Do you use point-buy in your campaign?


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sunshadow21 wrote:
The only problem with this is that you can end up with concepts with no real weaknesses or any reason to be working in the group. This means that when it comes time to actually make the character and put the party together, you end up with a disappointed player because their concept didn't actually work because the rules had no reasonable way of allowing it while still having a functional character and/or a party of misfits that have very little reason to trust each other or even tolerate each other.

I really don't know what you are talking about. What does stat generation have to do with party trust?


Pan wrote:
My group actually role plays their characters and let their personalities develop as the campaign goes on. Quite refreshing to be honest but I guess I'm just lucky since time after time I'm told its not possible using the point buy system.

Thanks for refreshing my faith in gamers (which can often be diminished by reading these boards).


Blake Duffey wrote:

Irontruth,
Please realize that there is more to table-top role playing games than combat. Again - this isn't WoW.

Please tell me how a FATE game is similar to WoW? Because I've played both, and you making that comparison tells me you clearly have no idea what FATE is.

It's like if he were complaining about his car using too much gas, and I suggested riding a bike... And then you chimed in that not everyone can afford a private jet. Seriously, you are that far off base with associating my comments with WoW.


Irontruth wrote:


While this is true, your characters are useless on the standard assumptions of how the game is played on these boards. If you fail to provide context, those characters are going to be assumed to be jokes or intended for games where you don't actually fight anything other than goblins... even at high levels. You posted them and suggested they were valid character concepts, it is not Umbral Reaver's job to provide the necessary context, it is your job.

This. These are the Paizo boards. A campaign where "some guy who knows a lot about cheese" is a valid character concept is not a game where the Pathfinder ruleset, or any similar rulesets, is going to do you a single bit of good, so stop pretending it's even marginally relevant.


Irontruth wrote:
Please tell me how a FATE game is similar to WoW? Because I've played both, and you making that comparison tells me you clearly have no idea what FATE is.

I've never heard of FATE. So no, I don't know what it is. If you want to elaborate, please feel free to enlighten me.

The OP asked about stat generation in a PF game and several of the posters started tell him he was stupid (I'm paraphrasing) because he wasn't min/maxing his PC ideas. Your post stated his characters weren't 'good D&D characters', and I cannot disagree more. There is more to tabletop RPGs than combat.


Blake Duffey wrote:
sunshadow21 wrote:
The only problem with this is that you can end up with concepts with no real weaknesses or any reason to be working in the group. This means that when it comes time to actually make the character and put the party together, you end up with a disappointed player because their concept didn't actually work because the rules had no reasonable way of allowing it while still having a functional character and/or a party of misfits that have very little reason to trust each other or even tolerate each other.
I really don't know what you are talking about. What does stat generation have to do with party trust?

Stat generation by itself does not, but where rolling requires interaction between the DM and the player as the concept is being developed, even if it's confirmation that the player didn't cheat on his rolls, point buy tends to allow and even encourage the development of the concept before any mechanics at all are applied and often before any real discussion between the different players and/or the DM occurs. This means that not only do many concepts fall flat when actual mechanics are applied, leaving disappointed and frustrated players, which carries over to the game, but often that the DM only has a vague idea of what the party is going to end up looking like, and often gets at least one nasty surprise once all the details are fully known that causes a fair bit of extra work for both DM and player.

Again, these aren't exclusive to point buy, but I've found the lack of communication, which is the root problem, to be more common with point buy. It's just too easy to assume that because it's in the book, that the DM will automatically allow it, so a lot of questions never get asked until the answers are more painful instead of being asked earlier in the process before the player has made a lot of detailed decisions based on the assumed answer. Because roll playing requires either DM presence, or at least DM trust, the chances of having to make major changes to the character later or less because the lines of communication are already established.


sunshadow21 wrote:

Stat generation by itself does not, but where rolling requires interaction between the DM and the player as the concept is being developed, even if it's confirmation that the player didn't cheat on his rolls, point buy tends to allow and even encourage the development of the concept before any mechanics at all are applied and often before any real discussion between the different players and/or the DM occurs. This means that not only do many concepts fall flat when actual mechanics are applied, leaving disappointed and frustrated players, which carries over to the game, but often that the DM only has a vague idea of what the party is going to end up looking like, and often gets at least one nasty surprise once all the details are fully known that causes a fair bit of extra work for both DM and player.

Again, these aren't exclusive to point buy, but I've found the lack of communication, which is the root problem, to be more common with point buy. It's just too easy to assume that because it's in the book, that the DM will automatically allow it, so a lot of questions never get asked until the answers are more painful instead of being asked earlier in the process before the player has made a lot of detailed decisions based on the assumed answer. Because roll playing requires either DM presence, or at least DM trust, the chances of having to make...

