DBZ pathfinder style


Conversions


So I was thinking how I would be able to make DBZ as it is in the anime. One problem I thought that I was going to have trouble with is the fact that they can destroy planets and how I can represent this effectively. I thought about it for a bit and I decided that this might be one of the better ways of representing this.

You can be blunt and tell me that it isn't good if that's what you think :)

:
Offensive Ki (Su): as long as the user of this ability has at least 1 ki point in reserve, the user can unleash Ki energy in the form of attacks. This form of attack deals 1d6 points of damage per 2 HD and has a range of 30ft per HD as a ranged touch attack. You can make as many ranged attacks as your base attack allows, costing 2 ki points. This attack ignores hardness of objects of 5 or less.

Destructive Ki (Su): as a full round action, you can spend 2 ki points to unleash an excessive amount of ki energy to destroy your opponent. This ranged touch attack deals 1d8 points of damage per HD and has
a range of 50 ft per HD. The user can spend 2 additional ki points to deal nearly infinite amounts of damage. The targed is then forced to make a fortitude save of DC 10 + 1/2 HD plus constitution modifier or
be entirely obliterated. Any objects that are subject to this damage, after the additional ki points are spent and with hardness 10 or less, are immedietly destroyed in a fantastic explosion, but no more than one
ten foot square of space per HD that the target occupies can be destroyed. This attack's damage ignores hardness in any case. This ability provokes an attack of oppourtunity. This form of attack cannot be used in consecutive rounds.

Destructive Ki, Mass (Su): This type of attack has the capability to deal nearly an infinite amount of damage on a much more massive scale, but may take up a lot of the user's time to release it effectively. You
must spend an additional 4 ki points while using the Destructive Ki special ability to gain the additional benefits of this ability as well as spending 1 additional round. The range increment is increased to unlimited,the damage dice increases to d12, the fortitude DC is increased by 2, and the affected object's squares are doubled and disregards hardness. You can spend up to 2 more additional rounds (up to four rounds) to further increase the effect while costing 2 Ki points per additional round. For each additional round beyond 2, to a maximum of 4, increase the save DC by 1, the object's affected space quadruples on the third round and becomes unlimited on the fourth. GM discretion: This special ability can technically destroy entire land masses or even an entire planet due to the unlimited spaces this attack can potentially affect. If, however, this is allowed, every life form on the destroyed planet is treated as if they were dealt critical damage and the fortitude DC to survive is the user's original fortitude DC +10. Even if they do survive, they can still possibly die due to the hostile atmosphere in space. If only a land mass is destroyed, they instead get a reflex save equal to the original fortitude save for half damage.

Shadow Lodge

You want DBZ? Play Exalted, it'll save ya time.


Hannya Shou wrote:
You want DBZ? Play Exalted, it'll save ya time.

This.

While you can do anything if you add and change enough rules, in the end you are probably better off just grabbing a system that's already designed for allowing the kind of thing you want to do.

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