
Jerry Wright 307 |
If those adventures are built using the standard rules -- such as "monsters, traps, and challenges of CR "X" are an appropriate challenge for characters of level "Y." But if, rather, they're built on the predicate that "we won't use skill ranks or bonuses, but just RP the outcome and I'll let the PCs win, and there also won't be any combat, either" then I'd say that's really not a "Pathfinder" game.
As previously stated, at least one of the people in this thread to whom I was responding (and that person is not you) has very clearly stated that standpoint on any number of other threads.
As the person being "quoted", I have to say this:
It would be helpful if you actually quoted me, instead of making s#!t up and putting words in my posts.
At no time did I post anything like what you maintain. In fact I said "GM fiat is an adjunct to the rules, it does not replace them".
You have no business trying to defend yourself by misquoting others.

Irontruth |

Irontruth wrote:Please tell me how a FATE game is similar to WoW? Because I've played both, and you making that comparison tells me you clearly have no idea what FATE is.I've never heard of FATE. So no, I don't know what it is. If you want to elaborate, please feel free to enlighten me.
The OP asked about stat generation in a PF game and several of the posters started tell him he was stupid (I'm paraphrasing) because he wasn't min/maxing his PC ideas. Your post stated his characters weren't 'good D&D characters', and I cannot disagree more. There is more to tabletop RPGs than combat.
FATE is an indie game that focuses on narrative elements. Instead of a giant list of feats, you get a set amount of feats, but they all operate exactly the same, but apply in different situations. Their called Aspects and you get to name them and describe them, they then either let you spend points to influence rolls, or gain points when they are a penalty. Good ones can be used both ways. Example, I had a character with a Missing Eye, it was a penalty when having two eyes would be better, but a bonus if I was intimidating or impressing someone.
I play a lot of RPGs that have very few tactical elements to them. I wouldn't use Pathfinder to play that kind of game, it's too much work for me to drift, when I can just use a game better suited to that style because it was built that way from the ground up.