Interesting take. If you feel the dice rolling is a part of the development process, and working with the GM in that capacity works for your group - neat.

I'm not sure I agree that a point buy, applied with the same 'hands on' attention from the GM, would be inferior. But I certainly appreciate your perspective. I've seen a lot of times in our games where the PCs are developed sans GM involvement and it does cause a lot of issues you mention (although I don't believe it is specific to point buy vs rolling)


Blake Duffey wrote:
I'm not sure I agree that a point buy, applied with the same 'hands on' attention from the GM, would be inferior. But I certainly appreciate your perspective. I've seen a lot of times in our games where the PCs are developed sans GM involvement and it does cause a lot of issues you mention (although I don't believe it is specific to point buy vs rolling)

I never said that the DM couldn't be equally involved with point buy, simply that point buy makes it easier for the DM to tune out of the character creation process, which is not a good thing because it creates more problems down the road when the prep for the actual game starts. It's possible to have inattentive DMs who allow rolling, but it's not nearly as common, and they tend to learn quickly that doing so can have very big problems in the game very quickly. Not only does point buy allow the DM to simply hand the player the book, and do nothing more, but because it tends to create similarly powered characters, a lot of the problems that arise from that approach don't show up even at the beginning of the game (because the DM assumes they must be good because its point buy, and doesn't thoroughly vet the character sheets before the game starts), but rather later, when they really cause problems. Point buy is not the actual problem, but it can certainly enhance other problems that rolling tends to catch and mitigate.


sunshadow21 wrote:
I never said that the DM couldn't be equally involved with point buy, simply that point buy makes it easier for the DM to tune out of the character creation process, which is not a good thing because it creates more problems down the road when the prep for the actual game starts. It's possible to have inattentive DMs who allow rolling, but it's not nearly as common, and they tend to learn quickly that doing so can have very big problems in the game very quickly. Not only does point buy allow the DM to simply hand the player the book, and do nothing more, but because it tends to create similarly powered characters, a lot of the problems that arise from that approach don't show up even at the beginning of the game (because the DM assumes they must be good because its point buy, and doesn't thoroughly vet the character sheets before the game starts), but rather later, when they really cause problems. Point buy is not the actual problem, but it can certainly enhance other problems that rolling tends to catch and mitigate.

I can't disagree with any of this and really respect your approach to DM involvement during PC creation, but I do wonder - what do you do when the stats are unplayable? Or if the stats are entirely contrary to the character concept?


I've run a lot of different campaigns, and, for me, the ones that have been most satisfying are the ones that used point-buy. I've used that as my standard since 2003 or so (in 3.5). Prior to that it was 4d6, drop the lowest.

The 4d6 method really didn't work for me. It created wildly different characters that didn't match in power level or balance level, which made the campaign either wildly fun for some and trying at best for other players. The break for me was the Wizard with every stat over 16 except Wisdom (which was 11). Watching those rolls just made me sad. No one else at the table had that, and it was not cool.


Blake Duffey wrote:
I can't disagree with any of this and really respect your approach to DM involvement during PC creation, but I do wonder - what do you do when the stats are unplayable? Or if the stats are entirely contrary to the character concept?

First, I use 2d6+6 so the lowest they can get is an 8, which is hardly unplayable. I also give one automatic 16, so they are guaranteed at least one good stat. With this setup, it's hard to have the stats completely contrary to a concept, but I will occasionally make minor tweaks to the middle stats and even more often look for tweaks and minor one time additions I can make elsewhere to make it work (traits, class skills, that sort of thing). In the last campaign I started, I had once character that had stats that didn't quite work for the proposed concept, so I change a 10 to a 13, and he's doing just fine. The extra +1 was all it took, and I didn't have to touch the stats on either extreme to do it, so the overall feel of the rolls he got was retained. The biggest problem with rolling is that many people tend to overthink and overcorrect genuine weaknesses, which discourages the use of perfectly playable arrays, even if they aren't godlike. I also tend to de emphasize the direct use of attributes in my game, preferring to let other elements drive the character, and that helps a lot in smoothing over any differences in the rolls.


We have been doing point buy for the last year or so and everyone seems to enjoy it. We use the standard point buying system with Epic - 25 points.

