Need help with Unarmed Sunder build


Advice

Dark Archive

Pathfinder Rulebook Subscriber

I've been stumped for two days thinking about how to build an effective unarmed sunderer with the following restrictions:

a) Time Oracle, Wrecker Curse (preferably dual-cursed with Wasting as lesser curse)

Wrecker Curse:
Wrecker

Source Pathfinder Player Companion: Blood of Fiends

The destructive power of the Abyss and its teeming hordes of demons seeps from your very pores and into your belongings and surroundings.

Effect Held objects gain the broken condition when you use or equip them but regain their actual condition if employed by anyone else. If a held item is restored to unbroken condition, it becomes broken again the following round. Disable Device becomes a class skill for you and you can make Disable Device checks to destroy nonmagical traps as a move action without the need to use tools or take any action beyond simply touching it.

At 5th level, whenever you attempt to damage an object with a melee attack, reduce its hardness by an amount equal to your oracle level before determining the damage you deal with that attack.

At 10th level, any attacks you make against objects and constructs automatically bypass any damage reduction they may possess except epic.

At 15th level, whenever you are dealt damage by an attack with a manufactured weapon, you can require the weapon’s wielder to make a Reflex save (DC 10 + 1/2 your oracle level + your Charisma modifier) to avoid having the weapon collapse into dust immediately after striking you (magical weapons receive an additional saving throw against this effect).

b) Thematically using his hands to "touch equipment and age it to dust".

c) Prefer not to dip more than 1 or 2 levels of other classes because it takes away from the Oracle class caster level. However, if a build is suggested that can make the character effective in a multitude of ways (even with the reduced caster class), I'd consider more multi-classing.

d) PFS legal

e) passable AC

my problems so far:
Adamantine weapons are obviously good for sundering. A monk can't get Adamantine fists until level 16, so even with 11 levels in monk (and monk's robes), it's too much to invest when the heart of the character want's to be a Time Oracle.

The Oracle Revelation "Aging Touch" is what I'm looking for, but it's limited to 1/day, scaling +1/day per 5 levels. I wanted to duplicate that sundering effect with an unarmed strike.

Originally I thought he could just cast inflict X wounds, and touch the weapon but the damage is pathetic even before you halve it due to an objects energy resistance (per the rules on breaking objects).

Sands of time looks like the only spell that is designed to damage objects in the Cleric/Oracle list. It's a 3rd level spell and only 3d6 (+ 1/CL).

I guess I'd be open to the idea of an adamantine cestus (with dueling enchant) and pretend that it's still the character's hand, but the damage is pathetic since you can't get the two-handed STR and Power Attack bonuses with an unarmed strike.

I hope I'm missing something. Some spell, ability, or magic item that can get this to work starting early in the character's career.


There isn't a lot of consistent sundering/object damage you can tack onto unarmed strikes as an oracle. Your best bet is to do decent sunder/unarmed damage with the ability to do burst damage on tougher object targets. This is all I could come up with:

Spoiler:
The 5th level improvement of your wrecker curse should give you decent hardness reduction even if you don't use an adamantine weapon.

A dip into monk will let your unarmed strikes do more damage. Maneuver Master could get Improved Sunder as a bonus feat, and flurry of maneuvers could let you double-sunder an object.

A spell storing amulet of mighty blows would let you tag a shatter spell onto a successful sunder maneuver.

Shatter could also be used to simulate the long-distance power of your object-crushing fists.

Warsmith dwarf racial trait - +1 on all damage rolls (not just weapon) against creatures and objects made primarily of clay, crystal, earth, metal, or stone.

Destructive Blows religion trait (Rovagug) - +2 on CMB to sunder.

Dark Archive

Pathfinder Rulebook Subscriber

Hmm, I never thought about the Spell Storing Amulet before.

If I'm reading shatter correctly, it would destroy any non-magical object. If the object is magical, then Shatter will not do anything.

Spell storing looks like it can work with Sands of Time, and that should do 3d6 (+1/CL) damage to even magical objects. The downside with spell storing is having to recharge it.

Good catch on the Destructive Blows, and Warsmith traits.

Between the Spell Storing (once per combat), Aging Touch (1/day +(1/day every 5 oracle levels)), and the flurry of maneuvers, this might work against normal items held by some targets. Not the omph I was looking for but getting closer.


Definitely look for spells that can do sonic damage, as they bypass hardness. Not sure how many you can get from an oracle though.

Edit: I guess scrolls could work, but there aren't many sonic spells on the cleric spell list, so you'd need to get stuff from either the wizard list or the bard list. Wands too. Skill Focus UMD would be a must

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