BigNorseWolf |
My only assumption is that it was automatic
Ok, so in 3.5
A creature with the scent ability can detect opponents by sense of smell, generally within 30 feet.
reads as A creature with the scent ability can [automatically] detect opponents by sense of smell, generally within 30 feet but in pathfinder
A creature with the scent ability can detect opponents by sense of smell, generally within 30 feet
reads as
A creature with the scent ability can detect opponents by sense of smell[with a successful perception check], generally within 30 feet
?
The same exact words with a radically different meaning? And the second reading, as it stands, is a non ability. Neither of those make sense.
Gauss |
Serum, if that is the case why is BigNorseWolf saying Scent's abilities are nothing? Unless he was being sarcastic (and failing to indicate it with a /sarcasm tag).
I agree that requiring a perception check or not is a problem in the wording of perception or the lack of a wording change in scent. Lacking any definitive answer I am using perception granting a +8 to detect creatures in the area but you are free to do as you like in your games and make it automatic instead.
- Gauss
P.S. Im really ok with either automatic or check based. I can see the logic in both.
BigNorseWolf |
Serum, if that is the case why is BigNorseWolf saying Scent's abilities are nothing? Unless he was being sarcastic (and failing to indicate it with a /sarcasm tag).
I don't think its nothing as I read it. I think its pretty much nothing as you read it. Or at the very least that scent doesn't need to be listed as a special ability at all the way you read it, its a flat out perception bonus.
I think the way I'm reading it, and indeed the only way identical wording could possibly work in 3.5, fits in well with the scent<blindsense< blindsight progression. Its a special ability. It should be special, not just flavor text for how you find someone.
P.S. Im really ok with either automatic or check based. I can see the logic in both.
Meh. I'll take it.. :)
Gauss |
I think perhaps you misunderstand my position BigNorseWolf. As I see it scent grants the ability to partially negate invisibility AND a bonus to scent based perception. That is a pretty good special ability. And it IS still a special ability that way.
I agree the wording needs to be clarified. I don't care which side of the fence the wording comes down on (perception check or automatic). I see the logic in both.
- Gauss
Svipdag |
Scent: The creature can detect opponents within 30 feet by sense of smell.
Perception DC to notice a visible object is DC0, +1 per 10ft. You may assume this is the same for detecting a creature unmasked by scent.
Invisibility: A creature with the scent ability can detect an invisible creature as it would a visible one.
So for creatures with scent you can detect the presence of a creature as soon as it come within 30ft. If you feel it requires a perception check it will be DC3 at most. Some scenarios may require a higher DC check such as the troglodyte example listed above, but in those situations you could reasonably add the +8 to detect a scent.
You do not know the location of the target. It requires a move action to determine direction. You automatically pinpoint invisible opponents within 5 feet.
Sandbox |
I like this...with the exception that I think the base DC for noticing (smelling) the presence of a person in range should be 0 ...IF you have scent...just like hearing a conversation is base 0...
http://spesmagna.com/archives/1178
Applying the perception modifiers to scent is good.
Applying survival and knowledges to mask scents is clutch.
Otherwise very helpful!!