Question for Super Genius Games


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Is there a list anywhere of which spells from the various Genius Guides to Magic showing which spells are available for the spellcasting base classes of the Advance Player's Guide and the Magus from Ultimate Magic? It'd sure be handy if so!

Scarab Sages

1 person marked this as a favorite.
DungeonmasterCal wrote:
Is there a list anywhere of which spells from the various Genius Guides to Magic showing which spells are available for the spellcasting base classes of the Advance Player's Guide and the Magus from Ultimate Magic? It'd sure be handy if so!

There is for Divination magic, and our later products simple listed them as appropriate. But no, there's no universal list for everything.

I suppose I could make one...

Dark Archive

1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber
Owen K. C. Stephens wrote:
DungeonmasterCal wrote:
Is there a list anywhere of which spells from the various Genius Guides to Magic showing which spells are available for the spellcasting base classes of the Advance Player's Guide and the Magus from Ultimate Magic? It'd sure be handy if so!

There is for Divination magic, and our later products simple listed them as appropriate. But no, there's no universal list for everything.

I suppose I could make one...

Is it done yet? :)


Dark_Mistress wrote:
Is it done yet? :)

What about now?


Owen K. C. Stephens wrote:
DungeonmasterCal wrote:
Is there a list anywhere of which spells from the various Genius Guides to Magic showing which spells are available for the spellcasting base classes of the Advance Player's Guide and the Magus from Ultimate Magic? It'd sure be handy if so!

There is for Divination magic, and our later products simple listed them as appropriate. But no, there's no universal list for everything.

I suppose I could make one...

Owen I remember you posted something online for some spells and I copied it out to a document so I had it for future reference.

Scarab Sages

Sethvir wrote:
Owen I remember you posted something online for some spells and I copied it out to a document so I had it for future reference.

Thanks, that was a real time-saver. I *thought* I'd looked at this before.

To the best of my knowledge, this is every spell from a SGG product that doesn't already list the APG class spell-lists where appropriate.

Alchemist Spells
1st–Level Alchemist Spells
Climb: Grant a bonus to target's Climb checks and allow faster climbing. (ErM)
Unbroken Night: Target can get restful sleep in any non-hostile environment even if wearing armor or sleep is interrupted. (DreaM)

2nd–Level Alchemist Spells
Hammerhand: Cover your hands in stone, gaining a weapon attack that deals 1d8 points of damage, +1 per 2 levels. (ErM)
Hibernate: Receive needed food, drink, and air while sleeping. (DreaM)
Ironhide, Lesser: Grant target 25% negation of critical hits and sneak attacks. (ErM)
Retrocognition: See into the past. (CryM)
Secret Lore: Gain a +10 bonus on your next Knowledge check. (DivM)

3rd–Level Alchemist Spells
Lucid Dreamer: Control your dreams and use skills normally in the Dreamscape. (DreaM)

4th–Level Alchemist Spells
Dream, Lesser: You send a 5-word message to anyone sleeping. (DreaM)
Ironhide: Grant target 50% negation of critical hits and sneak attacks. (ErM)

5th–Level Alchemist Spells
Phantasos: Find a dream-object while you sleep, then maintain it in the waking world. (DreaM)
Second Sight: A peek into the future grants you extra defenses. (DivM)

6th–Level Alchemist Spells
Algid Aura: A field of cold grants caster the [cold] descriptor and freezes all who touch him. (IcM)
Ironhide, Greater: Grant target 75% negation of critical hits and sneak attacks. (ErM)
Morpheus: Teleport to a distant location after 8 hours of sleep. (DreaM)

Inquisitor Spells
1st–Level Inquisitor Spells
Detect Disease: Determine if the target suffers from any diseases, including magical and supernatural disease. (DivM)
Record Sound: Record ten minutes/level of sound onto a crystal. (CryM)

2nd–level Inquisitor Spells
Focus Thought: Reroll a failed Knowledge check. (CryM)
Ironhide, Lesser: Grant target 25% negation of critical hits and sneak attacks. (ErM)
Know Destination: Learn the planned destination of one target creature. (CryM)
Liar's Foil: Learn the last lie told by the target. (DivM)
Retrocognition: See into the past. (CryM)
Secret Lore: Gain a +10 bonus on your next Knowledge check. (DivM)
Show Aura: Reveal shapeshifters, fey,and outsiders and learn target's feats. (CryM)

