The Elusive Jackalope |
Would you look at that!?
Skill points equal to 2 + Int modifier (minimum 1) per Hit Die. The following are class skills for animals: Acrobatics, Climb, Fly, Perception, Stealth, and Swim.
Surprising.
However, most animals have a positive, or at least a not negative modifier to Wisdom, which means that they should be able to take 10 on Survival and look after themselves with absolutely no ranks anyway, whereas Perception and Stealth are generally opposed rolls, and Acrobatics, Climb, and Swim usually have DCs just a bit too high to reach without being trained in them; still...that is a bit odd.
Dazz |
I did find this frustrating for my druid as well (also trying to get an animal with scent to track). If you're playing a home game, it would be perfectly reasonable to add survival to their class skill list.
For hunting animals, my guess on the reasoning is that hunting is very focused on sneaking up on your prey (stealth) and taking it down quickly (which would just be attacks). However since that's the class skill list for *all* animals, including foraging herbavores, it doesn't make much sense.