Templar Campaign


Advice


Some friends and I will soon be starting a "Templar" campaign. A group of 4 or 5 Paladins (Templars), will be called to purify an ancient temple, destroy a demon, recover a powerful relic etc. The campaign will most likely start around level 5 and take them in a variety of directions before the final battle.

My question is this, is it possible to build a balanced party made up entirely of Paladins? Each party member would serve a different function, and most likely be a different archetype.

How would you build this party? Is it possible to accomplish this without a dedicated healer? Is there an archetype that could serve as a dedicated healer?

The rolls I've defined (all paladin class by the way)so far are:

1. Archer
2. Cavalier
3. Healer (Would use a cleric as a last resort)
4. Tank
5. THW DPR
6. Holy spellcaster focused on DPR/Control

Which of these rolls would you use? Which of these could be blended into one player? Which archetypes would you use?

Any of your ideas would be well received!

Thanks


Is the thing an ALL paladin party? Or is the thing TEMPLAR / CRUSADE?

If it's an ALL paladin party, then there are three paladin guides. I think they consider each of those roles.

If it's a CRUSADE, then you could include clerics, oracles, and other classes that characters can champion their religiousity.

cheers

Grand Lodge

No Inquisitors, or even Crusader Clerics? No multiclassing?


Kybryn wrote:


How would you build this party? Is it possible to accomplish this without a dedicated healer? Is there an archetype that could serve as a dedicated healer?

Why yo want a dedicated healer? everyone can hel in combat, with one that maximize UMD you can heal out combat, with mercies you will cover all the status effects.

I think a party do not need to be balaned to be sucesful, and with apaldins you can cover a lot of roles.


I'd definitely allow for clerics if I were you. I'd probably also allow cavaliers.

That said, absolutely an all paladin party can survive ... and even thrive ... it's all about the DM building the adventure paths to match the strengths and weaknesses of the party.


Kybryn wrote:


1. Archer
2. Cavalier
3. Healer (Would use a cleric as a last resort)
4. Tank
5. THW DPR
6. Holy spellcaster focused on DPR/Control

Which of these rolls would you use? Which of these could be blended into one player? Which archetypes would you use?

1. Divine Hunter

2. Shining Knight
3. Hospitaler seems the perfect fit for the healer role
4. Define Defender or Sacred Shield
5. Oathbound Paladin (oath of vengence)? Standard Paladin bonded to weapon maybe?
6. Sacred Servant gets access to cleric domain which might open up some unusual spell choices that fit with the theme


Jubal Breakbottle wrote:

Is the thing an ALL paladin party? Or is the thing TEMPLAR / CRUSADE?

cheers

Great question. The idea here is that the party would be a group of holy warriors who train and fight together but specialize in different things.


MC Templar wrote:


1. Divine Hunter
2. Shining Knight
3. Hospitaler seems the perfect fit for the healer role
4. Define Defender or Sacred Shield
5. Oathbound Paladin (oath of vengence)? Standard Paladin bonded to weapon maybe?
6. Sacred Servant gets access to cleric domain which might open up some unusual spell choices that fit with the theme

Good stuff!

Grand Lodge

Why only Paladins? The theme/flavor seems very doable without this restriction. Especially the Inquisitor.


Pathfinder Rulebook Subscriber

This is a great idea. I'm gonna snag it.


Kryzbyn wrote:
This is a great idea. I'm gonna snag it.

Before or after you steal my name too?!


blackbloodtroll wrote:
Why only Paladins? The theme/flavor seems very doable without this restriction. Especially the Inquisitor.

Inquisitor for me is a no no. The flavor for this campaign is a very lawful concept. They are a group of holly warriors dispatched by the church (maybe iomedae). They follow a very strict set of guidelines and I feel like the Inquisitor works outside of those. I'm considering adding in the LG cleric as an option, but nothing else really fits the flayva.

Grand Lodge

No multiclassing?


blackbloodtroll wrote:
No multiclassing?

Hmmm maybe with cleric.

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