Are sorcerer bloodline powers determined by total character level...


Rules Questions


... or is it class level. After reading through the bloodline arcana entry I couldn't find anywhere that says specifically. So is it RAW or RAI or has this been addressed????


Sorcerer, with the exception of dragon bloodline and dragon disciplines who use the combination of the levels in the two classes. not anywhere specifically in the rules, but a look at the write-up for the dragon disciple prestige class feature 'blood of dragons' shows how this was the intended reading.


Arlandor, look for the following example text in many bloodline arcanas:

CRB sorcerer bloodline arcanas wrote:
equal to 1/2 your sorcerer level (minimum 1).

Other Sorcerer bloodline arcanas will say something different but still be based on sorcerer level.

Still other sorcerer bloodline arcana's may not have a level component at all so will not say anything about sorcerer level.

- Gauss


Gauss wrote:

Arlandor, look for the following example text in many bloodline arcanas:

CRB sorcerer bloodline arcanas wrote:
equal to 1/2 your sorcerer level (minimum 1).

Other Sorcerer bloodline arcanas will say something different but still be based on sorcerer level.

Still other sorcerer bloodline arcana's may not have a level component at all so will not say anything about sorcerer level.

- Gauss

Ok was wondering more for the abilities gained at lv 6 or 8. It just says, "when you reach lvX you gain this ability". So wasnt sure how it was ment to be read, or if we where supposed to assume its class lv.


Ahhh, you are wondering about when you gain Bloodline Powers. That is a different question.

Short answer, yes. In order to gain any special abilities you must have the level of the class that ability is granted by.

Example: You are a sorcerer 8 and you take a level of fighter. You will not gain your 9th level Bloodline Power.

Exception example: You are a sorcerer 8 with the draconic bloodline. Then you gain 1 level of Dragon Disciple and gain your 9th level sorcerer power. This is because the Dragon Disciple specifically states it adds its level to the sorcerer level in order to determine the powers gained from your bloodline.

- Gauss


Ya sorry about not naming the ability correctly. Do you know where its at in the rulebook, in other versions I have played it usually says specifically if its total character lv or just class lv but I was looking in the sorcerer section and couldnt find where it says it.


it's kind of a confusing thing, but paizo themselves (james jacobs/jason bulmahn... i forget)
stated that although sometimes abilities may reference 'class level',
the many cases where only 'level' is mentioned, in fact do refer to 'class level' of the class granting it.
basically, the paradigm is that classes are self-referential, i.e. they assume you are 0-hd and only taking that class (and specify otherwise, e.g. for stacking abilities like Sneak Attack)

other stuff like abilities gained via feat may reference character level or whatever, and those will use all levels, since they aren't 'embedded' in a class which provides the base line reference.
(e.g. compare how eldritch heritage references level, or leadership)


Ok that explains it, thank you gauss and quandary for the insight.


yeah.... to be clear, there's probably SOME class abilities that are based on character level but i'm pretty sure that those will strictly specify 'character level' when that is the case.


In general if we speak about class abilities then the (unnamed) level defaults to class level because those are, well, class abilities.


Drejk wrote:
In general if we speak about class abilities then the (unnamed) level defaults to class level because those are, well, class abilities.

But the point i was asking was where is said default rule. It doesnt appear in the class description. If I wanted assumptions for answers I could of answered my own question.


Unfortunately, D&D (and Pathfinder) are based on assumptions. For an obvious example there is sometimes a debate regarding death. You will find no place in the game that states a dead person is unconcious and unable to act. However, there is a place that states that a character in the negatives is uncioncious and bleeding to death. The 'debate' is if a character goes from 1hp to dead in one round are they unable to act thereafter? Nothing in the rules state this.

It is also based on the assumption of proficiency in the english language. Something which I question. *chuckles*

Anyhow, class abilities are listed in the tables so that is when you gain certain abilities. Additionally, all class abilities are listed after the catchall phrase 'Class Features' thereby placing them all as features of the class and thus relevant to that class. That is why they assume they do not need to write 'class level' each time they reference level.

- Gauss


Gauss wrote:

It is also based on the assumption of proficiency in the english language. Something which I question. *chuckles*

Anyhow, class abilities are listed in the tables so that is when you gain certain abilities. Additionally, all class abilities are listed after the catchall phrase 'Class Features' thereby placing them all as features of the class and thus relevant to that class. That is why they assume they do not need to write 'class level' each time they reference level.

- Gauss

The problem with this and sorcerer bloodline powers is that while the class table specifically references what sorcerer levels grant bloodline feats and bloodline spells (as does the note in the class feature section below the table), it does not reference the bloodline powers which are under a separate section from the tables (or the class features). Even more confusing is the nature of bloodlines themselves, the descriptions

hide:
for example:

There is a taint in your blood, one that is alien and bizarre. You tend to think in odd ways, approaching problems from an angle that most would not expect. Over time, this taint manifests itself in your physical form.
makes them seem an attribute of the character instead of the class. This is a case where RAW isn't clear and we should look elsewhere to decipher the RAI, which is why it is fortunate that the dragon disciple class mentions an exception to the unwritten-but-intended rule that bloodline powers are tied to class, not character, level.