Too many times the randomness of the rolls favored people way too much and its not that I dont trust my players but with the point system if they make a mistake I can immediately catch it where with the rolls there is no way to go back to it without having some tracking sheet of them.


firefly the great wrote:
Irontruth wrote:
While this is true, your characters are useless on the standard assumptions of how the game is played on these boards. If you fail to provide context, those characters are going to be assumed to be jokes or intended for games where you don't actually fight anything other than goblins... even at high levels. You posted them and suggested they were valid character concepts, it is not Umbral Reaver's job to provide the necessary context, it is your job.
This. These are the Paizo boards. A campaign where "some guy who knows a lot about cheese" is a valid character concept is not a game where the Pathfinder ruleset, or any similar rulesets, is going to do you a single bit of good, so stop pretending it's even marginally relevant.

The cheese bard was in a Pathfinder game. Rather than buffing the party or being a walking reference library, his focus was on other things. He was a spy for the king, and because no one took him seriously, he did very well.

And when someone says "it's a Pathfinder game", that doesn't mean much at all. It could be anything from an old-fashioned dungeon crawl to a non-combat skillfest. It's all up to the GM and what kind of game he's running. You should NEVER make assumptions based on the system. The campaign can be completely different.

And this part of the discussion has gotten way-off topic in a thread I started. I apologize for the tangent.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Jerry Wright 307 wrote:
Irontruth wrote:
Do your players not roleplay their characters when you use point buy?

I have great roleplayers. But in my opinion, the system already encourages min-maxing, roll-playing and munchkinism. Point-buy just exacerbates the problem.

When I DM, I want to see characters, not builds. Everything I can do to eliminate the "what's the best build for a <insert class here>" kind of thinking, I will do.

Besides, as I have stated before, my players with one exception don't like point-buy. The only one who does approaches every game with an "it's me-against-all-the-other-players" attitude.

From my perspective, D&D is a game about collective imagination, not a competition between characters. I find the very concept of the need for a "level playing field" abhorrent.

While Point Buy is a tool for the builder player and the subset known as the munchkin, it didn't orginate builds. I knew players who crafted automatic die rollers and simply just kept on rolling until they got the numbers they wanted for what they had in mind. The Storyteller system is also a point buy based mechanic, but the building options are considerably lesser.

So really the problem isn't point buy, but d20 (in other words 3.0 and later versions of the game, including Pathfinders) that opened up tons of builder options for characters. The games don't mandate munchkinism, but they do enable it with all those options to build and tweak characters.


LazarX wrote:
I knew players who crafted automatic die rollers and simply just kept on rolling until they got the numbers they wanted for what they had in mind.

I've seen this too (and is one reason I implement point-buy). I told my players - if you plan on simply rolling until you get the numbers you want simply save your time and just give yourself the stats you want.


Jerry Wright 307 wrote:

From my perspective, D&D is a game about collective imagination, not a competition between characters. I find the very concept of the need for a "level playing field" abhorrent.

How do you handle the situation where one character vastly outshines the rest due to the favorable dice?


Jerry Wright 307 wrote:
The cheese bard was in a Pathfinder game. Rather than buffing the party or being a walking reference library, his focus was on other things. He was a spy for the king, and because no one took him seriously, he did very well.

And his negative charisma really helped him make bluff checks? I'm sorry, it sounds like your GM was using the "whatever sounds cool to me" system.


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firefly the great wrote:
I'm sorry, it sounds like your GM was using the "whatever sounds cool to me" system.

I've never understood the benefit of the 'you are playing it wrong!!' comments like these.


Blake Duffey wrote:
firefly the great wrote:
I'm sorry, it sounds like your GM was using the "whatever sounds cool to me" system.
I've never understood the benefit of the 'you are playing it wrong!!' comments like these.

Maybe it would make sense if you read the whole thread? Because he was saying from the start that HE had real honest-to-God characters unlike the rest of us who actually want to have numbers to back up our abilities.


firefly the great wrote:
Maybe it would make sense if you read the whole thread? Because he was saying from the start that HE had real honest-to-God characters unlike the rest of us who actually want to have numbers to back up our abilities.

I have read the whole thread. There is a tone on these boards from some (like you, apparently) that if you don't do X, Y, and Z, you 'aren't playing right'.

It's a roleplaying game. Some groups emphasize the role playing aspect. Some groups emphasize the tactical aspect. Some groups treat it like a video game and work to 'optimize builds'. How many threads have there been 'proving' that casting healing magic in combat is 'wrong'? The whole idea is absurd.

There is no right way to play Pathfinder or D&D (1Ed-4Ed) or anything else. Some groups insist on min-maxing and treating it like Warcraft (worrying about DPS and the like). Some groups prefer to emphasize the social aspect of the game and the character development of the genre. Your latest comment 'the rest of us who actually want to have the numbers' demonstrates you prefer to min-max and create killtastic PCs. That's not 'wrong'. Neither is the opposing view. Opening the scene with 'roll for initative!' isn't really my taste, but to each his own.

