Getting around a monster's senses


Advice


Hello all. I'm curious what clever ways people have used to get around monster senses like Tremorsense and Blindsight. In our campaign we have come into contact with the Desmodu who apparently use some kind of sonar to sense people and I'm trying to think of some ways to mess with that.

What strategies have you used in the past to trick or get around your foes with incredible senses?


Use a longbow from 150 meters.

Other than that I'm interested in hearing what others do, since I don't have the slightest idea of how to deal with them.

Grand Lodge

Divination to find out where they are, and avoid them. Also, if available, Undead Anatomy IV can make you incorporeal.


lalallaalal wrote:
What strategies have you used in the past to trick or get around your foes with incredible senses?

Direct confrontation with overwhelming force. Some things you can't sneak by.


In theory, alot of blindsense, sonar, etc type abilities wouldnt be able to discern one object from another. Except for, size, shape, and position.

Moving objects obviously a threat. Perhaps very slow quiet movements can assist with some creatures.

Much like mythbusters, where they moved very slowly past motion sensing cameras. And they were not picked up


Tremorsense is fairly simple; fly, levitate, air walk, etc. Get off the ground, basically.

Blindsight is much, much trickier; but you can fool it. Since it cannot differentiate color and visual contrast, similiarly shaped creatures could confuse it.

If the Blindsight is hearing based, you can deafen the creature (thunderstones, blindness/deafness spell, etc) to negate it.

Hiding behind a rock still works, too.

Grand Lodge

Blindsense is the trickiest, and incorporealness is all I can come up with. Dragons are really the only creatures with blindsense.

Grand Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Illusion magic. I know it seems odd, but one could easily claim to be able to create, using major image, the ABSENCE of a presence as much as a presence itself. Think of it as you would a chameloen. Simply cast the illusion so that you look, sound, smell, and feel (temperature wise) as if you are not there. They get a saving throw of course, but pass that and you're golden.

Grand Lodge

Illusion magic is tricky. It is either powerful, or useless, depending on the DM.


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What about a Silence spell? Could that make you "invisble" to a creature that needs sound to sense you?

Dark Archive

If the blindsense in sonar-like (eg. hearing based) a simple Silence spell cast on a small, easily discarded object, could work wonders.
A dragon's blindsense, being "untyped" is much more difficult to counter.

Grand Lodge

Remember blindsense is not blindsight. Blindsight is what is used for a sonar based sight. Blindsense is more like a supernatural awareness, not as accurate, but harder to bypass.

Dark Archive

From the PRD:

Quote:
Blindsense (Ex) Using nonvisual senses, such as acute smell or hearing, a creature with blindsense notices things it cannot see. (CUT)

If in the creature's description there's some reference to the blindsense being hearing based rather than an olfactory quality, as a DM, I feel that the appropriate spell should be a good weapon against it.

As for dragons, their blindsense has no specified origin, so you're pretty much written off in that field.


Thing about Blindsense, though, is that all it lets a monster do is pinpoint your location. They still can't SEE you if you are invisible or hidden or whatever.

Now, if you're trying to sneak past something, that's an issue; but the monster also needs line of effect ... maybe wall spells?

Or go incorporeal through something like Ethereal Jaunt ...

but yeah, this is why pseudodragon's make great guard dogs ;)

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