chaoseffect |
Here's a little bit of background. For a level 5 campaign I'm going to be a monk with the Sensei and Qinggong archetypes along with a few vows, poverty, peace, cleanliness, truth. I'm going to be taking ki abilities like Barkskin and Scorching Ray as my 4th and 5th ki powers and True Strike at 7th. The idea is to have a ton of ki to either buff myself (or the part at level 6 because of Sensei) or scorching ray down our foes. For feats I was going to go Crane style and then mostly misc things though I was going to see if I would be allowed to use Ki Diversity from the Faction Guide.
Anyway, Vow of Poverty restricts what you can own, but says that you may have one item of value. The question is what should that item be? I was thinking of maybe asking for some sort of ring or amulet that bestowed Greater Magic Fang according to my level, but wasn't sure. So... if you could only have one magic item, what would it be?
3.5 Loyalist |
Easy. The item would be something I threw into a game just recently. Players were the guests of a satyr pipist, it went sour and they ended up killing him. He had a minor magic item which helped him to be a host.
Pouch of fairy bread.
Once per day, a piece of wonderful fairy bread or delicious fey pastry (randomised) can be removed from the pouch. This can be eaten at a later date, stored or treated so as to steadily create food reserves. The tasty treat does not count as a whole meal, but can supplement standard rations, or be eaten after a large bland meal.
Fairy bread, or a tasty pastry every day till the end of your days.
Stubs McKenzie |
If it is for pfs it is a very tough call... if it is not, however, monk robes with ability increases, deflection, natural armor, and any other AC bonuses found on any other wondrous items, resistance bonuses for saves etc etc etc. You can have everything you would normally get on one handy item for an uptick in cost... devs even confirmed such. (vow of "poverty" with only a single magic item worth 1.5 mil gold....... really living the life.... yaaaaay).
So we understand where i am coming from, VoP from 3.5 was far and away better than Pathfinder's version... i would never play the PF variety.
chaoseffect |
Restriction: The monk taking a vow of poverty must never own more than six possessions—a simple set of clothing, a pair of sandals or shoes, a bowl, a sack, a blanket, and any one other item. Five of these items must be of plain and simple make, though one can be of some value (often an heirloom of great personal significance to the monk). The monk can never keep more money or wealth on his person than he needs to feed, bathe, and shelter himself for 1 week in modest accommodations. He cannot borrow or carry wealth or items worth more than 50 gp that belong to others. He is allowed to accept and use curative potions (or similar magical items where the item is consumed and is valueless thereafter) from other creatures.
Benefit: A monk with this vow increases his ki pool by 1 ki point for every monk level he possesses.
That's the wording on Vow of Poverty.
Lightbulb |
On the prd its in the ultimate magic book. Under the vows section naturally :)
http://paizo.com/pathfinderRPG/prd/ultimateMagic/spellcastingClassOptions/m onk.html
Prepared to be underwhelmed if you are expecting anything like the 3.5 version. It gives some extra ki. Useful for certain builds though. :)
Quori |
It is unfortunate that the vow is limited to monk, as the first thing anyone at my tables would've cried out for is a magical weapon. It's the one thing the 3.5 version never integrated well into the VoP level progression. It's one of the reasons people always tried to bend it so they could be a kensei or something.
I also think your stretching the term "of some value", but I suppose that could be construed as a rare, highly powerful and extremely expensive magical item...
maouse |
Lyre of Building. Most definately. Perform 5 ranks, 3 for class skill. Take 10. Now you can play for 8+ hours. 600 days work for 1 hour. So that comes out to 4800 days labor (13.15 years for a single person) per day of playing. Now you can make the great wall of China! (imagine playing for an entire year, that would be like 4800 years worth of work for a single person!).
In short, with this one item, you could bring the most aid to people you met, help dig through dungeons if adventuring (need to go around a trapped room?) or otherwise do a bunch of neat things your GM never saw coming...
Need to set up a monestary for cohorts/followers? Done. Need to make "camp"? Done (in 30 minutes of setup you can essentially build a small fort, lol).
Remco Sommeling |
It is unfortunate that the vow is limited to monk, as the first thing anyone at my tables would've cried out for is a magical weapon. It's the one thing the 3.5 version never integrated well into the VoP level progression. It's one of the reasons people always tried to bend it so they could be a kensei or something.
I also think your stretching the term "of some value", but I suppose that could be construed as a rare, highly powerful and extremely expensive magical item...
I do not have trouble imagening a PoV monk with one very powerful item as such, in myth saintly poor monk types with artifact level items of simple appearance are not unheard of.
I'd probably choose something like an extremely humble looking simple wooden holy symbol (my first choice), possibly a yarmulke/kippah (jewish hat), a simple rope belt or bracers.
I can imagine a monk with a simple item worth keeping that he trades away as he levels up, sometimes he has a book, a cup, a cane or what else not.
I'd probably have an understanding that the monk's share of loot goes to the church for donation and he selects a proxy item slot that gets enchanted for his share of the loot, just assuming it is an amulet might be best and stack up powers on that every time a donation to the church is made, optionally he can have a wish granted for every 25k donated for inherent bonuses.
Ravingdork |
I would probably have an amulet of mighty fists--that also doubles as an amulet of natural armor, a ring of protection, bracers of armor, a cloak of resistance, a ring of telekinesis, a belt of perfection, and wings of flying.
Cure |
I would say an 'Immoveable Rod' great tool and weapon and fantastic for pinning foes and leaving them alive as you deal with their allies. Also at a higher level, get 2 more rods attached to it with chains inbetween to become a 3 section staff (monk weapon). As a 3 section staff of immoveable rods, it counts as 1 item but each section can be frozen, making it even more useful as a weapon and tool.
KenderKin |
Customized magic item with several different magical effects.
Lets start with
Monk's robe
Aura moderate transmutation; CL 10th
Slot body; Price 13,000 gp; Weight 1 lb.
DescriptionThis simple brown robe, when worn, confers great ability in unarmed combat. If the wearer has levels in monk, her AC and unarmed damage is treated as a monk of five levels higher. If donned by a character with the Stunning Fist feat, the robe lets her make one additional stunning attack per day. If the character is not a monk, she gains the AC and unarmed damage of a 5th-Level monk (although she does not add her Wisdom bonus to her AC). This AC bonus functions just like the monk's AC bonus.
Construction RequirementsCraft Wondrous Item, righteous might or transformation; Cost 6,500 gp
So what to add to the item?
natural armor
mighty fists?
spider climbing?
Protection?
all the above! maybe?
Richard Leonhart |
amulet of everything you can put on it sure seems fine, easy to dump all the gold in there.
But I would use the opportunity to have my personal adamantine golem, if you got gold to spare add a few modifications.
it depends if you want yourself to better, or just a better bigger meaner buddy than anyone else.
Cure |
Adamantine golems are too big to wear as armor.
Have it built with a cockpit to sit in like it's a mech. If you're getting an Adamantine golem made for you or making it yourself you can shape it however the hell you like. I actually have a wizard in my game who has a cockpit in his and can't be targeted as the Adamantine golem takes all the hits but he can see clearly from it and rain spells down upon those who dare get in the way of him and his mech. Lol
blackbloodtroll |
Well, the point of the construct armor is that everything targets the golem, instead of you. This effectively makes you immune to a slew of things. Riding a golem prevents nothing. Adamantine golems are harder to get into places. Also, with an armor modification, you can get it glamered, and your Construct Soldier armor can be under the radar.