I'd much rather have a guy at the table who wants to develop an interesting persona and contribute to the storytelling. But that's my preference. You have no real standing to be critical of another players style or character preference. He wouldn't fit your style of play. And you wouldn't fit his (or mine).


Blake Duffey wrote:

I have read the whole thread. There is a tone on these boards from some (like you, apparently) that if you don't do X, Y, and Z, you 'aren't playing right'.

There is no right way to play Pathfinder or D&D (1Ed-4Ed) or anything else. I'd much rather have a guy at the table who wants to develop an interesting persona and contribute to the storytelling.

The thing is, if the conversation is about "Rule X in Pathfinder leads to problem Y," there are always a bajillion people who immediately pipe in with "No it doesn't, because we use non-existent rule Q (or no rule at all) and never have that problem! Therefore there is no problem, so shut up, you dirty min-maxer!"

If a discussion at hand is about the Pathfinder rules, for the sake of clear communication, it should be understood that everyone is talking from the standpoint of what's printed in the rules. Not from the standpoint of how some particular group in Oklahoma does things, or from the standpoint that people who don't use rules are oh-so-much better than everyone else because they're "real role-players," not from the standpoint of games in which 8 Wis clerics are viable at 10th level when thrown into a published AP written by Paizo for use with the Pathfinder rules published by Paizo.

Maybe everything is better in storyland. But that doesn't matter, in the context of how things work in Pathfinder.

Much the same way, if I ask for help in fixing a Windows bug, it does me no good to have 20 people tell me how Linux doesn't have that bug, and 100 people to tell me I shouldn't use a computer.


Obviously everyone can play how they want. That's their private business. But once you talk about it on the forums, IT'S NOT PRIVATE. And if you go into a thread that is ABOUT STATS and talk about characters with poor stats, it's relevant to point out that the DM clearly wasn't even using those stats.


Kirth Gersen wrote:
If a discussion at hand is about the Pathfinder rules

This isn't the rules forum, this is the gamer talk forum. And the OP merely asked about people's use of point buy vs. rolling for stats. He wasn't asking for an official clarification of a rule.

And to your larger point - I don't find Pathfinder 'incompatible' with a role-playing-heavy style. It's a matter of preference.


firefly the great wrote:
Obviously everyone can play how they want. That's their private business. But once you talk about it on the forums, IT'S NOT PRIVATE. And if you go into a thread that is ABOUT STATS and talk about characters with poor stats, it's relevant to point out that the DM clearly wasn't even using those stats.

Nobody said anything about privacy (that I've read anyway).

OP: Do people use point by or stat rolling?
Response: You are playing wrong and your characters are a joke because you play differently than I do!!!


Kirth Gersen wrote:

The thing is, if the conversation is about "Rule X in Pathfinder leads to problem Y," there are always a bajillion people who immediately pipe in with "No it doesn't, because we use non-existent rule Q (or no rule at all) and never have that problem! Therefore there is no problem, so shut up, you dirty min-maxer!"

I don't really disagree but I don't think that has been the case in this thread. If your issue is that people criticize your preferred style of play and feel 'their' way is better - then I am with you. Going into a rules forum and saying 'we don't have that problem because we houserule X and it's better and makes us superior role players, nya nya' wouldn't be productive either.

That said, I've seen a lot of tactical gamers (who strive for killomatic PCs and can quote DPS statistics, spend a lot of effort into determing which build is 'better', etc.) become the aggressors on this board because others are 'playing it wrong'. (that's merely my experience, however)


Kirth Gersen wrote:

The thing is, if the conversation is about "Rule X in Pathfinder leads to problem Y," there are always a bajillion people who immediately pipe in with "No it doesn't, because we use non-existent rule Q (or no rule at all) and never have that problem! Therefore there is no problem, so shut up, you dirty min-maxer!"

If a discussion at hand is about the Pathfinder rules, for the sake of clear communication, it should be understood that everyone is talking from the standpoint of what's printed in the rules. Not from the standpoint of how some particular group in Oklahoma does things, or from the standpoint that people who don't use rules are oh-so-much better than everyone else because they're "real role-players," not from the standpoint of games in which 8 Wis clerics are viable at 10th level when thrown into a published AP written by Paizo for use with the Pathfinder rules published by Paizo.

Maybe everything is better in storyland. But that doesn't matter, in the context of how things work in Pathfinder.

Much the same way, if I ask for help in fixing a Windows bug, it does me no good to have 20 people tell me how Linux doesn't have that bug, and 100 people to tell me I shouldn't use a computer.

