richard develyn |
Since I'm a GM and I never get to play these days, I like to play with character builds in my spare time. Druid is probably my favourite class; since the last time I played I ran a halfling Druid that never even carried a weapon, here's one I would enjoy playing which is more of a fighter.
Race: 1/2 elf (ancestral arms: Fauchard, +2 Str included below)
Str 18 Dex 14 Con 13 Int 7 Wis 16 Cha 7
Planned progression is to raise Con first then after that Wis all the way.
It seems a bit strange raising such a low stat with your first raise, but given where you're going and the fact that you want high Str and Wis now, rather than later, then I think this is best.
Class: Druid (mooncaller, Plant/Growth domain, 1/2 elf increase in number of uses per day of Enlarge).
I like mooncaller because having low-light vision already means you'll get darkvision at 2nd level, which I think is very valuable. The change in Resist Call of the Wild I think is favourable, and getting DR vs Silver is much more useful than the usual ones vs Magic or Evil.
The Plant/Growth domain gives you the ability to Enlarge, which is the cornerstone of this build, plus Enlarge Person, Barkskin and Righteous Might as domain spells. Not so sure about the other domain spells. Bramble Armour will be useful later on, particularly as it will work when wild-shaped.
Feat I've gone for is Fey Foundling, just for my own personal taste, but looking to get Toughness and then Heavy Armour Proficiency for some of that dragonskin heavy plate later on. Vital Strike at 9th level seems like a very good idea (see shillelagh damage below), and possibly Improved Vital Strike at 15th. Traits I've chosen are Elven Reflexes and Youthful Mischief to make up for low dexterity based abilities.
Spells: Enlarge Person (domain), Shillelagh x 2 (very important).
Skills and 0th level spells can be anything really.
Saves are: Fort 3 Reflex 3 Will 5
HP 9 (careful!) and Init +4
The way all this comes together is how you fight using enlarge, shillelagh and a combination of different weapons.
Armour to start with will be Hide with a Heavy Wooden Shield, though sometimes you're going to fight two-handed.
For heavy hitting, your piece-de-resistance is a Large club. Although you are at -2 to hit when wielding it two-handed, if you are enlarged and shillelagh'd you are:
ac 14, +3 club 4d6 + 8, 20/x2, 10' reach
Low to-hit, but unbeatable damage for 1st level. As a second rank fighter, using your reach, you are going to be *very* useful.
Enlarged, you also have the fauchard option:
ac 14, +4 fauchard 2d8 + 7, 18-20/x2, 20' reach, or use it to trip with a CMB of +6 (you don't need improved trip as you can't, generally, be reached from such a distance)
Your enlarge domain ability you can currently use for 6 rounds a day as a swift action, and there's always your enlarge person spell as well.
If you want to be more cautious you can stay your own size and just fight with shield and scimitar:
ac 18, +4 scimitar 1d6 + 4, 18-20/x2, or + 5 shillelagh'd normal sized club 2d6 + 5.
I also suggest carrying a few spears and a sling (you're strong enough, and you can even buy yourself a masterwork backpack since you are really cheap to equip).
I would carry on fighting this way until your wild-shape abilities make you a better fighter, then somewhere round about the 12th / 13th level mark, when your wisdom bonus is +6, consider taking a level in monk as has already been suggested in these forums (and I'm sorry I can't remember the gentleman who did so)
Druids are great otherwise for their variety of spells and the fact that you can always summon nature's ally. When I played one before I had every single spell memorised different to any of the others. Since Nature's Allies are pretty good, you can always take a chance with spell selection and go for things which excel in specific situations.
That's it. Comments welcome :-)
Richard
Mergy |
I don't know if it's worth it going for an exotic weapon with this build. Shillelagh beats it out by a large margin pre-wild shape, and turning into a lion is better than it as well.
If you're willing to drop the fauchard, that would leave you able to grab Toughness right out the door and not have to worry about your health so much.
Where is your favoured class bonus right now?
Mergy |
I would have to say based on comments I read that I think Half-Elves can take EWP with their trait regardless of their BAB, because racial traits supersede class choice.
He was a Half-Elf before he was a druid, but if he had gone with fighter he would not have had +1 BAB prior to his level of fighter.
I've seen another interpretation where you can take it but it will not work until you fulfil the prerequisites (so at level 2 your druid could use a fauchard). I would be happy to receive some developer clarification.
Tirq |
Check it.
The ranger's expertise manifests in the form of bonus feats at 2nd, 6th, 10th, 14th, and 18th level. He can choose feats from his selected combat style, even if he does not have the normal prerequisites.
At 1st level, a hungry ghost monk gains Punishing Kick as a bonus feat, even if he does not meet the prerequisites.
At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat.
Ancestral Arms: Some half-elves receive training in an unusual weapon. Half-elves with this racial trait receive Exotic Weapon Proficiency or Martial Weapon Proficiency with one weapon as a bonus Feat at 1st level.
As you may notice, the Half Elf doesn't say that you ignore prereqs. The others I have posted, on the other hand, do.
harte035 |
The funny thing is I just finished making a character almost identical to this one, except lower Wis, higher strength. He has a dinosaur animal companion who he considers to be his leader (it has a considerably higher charisma than he does). His ultimate goal is to become a dinosaur too (via wild shape), since he already basically sees himself as one.
pauljathome |
I'd suggest going with a hide shirt instead of straight hide. Assuming you can afford the cost the extra movement is fairly useful.
And its PFS legal. While its illegal from Rise of the Runelords its legal from the Crimson Throne Players Guide. I've always presumed that the stats were wrong in RotR (I don't have that book)
Tirq |
The funny thing is I just finished making a character almost identical to this one, except lower Wis, higher strength. He has a dinosaur animal companion who he considers to be his leader (it has a considerably higher charisma than he does). His ultimate goal is to become a dinosaur too (via wild shape), since he already basically sees himself as one.
May I present to you... This!
It may be exactly what you may be looking for (So long as it is not PFS)