
Lej |

In addition, a scope increases a weapon’s range increment for determining penalties to attack rolls due to range. For small arms, a scope increases the weapon’s normal range increment to 1-1/2 times its listed range for this purpose. For longarms and heavy weapons, the increase is 4 times the normal range increment.
I have a Disintegrator rifle, liquidator (range increment 30 ft.) with a Scope, Laser. I use a move action to aim using the scope. What is my range increment?
- 1. 120 ft. = 4*30 ft.
- 2. 150 ft. = 30 + 4*30 ft.
I read it as the second option since "the increase is 4 times the normal range increment". It does not say "increased to 4 times the normal range increment". However, I'm not certain.

Xenocrat |
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It’s 120, but it’s always 120, including when you don’t use a move action. The move action additionally subtracts from any range penalty.
It’s the difference between aiming with cheap iron sights (unmodified weapin) and an ACOG. Even on a quick snap shot you have to look through the scope and benefit from the magnification and aiming dot. Taking more time just steadies you for extra long shots.

Ravingdork |

It’s 120, but it’s always 120, including when you don’t use a move action. The move action additionally subtracts from any range penalty.
You sure about that? I, and everyone I know, have never once read it that way.

HammerJack |
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Regardless, it could not interact with the automatic property. Scopes change the range increment ONLY for determining penalties. That is why they don't increase maximum range.

Nerdy Canuck |
Ravingdork wrote:I’m reasonably sure, and it cannot interact with automatic fire. Read it again.If that were the case, wouldn't it also mean that the cones of automatic weapons outfitted with scopes would expand as well?
I very much doubt that sort of interaction was intended.
Plaintext reading would suggest a difference between "the increase is" and "increases to".

Xenocrat |

However, in that same section near the end it states that ‘The reduction in penalties due to aiming with a scope ...’ which implies that you have to aim with the scope to get the reduction in range penalties. SO not all the time.
An extension of range increment is not a reduction in penalties. And they are different clauses.
It is sufficiently ambiguous in the way they wrote it that you’re not crazy or dumb for thinking otherwise, though.

BigNorseWolf |
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Never considered that the range increment increase might not require the aim action. Rereading the scope rules I do think you might be onto something though.
When you can read the rules so that they're nonsensical and read them another way so that they're sensible the latter one is far often the better reading.
"I slapped a scope on my pistol now i can shoot the wings off a fly at 300 feet while shooting from my hip..." doesn't make a whole lot of sense.
"I slapped a scope on my pistol now I can shoot the wings off a fly at 300 feet by taking a few seconds to line up the rectical..." now we're talking

Pogiforce |
Looking at it right now, how I'm reading it is having a scope increases your effective range increment, but ONLY for determining range penalties. This prevents the cone from automatic weapons from expanding, and also doesn't let you shoot past the fifth range increment for your weapon.
When you take the move action to aim, the penalty to shoot past the first increment is reduced by 1 per increment.

Wingblaze |

Wow. This is... not something I caught reading the Armory.
I think it's important we look at more than phrases here:
A scope is a telescopic sighting device with an incorporated reticle that attaches to a small arm or railed weapon’s top rail. A scope can’t be added to a weapon with a sight (see page 61). As a move action, you can aim through a scope. This can be done as part of the same move action required to aim a weapon with the sniper weapon special quality, or as part of a sneak attack where you do not take any movement even if you also aim a sniper weapon as part of that action. Aiming through a scope reduces penalties to attack rolls due to range as well as bonuses to AC from cover.
In addition, a scope increases a weapon’s range increment for determining penalties to attack rolls due to range. For small arms, a scope increases the weapon’s normal range increment to 1-1/2 times its listed range for this purpose. For longarms and heavy weapons, the increase is 4 times the normal range increment. For sniper weapons, the increase is twice the range increment of the sniper special property. The reduction in penalties due to aiming with a scope applies only to the next attack roll you make with the weapon before the end of your next turn.
This is a mess. A scope:
1. Let's you "aim" which reduces penalties due to range and over
2. In addition it increases the range increment.
3. But then it says it's only for the next attack.
It's the paragraph break that's really making this difficult to parse. If the last sentence of the second paragraph were up with the first paragraph this would be easy.

