Can't find some rules


Pathfinder Society

Silver Crusade 2/5 *

Where are the rules covering maximum stats allowed in PFS? I can't seem to find them.

5/5

The only maximum I am aware of is starting with no more than 18 in any ability score.

Liberty's Edge 4/5

David Bowles wrote:
Where are the rules covering maximum stats allowed in PFS? I can't seem to find them.

Starting stat limits are listed in the Guide to PFS page 5:

Quote:
Pathfinder Society uses the “High Fantasy” choice of 20 points, allowing you to build a solid PC at 1st level. Please remember that no score can be reduced below 7 or raised above 18 using this method. Racial modifiers are applied after the points are spent, so it is possible to begin play with a low ability score of 5 and a high ability score of 20, depending on your race choice.

Those maximums are, of course, only at start, and can be modified further during play.

Permanent:
+1 at every 4th level.
+2, +4, or +6 from an appropriate stat item (Belt for physical, headband for mental)
+1 to 5 from a tome, if you want to spend the money for it.

Temporary:
+4 enhancement from the appropriate stat spell (doesn't stack with the belt/headband enhancement)
Other spells can provide temporary boosts to one or more stats, as well.
For example, Strength can be boosted by Enlarge Person, Rage, Divine Might, etc.

Overall, if you want to spend the money on it, and manage to get to 20th level, your highest stat could be a "natural" 36 (start: 20, +5 from level bumps, +5 from a tome, +6 from an item), and still be boostable by certain spell effects to go higher.

Grand Lodge 4/5

Chapter 2: Character Creation

Step 1 - Abilities

Page 5 of the PFS Guide to Organized Play

Silver Crusade 2/5 *

I have been told that the maximum possible stat in PFS is 24. Where is this coming from?

4/5

David Bowles wrote:
I have been told that the maximum possible stat in PFS is 24. Where is this coming from?

That depends on who's telling it to you. :)

I've never heard of this rule before.

Silver Crusade 2/5 *

It's entirely possible that they are incorrect about this being a rule. I mean, if there are legal PFS characters with stats above 24, then I know some people playing under false assumptions. I certainly can't find the "rule of 24" anyone in PFS literature.

Silver Crusade 2/5 *

From what I can tell, Callarek's math is spot on.

5/5

I have a sorcerer with a charisma of 26 that has something to say about a max of 24.

Spoiler:

1/5

David Bowles wrote:
It's entirely possible that they are incorrect about this being a rule. I mean, if there are legal PFS characters with stats above 24, then I know some people playing under false assumptions. I certainly can't find the "rule of 24" anyone in PFS literature.

Have never seen this rule, either, though it's effectively true if you're talking about the raw score.

Assuming that you start with a stat at 20 (after racial mods), and add to it at 4th, 8th, 12th, and 16th level, that'd give you 24 (which could then be further enhanced by stat-boosting magic items, inherent bonuses from tomes, etc.) PFS has a level cap at 12th level, though there are some play opportunities at higher levels, so I'm not even sure how feasible it is to get to that bump at 16th level.


Mike Mistele wrote:
PFS has a level cap at 12th level, though there are some play opportunities at higher levels, so I'm not even sure how feasible it is to get to that bump at 16th level.

Very feasible, as there currently are sanctioned modules available to get you at least that high in level.

5/5

I have 13th level cleric with 30 CON, and it's entirely possible to go higher with additional tome/manuals.

Silver Crusade 2/5 *

Okay. The play group using this rule probably heard someone quote Mike Mistele's factoid somewhere and then applied it to the overall stat. I need to inform this play group of this self-imposed non-rule.

Silver Crusade 4/5

What are these tomes people have mentioned?

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

CRB wrote:

Manual of Bodily Health

Aura strong evocation (if miracle is used); CL 17th
Slot none; Price 27,500 gp (+1), 55,000 gp (+2), 82,500 gp (+3),
110,000 gp (+4), 137,500 gp (+5); Weight 5 lbs.
Description
This thick tome contains tips on health and fitness, but entwined
within the words is a powerful magical effect. If anyone reads this
book, which takes a total of 48 hours over a minimum of 6 days,
he gains an inherent bonus from +1 to +5 (depending on the type
of manual) to his Constitution score. Once the book is read, the
magic disappears from the pages and it becomes a normal book.
Construction
Requirements Craft Wondrous Item, wish or miracle; Cost 26,250
gp (+1), 52,500 gp (+2), 78,750 gp (+3), 105,000 gp (+4), 131,250
gp (+5)

Manual of Gainful Exercise
Aura strong evocation (if miracle is used); CL 17th
Slot none; Price 27,500 gp (+1), 55,000 gp (+2), 82,500 gp (+3),
110,000 gp (+4), 137,500 gp (+5); Weight 5 lbs.
Description
This thick tome contains exercise descriptions and diet
suggestions, but entwined within the words is a powerful magical
effect. If anyone reads this book, which takes a total of 48 hours
over a minimum of 6 days, she gains an inherent bonus from +1
to +5 (depending on the type of manual) to her Strength score.
Once the book is read, the magic disappears from the pages and
it becomes a normal book.
Construction
Requirements Craft Wondrous Item, wish or miracle; Cost 26,250 gp
(+1), 52,500 gp (+2), 78,750 gp (+3), 105,000 gp (+4), 131,250 gp (+5)

