Cloak of Wind and River Wind


Rules Questions

RPG Superstar 2012 Top 32

We have an oracle of the winds in our party, and we've been struggling with these spells.

Cloak of the Wind seems very circumstancial. It seems to protect against ranged weapons, tiny creatures, and strong winds. We think it should also protect against the various cloud spells. I guess it's a decent aid against archers (+4 to AC) and swarms (they get a Fort save or get blown away).

River of Wind just has a lot of confusing wording. Also, most wind spells have different effects the very small and the very big, but River of Wind doesn't.

Anyone else having trouble with these spells?

Dark Archive

I just brought River of Wind into my Magus' spellbook in one of my group's games recently, and it took a little bit to figure out. The general image I got with it is that it's kind of like a riot hose of air: it batters anything in its path until it finally starts moving, whether that's a gnome or a giant.

I would imagine that the limiting factor would be the fortitude saves that many larger creatures are going to have, which would allow them to shrug off the majority of the damage and the movement effects. Where smaller, Ref or Will heavy creatures would be flung about a lot easier.

RPG Superstar 2012 Top 32

I guess it breaks down when dealing with swarms. Many have good Fort saves, and relatively high hit dice, so even though the individual critters are Tiny, Diminutive, or Fine, the conglomerate doesn't blow away with ease.

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