Pogiforce |
Wow. This is... not something I caught reading the Armory.
I think it's important we look at more than phrases here:
The Armory wrote:A scope is a telescopic sighting device with an incorporated reticle that attaches to a small arm or railed weapon’s top rail. A scope can’t be added to a weapon with a sight (see page 61). As a move action, you can aim through a scope. This can be done as part of the same move action required to aim a weapon with the sniper weapon special quality, or as part of a sneak attack where you do not take any movement even if you also aim a sniper weapon as part of that action. Aiming through a scope reduces penalties to attack rolls due to range as well as bonuses to AC from cover.
In addition, a scope increases a weapon’s range increment for determining penalties to attack rolls due to range. For small arms, a scope increases the weapon’s normal range increment to 1-1/2 times its listed range for this purpose. For longarms and heavy weapons, the increase is 4 times the normal range increment. For sniper weapons, the increase is twice the range increment of the sniper special property. The reduction in penalties due to aiming with a scope applies only to the next attack roll you make with the weapon before the end of your next turn.
This is a mess. A scope:
1. Let's you "aim" which reduces penalties due to range and over
2. In addition it increases the range increment.
3. But then it says it's only for the next attack.It's the paragraph break that's really making this difficult to parse. If the last sentence of the second paragraph were up with the first paragraph this would be easy.
2.5: it only increases your range increment for the purpose of calculating range penalties, which means it's not actually increasing your range increment.

HammerJack |

Looking at it right now, how I'm reading it is having a scope increases your effective range increment, but ONLY for determining range penalties. This prevents the cone from automatic weapons from expanding, and also doesn't let you shoot past the fifth range increment for your weapon.
When you take the move action to aim, the penalty to shoot past the first increment is reduced by 1 per increment.
There's one thing wrong with this. Maximum range for most ranged weapons is 10 range increments, not 5, per CRB page 245.

Lej |

and also doesn't let you shoot past the fifth range increment for your weapon.
Not that it is directly related to the scope question, but normally it's ten range increments.
For most ranged weapons, the maximum range is 10 range increments, or 10× the number listed as the weapon’s range. For thrown weapons, the maximum range is 5 range increments. Some ranged weapons have different maximum ranges, but if so, their descriptions specify their maximum ranges.

Xenocrat |

Lej wrote:Never considered that the range increment increase might not require the aim action. Rereading the scope rules I do think you might be onto something though.When you can read the rules so that they're nonsensical and read them another way so that they're sensible the latter one is far often the better reading.
"I slapped a scope on my pistol now i can shoot the wings off a fly at 300 feet while shooting from my hip..." doesn't make a whole lot of sense.
"I slapped a scope on my pistol now I can shoot the wings off a fly at 300 feet by taking a few seconds to line up the rectical..." now we're talking
This reads like a caveman explaining how a wheelbarrow can't possibly help move a heavy weight and you should just pick it up and carry it on your back.
That's not how shooting works. No one shoots from the hip. An aimed shot or shots in a 6 second period involve lining up your eye and your sights. If you have a scope or sight, you're going to benefit from that even with a quick snapshot. The extended range increment reflects that benefit. See here for a scope. Here for a sight.
It's ok not to confidently opine on what is nonsensical when it comes to things you don't understand!
I am very open to the idea that Paizo's developers also don't understand this and that their intent with this somewhat poorly worded item was not to reflect reality. That's also ok! But until they explain it, I'll go with reality where it matches up with a defensible reading of the text.

Pogiforce |
Pogiforce wrote:and also doesn't let you shoot past the fifth range increment for your weapon.Not that it is directly related to the scope question, but normally it's ten range increments.
Starfinder Core Rulebook pg. 245 wrote:For most ranged weapons, the maximum range is 10 range increments, or 10× the number listed as the weapon’s range. For thrown weapons, the maximum range is 5 range increments. Some ranged weapons have different maximum ranges, but if so, their descriptions specify their maximum ranges.
My mistake, I'm still thinking pathfinder on that one. Granted, I could still be wrong, but my GMs always told me five range increments, and I never had a combat with a ranged character do far out that I had to really concern myself with whether I was properly informed in that regard.
My point that it doesn't let you shoot any further than normal is still relevant, though.

Pogiforce |
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I don't think that's right, Pogiforce. That just seems way too complex to have been intended.
It's very explicit on that wording though, increases your range increment ONLY for the purposes of determining range penalties to the attack roll. That means for all other uses of the range increment, aka the range of cones for automatic weapons, or the maximum range the weapon can fire before hitting your target becomes an impossibility, you would still use the base increment of the gun. I agree that that is more complicated since you will have to track 2 different range increments (3 with snipers) depending on whether the weapon is automatic and how far you are shooting, but it's very clearly intended.
Scopes let you shoot more accurately, not further. Otherwise people would smack a scope on every blast weapon and you end up with shotguns inexplicably shooting people 20/25 feet away.
Though I wouldn't mind a weapon attachment that constrains the pellet spread of a shotgun, allowing it to shoot further but in a tighter spread. Convert it into a 25 foot line istead of a 15 foot cone.

Ravingdork |

I agree that it doesn't extend the range of auto-cones. I still think you're overthinking it though. Scopes in Starfinder do increase the weapon's maximum range. I just don't think it was the intent of the developers for you to have to constantly cross-reference two different ranges for a single weapon just to see if you take a minor penalty to hit.