Manual of Quickness of Action
Aura strong evocation (if miracle is used); CL 17th
Slot none; Price 27,500 gp (+1), 55,000 gp (+2), 82,500 gp (+3),
110,000 gp (+4), 137,500 gp (+5); Weight 5 lbs.
Description
This thick tome contains tips on coordination exercises and
balance, but entwined within the words is a powerful magical
effect. If anyone reads this book, which takes a total of 48 hours
over a minimum of 6 days, he gains an inherent bonus from +1
to +5 (depending on the type of manual) to his Dexterity score.
Once the book is read, the magic disappears from the pages and
it becomes a normal book.
Construction
Requirements Craft Wondrous Item, wish or miracle; Cost 26,250 gp
(+1), 52,500 gp (+2), 78,750 gp (+3), 105,000 gp (+4), 131,250 gp (+5)

Tome of Clear Thought
Aura strong evocation (if miracle is used); CL 17th
Slot none; Price 27,500 gp (+1), 55,000 gp (+2), 82,500 gp (+3),
110,000 gp (+4), 137,500 gp (+5); Weight 5 lbs.
Description
This heavy book contains instruction on improving memory and
logic, but entwined within the words is a powerful magical effect.
If anyone reads this book, which takes a total of 48 hours over a
minimum of 6 days, she gains an inherent bonus from +1 to +5
(depending on the type of tome) to her Intelligence score. Once
the book is read, the magic disappears from the pages and it
becomes a normal book.
Construction
Requirements Craft Wondrous Item, miracle or wish; Cost 26,250
gp (+1), 52,500 gp (+2), 78,750 gp (+3), 105,000 gp (+4), 131,250
gp (+5)

Tome of Leadership and Influence
Aura strong evocation (if miracle is used); CL 17th
Slot none; Price 27,500 gp (+1), 55,000 gp (+2), 82,500 gp (+3),
110,000 gp (+4), 137,500 gp (+5); Weight 5 lbs.
Description
This ponderous book details suggestions for persuading and
inspiring others, but entwined within the words is a powerful
magical effect. If anyone reads this book, which takes a total
of 48 hours over a minimum of 6 days, he gains an inherent
bonus from +1 to +5 (depending on the type of tome) to his
Charisma score. Once the book is read, the magic disappears
from the pages and it becomes a normal book.
Construction
Requirements Craft Wondrous Item, miracle or wish; Cost 26,250
gp (+1), 52,500 gp (+2), 78,750 gp (+3), 105,000 gp (+4), 131,250
gp (+5)

Tome of Understanding
Aura strong evocation (if miracle is used); CL 17th
Slot none; Price 27,500 gp (+1), 55,000 gp (+2), 82,500 gp (+3),
110,000 gp (+4), 137,500 gp (+5); Weight 5 lbs.
Description
This thick book contains tips for improving instinct and perception,
but entwined within the words is a powerful magical effect. If anyone
reads this book, which takes a total of 48 hours over a minimum of 6
days, she gains an inherent bonus from +1 to +5 (depending on the
type of tome) to her Wisdom score. Once the book is read, the magic
disappears from the pages and it becomes a normal book.
Construction
Requirements Craft Wondrous Item, miracle or wish; Cost 26,250
gp (+1), 52,500 gp (+2), 78,750 gp (+3), 105,000 gp (+4), 131,250
gp (+5)

Scarab Sages 5/5 **

Fromper wrote:

What are these tomes people have mentioned?

They are books that increase a stat permanently.

Tome of Understanding

EDIT: ninja'd by a mountainous wall of text

Dark Archive 4/5

This and this, among others.

That's still a bit pricey for most PFS characters though.

1/5

Mergy wrote:

That's still a bit pricey for most PFS characters though.

Well, the higher-bonus ones are undoubtedly meant for use by characters at the top end of the level scale (which most PFS characters would never see).

Silver Crusade 2/5 *

Well, thanks for the input on this. I was kinda pulling my hair out looking for this non-rule. I don't have any characters threatening to break 24 any time soon, but its still good to know.

Silver Crusade 4/5

Wow - even the lowest level of those books are way too expensive.

Silver Crusade 2/5 *

Too expensive for their effect? Or to be practically affordable in PFS? Because I think for the effect, they are well worth it.

1/5

Fromper wrote:
Wow - even the lowest level of those books are way too expensive.

Bear in mind that creating such an item requires use of either wish or miracle -- both of which are 9th-level spells, and have a material component cost of 25,000 gp. And, creating such a book requires one such casting for each "plus" the book confers, and that material component cost is the vast majority of the overall cost of the book.

The books effectively grant a slotless, more-or-less permanent stat boost. But, yes, the pricing is such that they're fundamentally out of reach of all but the highest-level PFS characters. (If you play a non-PFS game in which characters reach the high teens in their levels, such items become more useful.)

Silver Crusade 2/5 *

I played a 3.5 homebrew that got high enough to use these books. They kick ass.

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