3rd–Level Inquisitor Spells
Bloodline: Determine ancestry of one target.
(DivM)
4th–Level Inquisitor Spells
Dream, Lesser: You send a 5-word message to anyone sleeping. (DreaM)
Ironhide: Grant target 50% negation of critical hits and sneak attacks. (ErM)
Oneirmancy: Spy on another creature's dreams, granting a temporary bonus to Wis and Cha-based checks against that creature. (DreaM)
Repressed Memories: Search the target's subconscious for information. (DivM)

5th–Level Inquisitor Spells
Ice Mirror: Scry through a mirror of ice. (IcM)

6th–Level Inquisitor Spells
Ironhide, Greater: Grant target 75% negation of critical hits and sneak attacks. (ErM)
Zone of Candor: Learn if targets in an area are lying. (DivM)

Summoner Spells
2nd–Level Summoner Spells
Dream Warriors: Guardian creatures accompany you in your dreams. (DreaM)
Secret Lore: Gain a +10 bonus on your next Knowledge check. (DivM)
Serac: Create a platform of moving ice. (IcM)

3rd–Level Summoner Spells
Trade Wind: Summon favorable winds to increase a ship's speed or a creature's flight. (AirM)

4th–Level Summoner Spells
Earthwalk: Send two creatures up to 10 miles/level through earth or stone. (ErM)
Frost Fighter: Summon four small ice elementals. (IcM)

5th–Level Summoner Spells
Iron Warden: Summon one or more cold iron elementals. (ErM)
Morpheus: Teleport to a distant location after 8 hours of sleep. (DreaM)
Phantasos: Find a dream-object while you sleep, then maintain it in the waking world. (DreaM)

6th–Level Summoner Spells
Winter Warrior: Summon one large ice elemental. (IcM)

Witch Spells
0–Level Witch Spells
Attune Crystal: Attune a crystal focus. (CryM)

1st–Level Witch Spells
Deathly Pall: Gain cold resistance 5, +2 Strength, 1d6 temporary hit points. (DeathMg)
Grave Shield: Gain bonuses to saves against effects undead are immune to. (DeathMg)
Focus Healing: Use a crystal to boost patient's natural healing energies. (CryM)
Focus Resistance: Use a crystal to boost patient's natural resistance to afflictions. (CryM)
Unbroken Night: Target can get restful sleep in any non-hostile environment even if wearing armor or sleep is interrupted. (DreaM)

2nd–Level Witch Spells
Beneficent Breeze: Target's movement is aided by friendly winds. (AirM)
Drowse: Allow a creature that normally doesn't sleep to sleep and dream if it wants to. (DreaM)
Foehn: Cone-shaped area filled with wind that sickens those within. (AirM)
Liar's Foil: Learn the last lie told by the target. (DivM)
Secret Lore: Gain a +10 bonus on your next Knowledge check. (DivM)
Show Aura: Reveal shapeshifters, fey,and outsiders and learn target's feats. (CryM)
Spectral Eye: Create a magic sensor that allows you to alter your point of view. (DeathMg)
Trade Wind: Summon favorable winds to increase a ship's speed or a creature's flight. (AirM)

3rd–Level Witch Spells
Bloodline: Determine ancestry of one target. (DivM)
Chinook: Create a warm wind that raised the temperature and can dispel cold effects. (AirM)
Dream, Lesser: You send a 5-word message to anyone sleeping. (DreaM)
Khazri: Create a cold wind that lowers the temperature and can dispel fire effects. (AirM)
Lucid Dreamer: Control your dreams and use skills normally in the Dreamscape. (DreaM)
Oneirmancy: Spy on another creature's dreams, granting a temporary bonus to Wis
and Cha-based checks against that creature. (DreaM)
Petrify: Make a cloth, leather, or wooden item as hard as stone. (ErM)