Yeah, well this discussion is about using point buy or rolling stats in our campaigns, not about whether or not a cleric with a low wisdom might have trouble in a specific set of adventures published by Paizo. Since there's a lot of variation in campaigns people play, as Blake correctly points out, his comments are as relevant as anyone else's.


Blake Duffey wrote:
And to your larger point - I don't find Pathfinder 'incompatible' with a role-playing-heavy style. It's a matter of preference.

That depends; using the Pathfinder rules to conduct a RP-heavy game = no conflict. We're in 100% agreement there. Actively ignoring most of the rules because a particular group thinks they "get in the way" of RP? That's a definite conflict there, and I wouldn't want to pretend like there isn't.

Either way, it is indeed a matter of preference, but the first group is playing "Pathfinder" (defined as "a system of game rules under that name published by Paizo Publishing, LLC") and the second group is playing a storytelling game loosely based on Pathfinder.

Don't get me wrong -- the second group's game might be a lot more fun; that's not what I'm saying. I personally don't play Pathfinder, and don't mind admitting it freely and openly. I currently play a game that my players and I have more or less made up, using Pathfinder as a base, but blatantly ignoring some things, adding a bunch of things from elsewhere, and totally redoing some things. I like it better, but I won't claim that it's "Pathfinder," because it isn't. After 2nd edition came out and we tried it for a while, my friends and I started not actually playing that, either -- we played a game loosely based on 1e and 2e, but with 2/3 of the rules ignored in favor of what the beer we were drinking told us would be fun.


Blake Duffey wrote:
firefly the great wrote:
Obviously everyone can play how they want. That's their private business. But once you talk about it on the forums, IT'S NOT PRIVATE. And if you go into a thread that is ABOUT STATS and talk about characters with poor stats, it's relevant to point out that the DM clearly wasn't even using those stats.

Nobody said anything about privacy (that I've read anyway).

OP: Do people use point by or stat rolling?
Response: You are playing wrong and your characters are a joke because you play differently than I do!!!

I meant privacy in the sense of "why is it your business how he plays?" Well, because he made it my business by posting on a public thread.

As far as I see the conversation went:

Do people use point buy or stat rolling?

Some people said, "We use point buy because we don't want massive discrepancies in power level."

Then the reply said, "Well I played a bard with an 8 Charisma and he managed to bluff an entire kingdom with his awesomeness so your concerns are not valid"

And I said, you're clearly not playing by Pathfinder rules as written, so it's not relevant to the subject of point buy, which is a rules topic no matter what forum it's posted in.


Kirth Gersen wrote:
That depends; using the Pathfinder rules to conduct a RP-heavy game = no conflict. Actively ignoring most of the rules because a particular group thinks they "get in the way" of RP? That's a definite conflict there.

I do not believe that is the case and am not sure why you would come to that conclusion. The level of combat is a matter of storytelling. If I build a valid PF character and follow the rules for PC generation, advancement, etc. - how am I 'actively ignoring' the rules?


firefly the great wrote:
I meant privacy in the sense of "why is it your business how he plays?" Well, because he made it my business by posting on a public thread.

Obviously it was not his intent to keep anything secret. I didn't say it wasn't your business, I'm saying you have no factual basis in saying his playstyle is 'wrong' or 'incorrect'.

firefly the great wrote:


Then the reply said, "Well I played a bard with an 8 Charisma and he managed to bluff an entire kingdom with his awesomeness so your concerns are not valid"

I do not remember any quote to that effect. Can you please quote it?

Edit: you can save your time - I've reviewed the entire thread and that wasn't said. The poster said:

"I like playing characters with a wide range of stats, especially those who are a bit of a challenge to run:
...
a bard with a negative charisma modifier, who's an expert on the subject of cheese but little else;"

He never said he 'bluffed the entire kingdom' nor did he say 'your concerns are not valid'.


firefly the great wrote:


Then the reply said, "Well I played a bard with an 8 Charisma and he managed to bluff an entire kingdom with his awesomeness so your concerns are not valid"

And I said, you're clearly not playing by Pathfinder rules as written, so it's not relevant to the subject of point buy, which is a rules topic no matter what forum it's posted in.

The fact that the character could be pretty well-invested in alternative means of getting his skill bonuses up (like having lots of ranks, feats invested, other items, and maybe even a circumstance bonus for having a really good cover - all to compensate for a weak charisma bonus) tells me that you're clearly making an assumption that may not be true.


