Sean FitzSimon |
What books are available to you?
First thoughts: You absolutely need to consider being an Evangelist. You'll lose one of your domains, but gain some of the best buffs Bardic Music has to offer- which means you can buff the crap out of all that stuff you're summoning as well as your allies. It's pure gold for a build like this.
On domains: The Animal domain grants you an animal companion, and either subdomain is much more useful than the regular version. Heroism (glory) grants you a great AoE buff you can activate as a free action. Charm or either of its subdomains let you also make minions of your enemies in very fun and creative ways.
Sean FitzSimon |
In my opinion the evangelist loses too much if you only want wo buff your summoned creatures.
I'd ask the GM if the bonus the flagbearer feats gives works on summoned creatures and if so take that instead.
I disagree on giving up too much. Bardic Performance is a combat multiplier, and if the OP has any allies relying on weapons s/he'll be boosting them at the same time.
All an evangelist loses is medium/shield armor proficiencies, a second domain, and 3d6 worth of channel energy. It does push off channel energy until 3rd level, but in the long run it's not that big a deal.
In return the evangelist gains bardic performance (inspire courage/greatness/heroics) which can eventually be used as a move/swift action, and trades away her lame spontaneous cure/inflict spells for some situational but decent spells.
Thalin |
But does work for lantern / hound archons and some high people.
I like Glory / Animal - Feather (requires separatist or godless).
Human
1 Spell focus: Conjunction / augment
3 Sacred Summon
5 Boon companion
7) Moonlight summon (the that grants free darkvision / blindsight, you qualify, as you can now cast Summon Nature Ally IV)
9) Superior Summons
11) Whatever
The glory domain activates as a swift action; at 9 you can summon d4+2 lantern archons and grant them a "heroism" +2 buff in the same round.
Works even better with an Evangalist (loses the animal companion and animal domain). At 9 you grant +4 to hit / +2 damage to said summons, all in one round (standard summon, move bard song, swift glory domain).
It's debatable on fly domain vs Evangalist; having full healing complement can be nice, and an animal companion adds more consistent attacks to the fray.
Horselord |
Here's something to consider:
An evangelist cleric of level 11 with the Nobility (Leadership) domain possessing a Lord's Banner of Victory and having cast Prayer and performing Inspire Courage.
Note: all except inspiring command affect everyone in an area.
Inspire courage (level 11): +3 competence bonus on attack rolls and weapon damage rolls, +3 morale bonus on saves vs charm and fear
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.
Lord's Banner of Victory: +2 morale bonus on attack rolls, saves, and skill checks.
Inspiring Command [Domain power - 4 allies]: +2 insight bonus on attack rolls, AC, combat maneuver defense, and skill checks.
So the total buffy goodness is:
+8 to attack rolls
+4 to weapon damage rolls
+3 to saves (an extra +1 vs charm and fear)
+5 to skill checks
+2 to AC and CMD