The Eldrich Heritage feats make bloodline powers dependent on character level (in most cases character level -2). Otherwise they are dependent on your sorcerer level.


cnetarian, you are trying to separate the text too much.

First, Table 3-14 on CRB p72 DOES have Bloodline Power listed for levels 1, 3, 9, 15, and 20.

Second, under 'Class Features' (CRB p70) there is a section on 'Bloodline' (CRB p71) that discusses that bloodlines are a sorcerer effect. Thus they are not a character effect.

Third, under 'Sorcerer Bloodlines' (CRB p71) you find individual bloodlines (starting with Aberrant and ending with Undead). Each description is specific to the class Sorcerer.

You cannot take the Aberrant bloodline and read it as if it were separate from the Sorcerer class. It is in the sorcerer class section. That section starts on page 70 and does not end until page 77.

- Gauss


right, just because the sorceror class' flavor is presented as developing an aspect of your being doesn't make any of it not a class ability.


Gauss wrote:

Unfortunately, D&D (and Pathfinder) are based on assumptions. For an obvious example there is sometimes a debate regarding death. You will find no place in the game that states a dead person is unconcious and unable to act. However, there is a place that states that a character in the negatives is uncioncious and bleeding to death. The 'debate' is if a character goes from 1hp to dead in one round are they unable to act thereafter? Nothing in the rules state this.

- Gauss

But if you use linear HP intead of Quantum HP there is no issue.

Quantum HP is a step funtion you go from 20 HP to 10 HP when you take 10 HP of damage.

Linear HP is a line, You still go from 20 HP to 10 HP when you take 10 HP of damage, but in the 10th of a second where the sword bites into you go though all 10 hp as it digs deeper and deeper in to it's full damage.

Grand Lodge

Class features depend on Class level unless specifically exempted on a case by case basis.


Ughbash wrote:
Gauss wrote:

Unfortunately, D&D (and Pathfinder) are based on assumptions. For an obvious example there is sometimes a debate regarding death. You will find no place in the game that states a dead person is unconcious and unable to act. However, there is a place that states that a character in the negatives is uncioncious and bleeding to death. The 'debate' is if a character goes from 1hp to dead in one round are they unable to act thereafter? Nothing in the rules state this.

- Gauss

But if you use linear HP intead of Quantum HP there is no issue.

Quantum HP is a step funtion you go from 20 HP to 10 HP when you take 10 HP of damage.

Linear HP is a line, You still go from 20 HP to 10 HP when you take 10 HP of damage, but in the 10th of a second where the sword bites into you go though all 10 hp as it digs deeper and deeper in to it's full damage.

There's still death effects. Instakill does not mean your HP drop at all.


I have one more aspect of the bloodline powers that hasn't been addressed yet...

Assume my first 4 levels are Sorcerer and I take the Draconic bloodline. At 3rd level I get:

Dragon Resistances (Ex): At 3rd level, you gain resist 5
against your energy type and a +1 natural armor bonus.
At 9th level, your energy resistance increases to 10 and
natural armor bonus increases to +2. At 15th level, your
natural armor bonus increases to +4.

Then I go about taking 4 levels of Oracle and a level of Mystic Thurge so I'm now 9th level.

Obviously MT doesn't give me any new abilities from Sorcerer so I don't get the 9th level bloodline power of Breath Weapon. But what happens to Dragon Resistances that I already have? Does it increase to 10/+2 or stay at 5/+1?

Thanks!

Silver Crusade

From pages 30-31 of the Core Rulebook (bolding mine):

Quote:

Multiclassing

Instead of gaining the abilities granted by the next level in your character's current class, he can instead gain the 1st-level abilities of a new class, adding all of those abilities to his existing ones. This is known as “multiclassing.”

For example, let's say a 5th-level fighter decides to dabble in the arcane arts, and adds one level of wizard when he advances to 6th level. Such a character would have the powers and abilities of both a 5th-level fighter and a 1st-level wizard, but would still be considered a 6th-level character. (His class levels would be 5th and 1st, but his total character level is 6th.) He keeps all of his bonus feats gained from 5 levels of fighter, but can now also cast 1st-level spells and picks an arcane school. He adds all of the hit points, base attack bonuses, and saving throw bonuses from a 1st-level wizard on top of those gained from being a 5th-level fighter.

Note that there are a number of effects and prerequisites that rely on a character's level or Hit Dice. Such effects are always based on the total number of levels or Hit Dice a character possesses, not just those from one class. The exception to this is class abilities, most of which are based on the total number of class levels that a character possesses of that particular class.

Anything that you get from a class is based on your class level, unless the rules specifically say otherwise.

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