Blake Duffey wrote:
I do not believe that is the case and am not sure why you would come to that conclusion. The level of combat is a matter of storytelling. If I build a valid PF character and follow the rules for PC generation, advancement, etc. - how am I 'actively ignoring' the rules?

1. At least one of the people in this thread haa stated elsewhere that DM fiat is a "far superior" system to using most of the rules, so that's not coming out of nowhere.

2. Player P might be following all the rules in actually rolling up his 8 Wis spell-less cleric, but if he's successfully adventuring at 10th level in standard modules, I can pretty well guarantee that either (a) the DM is NOT following the rules, or else (b) P's teammates Q, R, and S are working overtime to keep P's character alive and make P feel important.


Kirth Gersen wrote:
Blake Duffey wrote:
I do not believe that is the case and am not sure why you would come to that conclusion. The level of combat is a matter of storytelling. If I build a valid PF character and follow the rules for PC generation, advancement, etc. - how am I 'actively ignoring' the rules?
Player P might be following all the rules in actually rolling up his 8 Wis spell-less cleric, but if he's successfully adventuring at 10th level in standard modules, I can pretty well guarantee that either (a) the DM is NOT following the rules, or else (b) P's teammates Q, R, and S are working overtime to keep P's character alive and make P feel important.

Bill Dunn is right on the money, people are making a lot of assumptions to come to that kind conclusion. And suppose the teammates ARE working overtime? That doesn't make that style 'wrong'. (maybe the unwise cleric is a relative of another PC? Or the son of a local noble? of they owe him a life debt?)

I could easily see a cleric with an 8 WIS but high stats in STR and CON having no problem surviving a published module, especially if the group rolls for initial stats, which might mean the rest of the group has a low HP total on average. Plus you are assuming it's a published module. That cleric certainly not casting high level divine spells with that WIS, I'll grant you. But at no point is this 'invalid' or 'wrong'.

I've regularly made martial characters (ranger or fighter or paladin) where STR or CON is the 3rd or 4th highest stat. I've done fine with that approach.


Kirth Gersen wrote:


2. Player P might be following all the rules in actually rolling up his 8 Wis spell-less cleric, but if he's successfully adventuring at 10th level in standard modules, I can pretty well guarantee that either (a) the DM is NOT following the rules, or else (b) P's teammates Q, R, and S are working overtime to keep P's character alive and make P feel important.

What's a "standard" module in my campaign? What about your campaign? How about Blake's?

This discussion's title is "Do you use point buy in your campaign?" [emphasis mine] That opens the door to a whole lot of different campaigns and styles that don't always include the same "standard" of modules.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Jerry Wright 307 wrote:

A reference in another thread --"almost all of us do point-buy"-- made me wonder how much this is true.

I don't use point-buy, and only one of the people I game with likes it. And even he does it differently from the book in his campaign.

So the question is, how many people actually do point-buy in their campaign?

EDIT: Since someone will undoubtedly ask, I'll say that the reason I don't use point-buy is that I prefer the unexpected; I'd rather roll and have a chance of the dismal or the spectacular than be too similar to everyone else.

You're not going to get that answer here because at best the responders are a slim subset who haven't got tired of the umpteenth time this question has been asked.

You don't need the experience of others to validate your choice no matter which way you come down on this question. Suffice it to say that Pathfinder incorporates multiple methods of character generation for its game and whatever works for your group is sufficient in that it does so.

I will say that determined munchkins will find a way to monkey with the game regardless of which method you choose. You might drive them away if you enforce Ironman 3d6 rules, but you're even more likely to drive away players who simply don't want to be that rigidly tied to random dice rolls in creating their characters.


Bill Dunn wrote:

What's a "standard" module in my campaign? What about your campaign? How about Blake's?

This discussion's title is "Do you use point buy in your campaign?" [emphasis mine] That opens the door to a whole lot of different campaigns and styles that don't always include the same "standard" of modules.

And what are the "standard" rules, anyway? What if you're not using any?

This is going in circles.
If your campaign and your style ignore 99% of what's "Pathfinder," more power to you. But why claim it's "Pathfinder" if it isn't? I've already admitted I don't play Pathfinder -- why can't other people who also aren't?


Kirth Gersen wrote:
Bill Dunn wrote:

What's a "standard" module in my campaign? What about your campaign? How about Blake's?

This discussion's title is "Do you use point buy in your campaign?" [emphasis mine] That opens the door to a whole lot of different campaigns and styles that don't always include the same "standard" of modules.

And what are the "standard" rules, anyway? What if you're not using any? This is going in circles.

Do you feel that homebrew campaigns/adventures are 'not' standard rules? To me, these two are completely separate. I can follow the rules completely but design my own setting and adventures.