4th–Level Witch Spells
Crystal Council: Create a council of allies, or allow an existing council to communicate mentally. (CryM)
Deepest Fear: Learn your target's deepest fear and use it against it. (DivM)
False Vigor*: Grant a target 2d10 temporary hit points +1/level (max +15). (DeathMg)
Ice Mirror: Scry through a mirror of ice. (IcM)
Phantasos: Find a dream-object while you sleep, then maintain it in the waking world. (DreaM)
Repressed Memories: Search the target's subconscious for information. (DivM)

5th–Level Witch Spells
Anti-Undead Shell: Keeps undead creatures at bay. (DeathMg)
Second Sight: A peek into the future grants you extra defenses. (DivM)

6th–Level Witch Spells
Algid Aura: A field of cold grants caster the [cold] descriptor and freezes all who touch
him. (IcM)
Fel Sleep: Target falls asleep and has disturbing nightmares that leave it shaken. (DreaM)
Phobetor: Pull a sleeping creature into the Dreamscape and attack it. (DreaM)

7th–Level Witch Spells
Ice Mirror, Greater: Scry and cast 0 and 1stlevel spells through a mirror of ice (IcM)
Morpheus: Teleport to a distant location after 8 hours of sleep. (DreaM)
Zone of Candor: Learn if targets in an area are lying. (DivM)

AirM: The Genius Guide to Air Magic
CryM: The Genius Guide to Crystal Magic
DeathMg: The Genius Guide to the Death Mage
DivM: The Genius Guide to Divination Magic
DreaM: The Genius Guide to Dream Magic
ErM: The Genius Guide to Earth Magic
IcM: The Genius Guide to Ice Magic

Jon Brazer Enterprises

Is the hero lab file available yet? :p Tell John/Faith to get on it. ;)


Owen K. C. Stephens wrote:
Sethvir wrote:
Owen I remember you posted something online for some spells and I copied it out to a document so I had it for future reference.

Thanks, that was a real time-saver. I *thought* I'd looked at this before.

To the best of my knowledge, this is every spell from a SGG product that doesn't already list the APG class spell-lists where appropriate.

Thanks! This is mighty handy. *twiddles thumbs waiting on magus spells* No hurry on the Magus, by the way!

Dark Archive

Pathfinder Roleplaying Game Superscriber

Boy that would be sure nice a free PDF download... :) So we can always easily find it, in our downloads section.


Dark_Mistress wrote:
Boy that would be sure nice a free PDF download... :) So we can always easily find it, in our downloads section.

Wow. You ask for a lot. Are you ALWAYS this demanding? ~grins~

Dark Archive

Pathfinder Roleplaying Game Superscriber
Sharoth wrote:
Dark_Mistress wrote:
Boy that would be sure nice a free PDF download... :) So we can always easily find it, in our downloads section.
Wow. You ask for a lot. Are you ALWAYS this demanding? ~grins~

Have you noticed my user name?


Dark_Mistress wrote:
Sharoth wrote:
Dark_Mistress wrote:
Boy that would be sure nice a free PDF download... :) So we can always easily find it, in our downloads section.
Wow. You ask for a lot. Are you ALWAYS this demanding? ~grins~
Have you noticed my user name?

~looks at your user name~ I still don't get it. You do not have DRAGON in your name, so you are not THAT greedy. Take it from a Dragon, I KNOW greed.

Liberty's Edge

Sharoth wrote:
Dark_Mistress wrote:
Sharoth wrote:
Dark_Mistress wrote:
Boy that would be sure nice a free PDF download... :) So we can always easily find it, in our downloads section.
Wow. You ask for a lot. Are you ALWAYS this demanding? ~grins~
Have you noticed my user name?
~looks at your user name~ I still don't get it. You do not have DRAGON in your name, so you are not THAT greedy. Take it from a Dragon, I KNOW greed.

IMO: Between a Mistress and a dragon, the dragon is probably the less demanding of the two.

That said, let me add my voice in agreement with Dark Mistress. At your convenience, of course.


Owen K. C. Stephens wrote:
Sethvir wrote:
Owen I remember you posted something online for some spells and I copied it out to a document so I had it for future reference.

Thanks, that was a real time-saver. I *thought* I'd looked at this before.

You are quite welcome. Glad I could help.


1 person marked this as a favorite.

...I hear whips snapping in the distance...

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