Star Wars: Conquest of the Under world. Zedora needs a new recruit


Recruitment


Greetings.
I am currently running a Star Wars campaign titled Conquest of the Underworld.

We recently had a spot open up and need to fill it with a new player if possible.

These are the rules:

A Long Time Ago In a Galaxy Far Far Away…..:

It has been a little under two months since the destruction of the second death star and the defeat of the emperor. The Rebel Alliance has suffered heavy casualties at the battle of Endor and is trying to recover. Meanwhile, uprisings are breaking out all across the galaxy and not all of them are for the good. Several planetary governors had been put in charge of the worlds all apart of the Empire’s control. These leaders now sought to fill the vacuum left by the emperor’s death. With no apparent heir the Empire has been reduced to fighting itself.
The galaxy is quickly plunged into a chaos that it has not seen for several millennia. The Rebel Alliance soon rallies what is left of it’s forces to try and help the wounded galaxy repair itself and for the better. However, other influential leaders have appeared as well.
The strongest of these is Mirianna Palpatine. The emperor’s adopted daughter. Rumor has it that she is a trained force user and she is the closest thing to an heir that many of the imperial officers could find. She now leads a good fourth of the imperial army. The rest of the empire is ruled by dozens of smaller factions and Mirianna aims to reign in these leaders and make them yield to her new authority and Empress of the galaxy.
The death of Jabba the Hutt also fueled a new war. Zadora the Hutt had bet his cards on the Alliance defeating the Empire by backing them in the war. When he heard his rival Jabba had been killed by some of the Alliance’s key figures, he moved into action quicker than anyone thought possible. His connection with the Alliance allowed him to absorb much of Jabba’s assets to him and another crime lord named Nym. During the battle of Endor Zadora waged his own war and seized the assets Nym had gained from service with the Alliance. Now Zadora was buying out every mercenary organization across the galaxy. With the Empire in chaos and no real galactic order, Zadora declared war on all the major galactic crime lords. His advantage, speed, resources, and his allegiance with the Alliance and other groups who are sectioning his actions for a hostile take over of the criminal underground.
With all the uncertainty and chaos now in effect, the stability between worlds in waning and the conflict continues higher than it ever has. With so much turmoil can Mirianna, The Rebel Alliance, or Zadora ever hope to return order and unity to the galaxy…

This recruitment is for Zadora the Hutt. He is a neutral faction that believes in his own self interests. His goal is to conquer the criminal underground. You are here for the money and no other real reason. If you have another reason feel free to elaborate but for the most part, Zadora himself isn’t know to be a goody two shoes despite his aiding the alliance. He wont make you do anything too evil. Mostly you will be fighting other criminals and occasionally the empire. You get the normal credit value your class normally provides.

Recruitment ends Friday or when I find someone I believe is fit for the job

Requirements:
Sources We will be using The Star Wars Roleplaying Game Revised Core Rulebook by Bill Slavicsek, Andy Collins, and JD Wiker. If you don’t have it and want to play, it is an easy buy on amzon.com ranging from 15 to 40 Dollars or on Ebay.
AbilitiesWe will be using 25 Point buy following all the purchase rule from the Star Wars rulebook with the exception that instead of all abilities starting at a base 8, they start at 10.
Vitality I have decided to give players a max vitality equal to their hit dice max + con X 3. Players will not gain more vitality until level 4. This is to keep you from dying too soon as in this game……death can be quick due to the high damaging weapons.
Classes You can pick from all classes except for Jedi Classes. Jedi Adept is permissible but only with a good and reasonable back story. Thing is, Luke is technically the last “Jedi” but not the last force user.
Races All races are usable within Zadora’s faction with no limitations. In the imperial faction there are only humanoid, or basically human looking species like Cereans, or Chiss and so on. In the alliance there will be no primitive races. I added a few races and will post the details on either Sunday or Monday depending on my free time to type it from paper to PC. That’s a lot of work. The following new races are:
-Gran +2 Con +2 Cha -2 Dex
-Chiss +2 Cha +2 Int
-Miraluka – limit one per thread +2 Wis -2 Cha Start with Force Sensetive Feat and Sense Feat
- Mandelorian – limit one per thread +2 Str +4 Con -2 Cha Has fast heal
-Tusken – Fringer or scout class only +2 Str +2 Con -4 Cha Has +2 trait bonus to animal handle and Ride. Uses Graffii proficiency
-Weequay +2 Dex +2 Con -2 Int -2 Cha
-Nikto +2 Str +2 Con -2 Wis – 2 Cha
-Chadrafan +4 Dex +2 Cha -2 Str -2 Con Small
-Drell +2 Int +2 Wis no negatives
-Barbel +2 Str +4 Con -2 Dex -2 Cha -2 Int Has Nat Armor
These races are added and I will post more details later. The ability modifiers are just to give you an idea as to what they are capable of.

Now What I need you to put in your ap. I don’t want a statblock as things may need to change but this is what I do need. Also don’t make an Alias please. Not yet anyways
You need
Your backstory including
-Name, Age, and Race
-Homeworld,
-The Reason for your class
-Physical Description
-Skill Explanation – (Basically you explain where you got your skills from, this doesn’t need to be too precise)
- Motivations (What are you character’s goals and what motivates them to do stuff, anything)
-And finally why you are joining this faction.