Is this 'outside the rules' in your view? I'm not sure why you would feel focusing in social interaction (the 'role' in role playing) somehow 'ignores 99% of what's pathfinder'. That comment confuses me...


Blake Duffey wrote:

Do you feel that homebrew campaigns/adventures are 'not' standard rules? To me, these two are completely separate. I can follow the rules completely but design my own setting and adventures.

Is this 'outside the rules' in your view?

If those adventures are built using the standard rules -- such as "monsters, traps, and challenges of CR X are an appropriate challenge for characters of level Y," then you're probably close enough to what most people mean to have a meaningful discussion.

But if, rather, they're built on the predicate that "we won't use skill ranks or bonuses, but just RP the outcome and I'll let the PCs win, and there also won't be any combat, either" then I'd say that's really not a "Pathfinder" game.

Again, it might be a very FUN game, but comparing it to the people on the thread who are running Jade Throne or whatever is like comparing apples to pomegranates.


Kirth Gersen wrote:

If those adventures are built using the standard rules -- such as "monsters, traps, and challenges of CR "X" are an appropriate challenge for characters of level "Y." But if, rather, they're built on the predicate that "we won't use skill ranks or bonuses, but just RP the outcome and I'll let the PCs win, and there also won't be any combat, either" then I'd say that's really not a "Pathfinder" game.

I don't see where anyone has said anything like that in this thread.

I know in our group we use skill ranks, bonuses, monsters, and traps. We use classes and HP and AC and feats; in fact, we use all the rules in the PF ruleset.

I don't remember a rule that says 'you have to optimize your PC for DPS' or 'you have to have 95% combat in your game and 5% social interaction'.


Blake Duffey wrote:

1. I don't see where anyone has said anything like that in this thread.

2. I know in our group we use skill ranks, bonuses, monsters, and traps. We use classes and HP and AC and feats; in fact, we use all the rules in the PF ruleset.

3. I don't remember a rule that says 'you have to optimize your PC for DPS' or 'you have to have 95% combat in your game and 5% social interaction'.

1. As previously stated, at least one of the people in this thread to whom I was responding (and that person is not you) has very clearly stated that standpoint on any number of other threads.

2. Good deal! But then why are you claiming the people who don't, are also "using the PF ruleset," if they're admittedly not?

3. Me neither. There is no such rule, nor did I claim there was. However, I will note that roughly 80%+ of the rules deal speficially with combat and the use of spells in combat, and reluctantly take that to mean that "no combat" isn't assumed in "Pathfinder."


Kirth Gersen wrote:
Blake Duffey wrote:
I'm not sure why you would feel focusing in social interaction (the 'role' in role playing) somehow 'ignores 99% of what's pathfinder'. That comment confuses me...
Pathfinder has essentially no rules for social interaction. So if you make up stories that are based on that, you don't need the actual published Pathfinder rules, and you're not using the actual published Pathfinder rules. You're playing a game in which you roll up characters using the Pathfinder rules, and then make up stories about those characters. Which is fun, and nothing to be ashamed of, but it sure isn't what most people mean by "playing Pathfinder." By the latter, most people assume that your'e occasionally rolling dice, and using modifiers as described in the rulebook, and that those dice and modifiers and things have actual effects on game play, also in ways that the rulebook describes.

You make claims that seem to have no basis in previous statements in this thread. At no point (that I remember) did anyone say dice weren't rolled or bad guys weren't killed. At no point did anyone say they were running a storytelling *system*, where the GM decides the outcome and the dice stay in the bag.

And I'm not sure I agree with your first statement in any case. Pathfinder has skills such as diplomacy and bluff, which certainly can be applied to social interaction. There are rules in ultimate combat for trying to sway the audience (rather than simply kill your opponent) as another example.


Blake Duffey wrote:
You make claims that seem to have no basis in previous statements in this thread.

Because this thread got turned into a continuation of this thread.


Kirth Gersen wrote:
1. As previously stated, at least one of the people in this thread to whom I was responding (and that person is not you) has very clearly stated that standpoint on any number of other threads.

I can't speak to other threads. If you are continuing conversations from other threads here, please understand my confusion.

Kirth Gersen wrote:


2. Good deal! But then why are you claiming the people who don't, are also "using the PF ruleset," if they're admittedly not?

I don't believe I was. If someone is telling you (in this thread or another) that they are running a storytelling system and calling it a Pathfinder game... I guess I'd be confused too.

Kirth Gersen wrote:


3. Me neither. There is no such rule, nor did I claim there was. However, I will note that roughly 80%+ of the rules deal speficially with combat and the use of spells in combat, and reluctantly take that to mean that "no combat" isn't assumed in "Pathfinder."

