at two of my games.

I hope it gets answered.

I'm extremely glad this got FAQ'd, so that you can finally stop bumping it every day. LOL.

Based on the FAQ, if a human with Racial Heritage can take a race-specific archetype, can we all agree (FINALLY) that this also means that half-elves can take elf archetypes, and half-orcs can take orc archetypes? Please? No more fighting?

What FAQ? Where is it? Can you provide a link? Do you mean the PFS ruling?


Link is a few post up BBT you posted right under it.

Grand Lodge

Derp. Totally missed that.
My dedication has prevailed. I am pleased.


So what about lets say your a Ifrit and take the archetype Wishcrafter. Ok.. everything is fine... then at 7th level your get killed and the nice druid in your party reincarnates you and you come back as a goblin. So can you stay a wishcrafter? And when you level do you still get new abilities as a wishcrafter even though now your race is goblin?

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