Once all that is taken care of you just wait for me to look over your app. This campaign has a few critiques and if something you chose wont fit or don’t make sense I will ask you to correct it.

Some questions were brought up about skills and I had deemed it necessary to house rule these. I had planned on that originally but questions and comments made by you lot have given me need to go over the concept in greater detail.

The rules for using skills start with buying them:

This process works just like it does in Star Wars rulebook
-1 point for 1 rank in Class skills
-2 points for 1 rank in other skills

Your max amount of ranks in a skill are also measured the same.
-Your level +3 for class skills
-Half that for other skills

CHANGES!:

First off I am going to write off several skills I believe are useless. This may result in higher skills due to the number of skill points players get. I don’t care and I will explain why in a bit.

I have bunch some groups of skills into single skills Here’s the results

Skills Removed and Replaced:

(Skills Removed)
Balance
Jump
Tumble
(Replaced with)
Acrobatics –Dex
(Skills Removed)
Hide
Move Silently
(Replaced with)
Stealth

(Skills Removed)
Listen
Search
Spot
(Replaced with)
Perception
Skills Merged into:

Gather information – Now apart of Comp Use and Diplomacy
Forgery – Now apart of Bluff and Disguise
Gamble – Now apart of Perception and Slight of Hand, or a Knowledge Gambling skill
Now it is important to note. If at least half of the Replaced Skills are class skills, you get the lump sum of the skill. For example, Perception uses Listen, Spot, and Search. You have Spot and Search as Class skills, you get perception as a class skill.

Languages:

I considered Linguistics but I decided to do things this way instead. Sometimes it is easier to simply comprehend a language than it is to read and write or even speak it. There are people who don’t understand Rodese for example and there ARE people who do not understand Galactic Basic. There are people who cannot speak a language other than their own (Wookies). So I decided to add the following
Comprehend Language – Read and understand from dialogue
Fluent– Speak and write the language.
I’ve studied languages myself and find it much easier to comprehend languages than it is to speak them.

Therefore:
-If your Int is 12 or above, you get Comprehend as a class skill always.
-If your Int is 15 or above, you get Fluent as a class skill always.
-If your Int is 18 or above, 1 skill point gets you both Comp and Fluent Languages (Make Sense?)

That is how languages work
Languages Added:
Zeltron
Bogathan (Ancient Language Always costs two skill points in each skill to learn)
Chiss
Nohgri
Barbel
Nautolan
Skiff
Weequay
Nikkto
Devilronian
Tusken (Always takes 2 points a skill)
Gran
The list goes on. If it is a primitive race or an ancient, it will always cost two points to understand, and 2 to communicate.
There are over six million forms of communication so I suggest you get creative cause I’m gonna throw a bunch at y’all. Yes southern is a language :p

Now there is one thing you need to know about skills. I set my own DCs depending upon circumstances. I use the rulebooks to gauge at best but there are many things I have thought of that the rulebooks for any game have not covered. That said, when I set a DC, don’t go flipping through the rulebook to find it. Ask or make perception or knowledge checks to gauge what your success rate would be like should you attempt something.

I am looking for a player who can fit in as a specialist merc. I am interested in story but at this point the party needs a skill monkey. So let's see what we can get. Best of luck to Y’all.


Bumping this.


Count me interested. I have the Core rulebook by those same 3 guys but not the Revised edition. I wouldnt be able to have a completed outline of character concept until tomorrow evening or Friday at the earliest but I'd like to play a Shipjacker (from the Hero's Guide) which should fit for the skill monkey need.


I'll look it up but a pilot of sorts would definately be a huge addition as the group will need one eventually.


Stiehl9s submission

Kloh Ryn Pul, Nautolan, 20 years old

-1.66 meters tall, 68 kg, dusky bluish skin tones he has nasty scar on his left hand from a hydrospanner slip up.

-Kloh is a true spacer. He was born during hyperspeed travel in a hastily water filled bacta tank. He spent his childhood bouncing from space stations like Mynock 7 to Dunari's Rest to Port Nowhere; just to name a few.

-Kloh is following in his parents footsteps as a pilot. Although during downtimes at the space stations with no adult supervision the Nautolan fell under the influence of many a scoundrel who one and all loved to corrupt the youth with tales of illicit exploits and tricks of the trade. He's now determined to do whatever it takes to score his own ship even if it means stealing it. Zadora's offer provided him just that chance. So he stowed away on the next freighter bound for Tattooine.


Sorry Im a little ancy so Im going ahead with crunch.


Ok crunch is done. Click on profile. I'll write up a more complete background tomorrow or so. Still need to buy gear but I have a question in that regards.

my book says that I get (1d10 + 4) x 100 which is hardly enough to buy a blaster but I noticed that other characters added 1 and multiplied by 500? Is it diiferent in the revised book?


Credit amounts are different by class. The three players part of this campaign are all Soldier class and that is 1d6 x 500. You can have 2000 credits to start. I'm feeling generous.


OK thanks!

feeling generous enough to give me level 2? :D

Gear bought and ready to go. I've read the game also so just let me know when/how/where you want me to start.

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