As I said, I never said 'no combat' (did anyone else?). But I don't think 'because X% of the rule book is magic, than X% of the PCs should be mages'. I find that reasoning flawed. I fully realize PF, much like other systems, is rules-heavy re: conflict resolution. That said, I don't think that means every group needs to play the game in a purely tactical fashion and turn it into Warhammer.

I am convinced there are people on this board who sit down, the GM says 'roll for initiative', they kill things for 6+ hours, then they go home. The turn 'role play' into 'roll play.


Kirth Gersen wrote:
Blake Duffey wrote:
You make claims that seem to have no basis in previous statements in this thread.
Because this thread got turned into a continuation of this thread.

Please understand my confusion at crosstalk that I am not aware of. I have a guy at my table who is CONVINCED we should run 1st ed D&D (which seems to be the sentiment of some in that other thread).

In many ways, it's because he thinks the reduction in rules would lead to a *more* interactive/social/role-playing environment and less time would be spent on munchin-development of PCs.


Kirth Gersen wrote:


3. Me neither. There is no such rule, nor did I claim there was. However, I will note that roughly 80%+ of the rules deal speficially with combat and the use of spells in combat, and reluctantly take that to mean that "no combat" isn't assumed in "Pathfinder."

I don't make that assumption. My assumption is that you need that many rules to keep combat reasonably regulated, robust, and fair, not that the game must include combat.


Blake Duffey wrote:
If someone is telling you (in this thread or another) that they are running a storytelling system and calling it a Pathfinder game... I guess I'd be confused too.

Gotcha. Thanks, Blake. I don't think that you and I disagree too much (except maybe on how viable an 8 Wis cleric is!) -- but when you've been on the boards as long as I have, you've seen the infinite haranguing of the "rules are for fools!" enough times that responding becomes reflexive -- and sometimes misplaced, as in your particular case.

Blake Duffey wrote:
I am convinced there are people on this board who sit down, the GM says 'roll for initiative', they kill things for 6+ hours, then they go home. The turn 'role play' into 'roll play.

That's depressing! I've oft said it before, but I seem to have been lucky -- in my personal experience the people who are adept at the tactical wargaming aspects have most often been the people who also got most into their characters and the "role-playing" part as well. Generally, the people I've played with who lacked enough interest to make a personality or backstory for their PC, were the same people who couldn't be bothered to learn the combat or skills rules.


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Kirth Gersen wrote:
I don't think that you and I disagree too much (except maybe on how viable an 8 Wis cleric is!)

:)

I do like to go somewhat non-traditional in my PCs, but even I wouldn't ever try a cleric with a WIS penalty.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

I can rock a caster with a minimal casting stat, but I need to at least be able to cast spells unless I'm just dipping for other abilities.


Kirth Gersen wrote:

That's depressing! I've oft said it before, but I seem to have been lucky -- in my personal experience the people who are adept at the tactical wargaming aspects have most often been the people who also got most into their characters and the "role-playing" part as well. Generally, the people I've played with who lacked enough interest to make a personality or backstory for their PC, were the same people who couldn't be bothered to learn the combat or skills rules.

The issue I have is there seem to be a lot of posters on this board who feel there is a 'right' way and a 'wrong' way (and I do blame WoW for some of that). There are examples in this thread...

As an example, I've seen so many threads on the absolute contempt for healing magic during combat. And so many posters who want to grab a pitchfork to wield against those who say 'yes, sometimes it DOES make sense to heal the group and not let half the party die'. I often feel these posters are experts at the tactical side but limited on the character development side. (I probably shouldn't feel the two are mutually exclusive).


Blake Duffey wrote:
As an example, I've seen so many threads on the absolute contempt for healing magic during combat. And so many posters who want to grab a pitchfork to wield against those who say 'yes, sometimes it DOES make sense to heal the group and not let half the party die'. I often feel these posters are experts at the tactical side but limited on the character development side. (I probably shouldn't feel the two are mutually exclusive).

I seem to recall a clarification thread started by one of the more vocal proponents, that started with something like "although sometimes healing in combat is smart, in order to keep your teammates from dying mid-battle, in general there are more efficient tactics that might be considered, such as..." And this is completely true -- if you're playing in a hard-line campaign, with difficult challenges against bad guys who intend to kill you, then healing in combat often isn't all it's cracked up to be. In my experience, most people who do it, do so because that's what they think a cleric is "supposed" to do.

But unless your cleric has a "4" written next to "Intelligence" on his character sheet, I can't see how intentionally using bad tactics would necessarily indicate better role-playing.

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