Passing Notes at the Table


Gamer Life General Discussion

Scarab Sages

Inspired by this thread:

Any stories to share about passing notes at the table?

Mine involves a wizard hanging back too far from the party in a lich's sanctum, me asking to see all the character sheets and then writing "You are dominated." on the wizard's.

RPG Superstar 2015 Top 8

I have nothing cool to note like that, but one of my current GMs keeps a small dry-erase tablet at the table with him. If he has a note to pass to a specific player, he writes it on the tablet then hands it to them--and then can erase and reuse it (As well as use the tablet for other things like drawing visuals for the players, etc.). It's a pretty good idea, I think.


I pass notes all the time to give players character-specific information. I also sometimes pass notes that say nothing on them if I am trying to create tension or an air of mystery about the game.

Also great thing to do after the party fights some zombies, even if no one is infected (F-U METAGAMERS!)

Ran a one shot space adventure loosely based on John Carpenter's "The Thing". Notes passing was essential!

Scarab Sages

Lochmonster wrote:

I pass notes all the time to give players character-specific information. I also sometimes pass notes that say nothing on them if I am trying to create tension or an air of mystery about the game.

Also great thing to do after the party fights some zombies, even if no one is infected (F-U METAGAMERS!)

Ran a one shot space adventure loosely based on John Carpenter's "The Thing". Notes passing was essential!

Fantastic! I also like to pull players aside for a talk, and then just discuss the weather.


I've often enjoyed handing my GM a note like:

'Ask me to make a couple of rolls when [Shall Remain Nameless] is negotiating with the Thieves' Guild.'

While I try to avoid PvPing, sometimes I can't resist yanking somebody's chain...

The Exchange

One of my characters ended up being the designated scapegoat by the other players. Tired of the shenanigans, I had my rogue disappear and reappear to hand over various supposed "hot" items, acting suspiciously throughout a city adventure. Each time I passed a note to the DM, which usually read, "Just making them paranoid; smile, nod or otherwise play along." The Players quickly had thier law-abiding PCs accost and practically strip search me in public whenever I walked near them. After a second day of this, I played victim and one angry mob later got them thrown in the slammer. I solo'd a few days without thier interference or metaplaying antics. It bothered the players throughout the rest of campaign that neither the DM nor I would divulge what happened or what gear/$ my PC acquired during the incarcerated time.

Ahh Fun times when you can out meta the meta players.

Liberty's Edge

When 3rd ed first came out, I ended a game I was running because if notes being passed. I stated when game started that the DM sees all notes. The players refused to show me. So I stopped the game.


Or are you talking about notes like:

Jeffery likes you.

Do you like him too?

Check Yes or No or Maybe

See you after study hall!


I used to occasionally pass notes to players emphasizing some kind of dungeon fluff, just to get them and/or other players paranoid, but I stopped it when I realized that yanking my players' chains wasn't a very nice thing to do.

Lately, since we all have smartphones, I usually text notes to players.


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Lochmonster wrote:

Or are you talking about notes like:

Jeffery likes you.

Do you like him too?

Check Yes or No or Maybe

See you after study hall!

I get these kinds of notes during my game all the time. I think my players are getting senile....


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The best one I had was in a game of Bushido, well we had too many players. Being a noble Samurai, I decided to walk up to the Evil Undead Lords' castle and challenge him. No-one else had any ideas about what to do to stop him.

So the duel was VERY one sided, as a dozen guards jumped me, killed me. Then the rest of the players decide to attack. Now the castle had a healing aura (which was how the undead survived), thus at the start of the next session I awoke. Which the GM told me in notes. I spent the entire session secretly writing notes about what I was doing. The other PC's failed perception checks and only saw a shadowy figure cutting down enemies.

Only at the end of the session did anyone see my character holding the bridge against a tide of undead.

A whole session and I didn't speak a word, boy it was fun.


DSXMachina wrote:

The best one I had was in a game of Bushido, well we had too many players. Being a noble Samurai, I decided to walk up to the Evil Undead Lords' castle and challenge him. No-one else had any ideas about what to do to stop him.

So the duel was VERY one sided, as a dozen guards jumped me, killed me. Then the rest of the players decide to attack. Now the castle had a healing aura (which was how the undead survived), thus at the start of the next session I awoke. Which the GM told me in notes. I spent the entire session secretly writing notes about what I was doing. The other PC's failed perception checks and only saw a shadowy figure cutting down enemies.

Only at the end of the session did anyone see my character holding the bridge against a tide of undead.

A whole session and I didn't speak a word, boy it was fun.

Epic.

The Exchange

A GM friend of mine said that he will pass a note that says "Nod Sagely, Pass Back" on it.


Not too long after I first started playing D&D, I started dating one of the other players in our group. At the time, we were keeping the relationship quiet (her former boyfriend was also in the group). She and I would pass notes during the game. Ostensibly, they were in-character notes, but, really, they more had to do with desired activities to engage in after the game... (cue funky music) ;-)

The Exchange

Mike Mistele wrote:
Not too long after I first started playing D&D, I started dating one of the other players in our group. At the time, we were keeping the relationship quiet (her former boyfriend was also in the group). She and I would pass notes during the game. Ostensibly, they were in-character notes, but, really, they more had to do with desired activities to engage in after the game... (cue funky music) ;-)

That avatar of yours makes that sound dirtier than normal.


.

I keep a special pad of notes available.
Passing secret notes is fun.

.


Tirq wrote:
That avatar of yours makes that sound dirtier than normal.

Hee hee. OK, I was 18 at the time. She was 32. Is that better, or worse? :-D

Grand Lodge

Pathfinder Adventure, Rulebook, Starfinder Adventure Path Subscriber

Running Shackled City, my party was exploring the spell weaver ruins, which contains clear coffins embedded in the walls and floors. The text states that periodically the corpses move in unnerving ways. Mouths open in silent screams, hands stroke the glass or pound at it in desperation.

I decided only one PC at a time would notice these occurances. I used notes to inform the players when their characters turns came up. The player would freak, and I would tell the rest they noticed nothing. Skepticism reigned for the first couple instances, until they all had a turn.

The players moved through that area as fast as possible. :)


I once ran a one shot where the players had to steal a gem. After bypassing the simple traps they found that the gem was a rolled up piece of paper with an illusion cast on it.

I gave the player the rolled up paper and when he opened it said this.

"I prepared explosive runes today"


Rubber Ducky guy wrote:

I once ran a one shot where the players had to steal a gem. After bypassing the simple traps they found that the gem was a rolled up piece of paper with an illusion cast on it.

I gave the player the rolled up paper and when he opened it said this.

"I prepared explosive runes today"

Awesome! I'm gonna need to remember that. Lol.

Dark Archive

Jal Dorak wrote:
Lochmonster wrote:

I pass notes all the time to give players character-specific information. I also sometimes pass notes that say nothing on them if I am trying to create tension or an air of mystery about the game.

Also great thing to do after the party fights some zombies, even if no one is infected (F-U METAGAMERS!)

Ran a one shot space adventure loosely based on John Carpenter's "The Thing". Notes passing was essential!

Fantastic! I also like to pull players aside for a talk, and then just discuss the weather.

I do that a lot and so does my husband, pull players aside and then talk to them about things non game related. It works very well with the paranoid players. Also with new players to assist them with their character.

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