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Lastoth |

Northbrb is right his "I know I read it somewhere" reminded me that this class feature is actually listed outside of the listing, I found it. Read the top of the LINKED PAGE. Second paragraph, last sentence

northbrb |

Northbrb is right his "I know I read it somewhere" reminded me that this class feature is actually listed outside of the listing, I found it. Read the top of the LINKED PAGE. Second paragraph, last sentence
I knew I read it somewhere, Thanks for finding it.

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Pounce isn't really a character concept anyway, it's just an attack method.
If you want your character to get a reputation for being fearsome and charging into combat to tear people up with his claws then you've already got that at level 3.
Pounce isn't the concept, it's the most effective way to apply the concept at higher levels.

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The note about the Totem Warrior can take any totem rage powers is in Ultimate Combat, page 26. It is very RAW.
Never seen that before. That just means that there is no limit on the number of totems you can take, barring # of rage powers, seeing as how the Totem Warrior archetype replaces nothing. Now, the Totem Warrior has given it's uselessness to the "Totem" designation. They're pretty much just rage powers now. I guess if you're in another class that grants rage powers, eg. that ranger archetype that I've forgotten the name of, then the boundaries hold true, but I've never seen one of those rangers played or even built.

northbrb |

It's really not the pounce necessarily that I am after. don't get me wrong it's a great ability but what I am after is the increase in the claw damage more than anything. With Beast Totem (Greater) increasing the claw damage a step up and with Improved Natural Attack (weather or not they actually stack my DM is letting them stack.) It takes me to 10th level to feel like I could hold my own in a fight without weapons.

Rafim |

Two questions: i'm a master and the barbarian player want to play a pg like this: a barbarian that when enter rage become a beast (like naruto and the fox..)
He ask me if he can use Improved unarmed strike / Feral Combat training / and then the Two-Weapon fighting tree..and the Beast totem tree.
He only wants to play with claws so..can i think about the two claws (with improved unarmed strike and feral combat training) as two weapons (and all penalties as usual) and let him take the two-weapon fighting tree to get more offhand attacks? and second: i want to give him 2 trasformative 1h weapons that, on command and only when raging, melt into his claws..
(if the first question is approved)
Is this Overpowered?
Am i fool :))?

Rynjin |

No, all his natural attacks are primary, and at full BAB. Dragon style with feral combat training will give his chosen primary natural weapon the x1.5 strength to boost the power attack damage with it.
But only on the first attack.
You need Dragon Ferocity for it to apply to second, third, and onward attacks for that round.

Rynjin |

Read Dragon Ferocity carefully. It does not make your attacks 1.5x, it merely adds a bonus to damage of half your strength which is an important distinction. As such your iteratives would be penalized as normal for primary/secondary attacks on power attack.
It's effectively the same thing. 1.5x Str and adding an extra 1/2 Str, unless you rule it that this means the first attack gets 2x Str and iteratives get 1.5x.
The difference I was trying to point out is that Dragon Style specifically states that it only applies to the first attack, but Ferocity doesn't mention that restriction.

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I really hate to necro this but I have a few questions.
My first one being, do you really need Feral Combat Training to be able to use Dragon Style?
Dragon Style (Combat, Style)
You call upon the spirit of dragonkind, gaining greater resilience, mobility, and fierceness from the blessing of these great beings.
Prerequisites: Str 15, Improved Unarmed Strike, Acrobatics 3 ranks.
Benefit: While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.
Normal: You cannot charge or run through difficult terrain, and you cannot charge through a square that contains an ally. With an unarmed strike, you usually add your Strength bonus on damage rolls.
From my understanding you wouldn't need it. Is this correct or am I missing something?

Skull |

If a Barbarian takes a totem rage power. He is a Totem warrior. That's what the archtype does (gives you access to totem powers)
Guess that means no totem powers for Vikings(fighter) and Wild Stalkers(ranger).
Think of it like all monks now being the Qinggong monk archtype that lets you trade out powers :P
EDIT:
I actually like Renewed Vigor and Regenerative Vigor. As an half orc with Orc Ferocity, he could actually heal himself enough to not be below 0. Or if not, the fast healing will get him there (He has raging vitality to keep raging even while down).
It Also works very well for my character concept. A Dwarven Invulnerable Rager going for claws and healing abilities. Its a PFS character so he wont play past lvl 12. I know only 2 primary natural attacks is not the most effective route, but its what the character concept has. I might consider going for a helm of the mammoth lord later if I feel he is falling behind :P

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Oh no! I definitely didn't understand it like that. One of the things I thought when I saw the totem barbarian archetype, I just thought it let you pick more than one type of totem power. Since it says barbarians have their own totem, but sometimes they also use their clan/tribes totem as well. Then Lord Malkov linked thatvand I was like... eh doesn't really apply I am only interested in mounted fury and beast totems.... crud back to the drawing board.