APG classes Key Roles


Homebrew and House Rules


I've looked in all three Bestiaries, but for adding class levels to monster's section (page 297 in bestiary) they only have the core clases, but I can't find any reference to the APG. I have a few suggestions beneith.

My suggestion for roles:

Alchemist: Skill (like bard is skill, there is a focus on other abilities rarther than spells)

Cavalier: Combat (think it's obvious enough why it's combat)

Inquisitor: Combat (Like ranger more of a focus on combat and less on spells)

Oracle: Spell (As they are often quoted as being the divine caster equivilent to Sorcerers)

Summoner: Special? (This one is a hard one to fit in any of the roles)

Witch: Spell (Because there is a focus on spells and hexs with this class)

Any suggestions or arguments against my suggestions are welcomed. The main reason I ask if spoilers below, but it's because it has CoTCT spoilers. If you have a reply to the spoiler, it'd be best to be done in spoilers as to not spoil the plot or anything for others who might be reading this.

CoTCT Part 5 Spoilers:

Basically it's about a character who is quoted as merely being a Mummy Lord in an area with a Demilich.

In 3.5 (if you didn't know) a mummy lord is a mummy with 10 levels of cleric changing it from CR 5 to CR 15 as their rules were that any class added +1, which in pathfinder isn' the case. Mummy is under the role for combat and clerics are under the role for spells. This means adding 10 levels of cleric to the mummy will only make it a CR 11 which is 4 short of what's needed and to replace that with inqisitor levels if it's a combat role.

However I've just released whilst revisiting the AP, it says that Prelate Aruth is CR 11 anyway, however the room is meant to be a EL 15 encounter so I've no idea which is correct. Eitherway, I'd like to know what people's thoughts are for future brainstorming sessions.


I think that Inquisitor would also qualify under skill category.
Summoner focusing on summons would probably fall under spell.

Spoiler:
I don't know that particular encounter but check if it isn't a very combat-oriented Cleric build. With correct set of spells 10 levels of Cleric can easily fulfill combat role - divine power and righteous might are within his grasp - it is quite possible that it is actually worth more than CR 11 as per general rules of adding class levels to creature but below CR 15.


Also, a minor note:

Spoiler:
A standard mummy with 10 levels of Cleric is CR 12: CR 5 +2 CR for 5 levels of Cleric, +5 for remaining five levels of Cleric (or CR 5, +3 for three pairs of Cleric levels, +4 for remaining four levels of Cleric,result the same.


summoner is obviously in the "spell" role, as basically nothing synergizes with his class abilities.

Also, the "skill" role for monsters is nonsense.

RPG Superstar 2011 Top 8

Rasmus Wagner wrote:
Also, the "skill" role for monsters is nonsense.

You say that now, but just wait until you wind up in an underwater basket weaving contest with a rogue nereid!


Drejk wrote:

Also, a minor note:

** spoiler omitted **

Drejk:

I believe the rules are as cleric is spell and mummy doesn't come over spell then cleric levels are worth half, until getting past it's HD. Mummy has 8 HD so 8 levels of cleric add +4 to CR making it CR 9 and then +1 ever level after making it CR 11. That's the maths behind it I believe.


Drejk wrote:

I think that Inquisitor would also qualify under skill category.

Summoner focusing on summons would probably fall under spell.

** spoiler omitted **

So you agree Inquisitor fits in the combat role? I agree it could fall under skill too.

Summoner is a weird one, though as Rasmus said, it doesn't synergise with anything, which I would've suggested would be special as that has classes that have no key roles.


no more suggestions?

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