Pogiforce |
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I agree that it doesn't extend the range of auto-cones. I still think you're overthinking it though. Scopes in Starfinder do increase the weapon's maximum range. I just don't think it was the intent of the developers for you to have to constantly cross-reference two different ranges for a single weapon just to see if you take a minor penalty to hit.
Scopes do not increase the maximum range, it's VERY clear about that.
In addition, a scope increases a weapon’s range increment for determining penalties to attack rolls due to range. For small arms, a scope increases the weapon’s normal range increment to 1-1/2 times its listed range for this purpose. For longarms and heavy weapons, the increase is 4 times the normal range increment. For sniper weapons, the increase is twice the range increment of the sniper special property. The reduction in penalties due to aiming with a scope applies only to the next attack roll you make with the weapon before the end of your next turn. Scopes also confer other benefits depending on their type.
The scope's improved range is only for calculating range penalties. Nothing else. There is no complicated cross referencing necessary, just take your normal range increment, multiply by ten, you can't shoot further than that. Use the scope's enhanced increment to determine attack penalties.

Ravingdork |

Respectfully, I disagree with your interpretation. Your own description also references two different range increments, the original, and the modified, then compares them to determine the max range and the range penalties. I just don't believe it to have been the intent of the designers to add so many unnecessary steps/rules.
Feel free to disagree with my interpretation, but throwing the same text at me ver and over isn't going to change my mind.

Xenocrat |

I don't know how much clearer it can be, when the book says it increases range increments specifically for range penalties. You may think it's too much rules, but that doesn't mean it's against the design or intent of scopes.
It's very clear what the rule actually is, he just doesn't believe they meant it.

HammerJack |
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By that model, the maximum range should be the point where the spread of the weapon is too great, not the wielder's ability to line up the sights. Without weapon spread, energy dissipation and similar properties that wouldn't be affected by optics, it would be pretty hard to justify the maximum range of a rifle with standard, cheap sights being as low as they are. The disruptor rifle this started with, for example, has a maximum range of 100 yards. That's nothing. Far too low to be explained as farther than a competent shooter can aim without aftermarket sights or scopes.
On the other hand, the behavior of the sniper property does definitely affect maximum range, but, on the gripping hand, the behavior of thrown weapons in low gravity and zero g has nothing plausible to do with accuracy, so trying to make the range increment rules match up with reality in a consistent way may be far too optimistic.

Ravingdork |

Again, you guys are overthinking it. The rules are an abstraction. If the developers were trying to mimic the ranges of real world weapons, they might as well not bother with ranges at all, since it would be much farther than any battle map.

Xenocrat |

Again, you guys are overthinking it. The rules are an abstraction. If the developers were trying to mimic the ranges of real world weapons, they might as well not bother with ranges at all, since it would be much farther than any battle map.
We don’t have to think it, we just have to read plain English.

Nerdy Canuck |
I like my abstractions to at least make sense.
If I aim a rifle up, and pull the trigger, my bullet maybe flies 1000 feet up.
It shouldn't fire 2000 feet simply because of some polished glass and duct tape.
But the range increment doesn't represent "how far your bullet flies", it represents how far away you can hit a target, which would absolutely be impacted by the sights of the weapon.

Xenocrat |
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Nefreet wrote:But the range increment doesn't represent "how far your bullet flies", it represents how far away you can hit a target, which would absolutely be impacted by the sights of the weapon.I like my abstractions to at least make sense.
If I aim a rifle up, and pull the trigger, my bullet maybe flies 1000 feet up.
It shouldn't fire 2000 feet simply because of some polished glass and duct tape.
It represents elements of both. That’s why the sight/scope helps your increment only for purposes of determining range penalties and not for purposes of your maximum range.

Hawk Kriegsman |

Lets look at the 9mm Beretta.
Effective Range: 50 meters or 164 feet or about 5 30 foot range increments.
Maximum Range: 100 meters or 328 feet or about 10 30 foot increments.
This corresponds well to the Semi-Auto, Tactical Pistol.
However the Beretta's maximum projectile range is 1,800 meters or 5,905 feet or about 196 30 foot increments.
So a scope increases the range increment for determining penalties with the RAW.
So for penalty purposes only the range increment is 45 feet.
So at 90 feet you would normally have a -4 penalty but now aiming with a scope it is only -2.
In my game I absolutely allow a player to take an aimed shot with a scope out to 450 feet. It is less than 10% of the bullets maximum travel ability.
Bullets travel a long, long way. It is the limitations of the human senses and abilities that make effective and maximum ranges so short.

HammerJack |
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It was in the other thread.
https://paizo.com/threads/rzs42khz?Do-scopes-increase-a-weapons-maximum-ran ge
But the result is that it was confirmed that scopes only affect penalties, not maximum range.