
nighttree |

I'm considering taking a Scorpian whip as my "black blade" for a Magus with a fixation on Lassila.
Problem is, it's a pretty feat intensive build to have any fun with a whip.....and I was just noticing that for all intent and purpose, the first whip feat that I have to take, Whip mastery, doesn't actually do anything for a scorpian whip.
Any way around this, or do I just need to suck it up and waist the feat slot ?

J3Carlisle |

no, it has to do with weapon type
Prerequisite: Weapon Focus (whip), base attack bonus +2.
Benefit: You no longer provoke attacks of opportunity when attacking with a whip. You can deal lethal damage with a whip, although you can still deal nonlethal damage when you want. Further, you can deal damage with a whip despite a creature’s armor bonus or natural armor bonus.
Normal: Attacking with a whip provokes attacks of opportunity as if you used a ranged weapon. A whip deals no damage to a creature that has an armor bonus of +1 or natural armor bonus of +3.

galahad2112 |
Really, it's kind of a bust -
The scorpion whip is just fine as a stand alone without any feats. Just take the 5ft step back and full attack. It's not like they won't be within reach. Besides, the only reason that they should be next to you is that they took a move action to get there. Just pop a grease as part of spell combat and they'll have to take move actions to move 5ft for the next 2 turns, plus they might be prone, and the WILL be flat footed.
That is EXACTLY the strategy that I am currently employing with my bladebound whip magus. I'm having a blast with it.

Grick |

I'm considering taking a Scorpian whip as my "black blade" for a Magus with a fixation on Lassila.
Which one?
There are two weapons that are both called Scorpion Whip.
Scorpion Whip from the Adventurer's Armory is awesome. It's a whip that deals lethal damage even to creatures with armor bonuses, has a better die, and shares proficiency with the whip.
Sean K Reynolds (Developer) says about it: "A scorpion whip uses the same rules as the whip in the PFRPG Core Rulebook, except (1) it deals lethal damage, even to creatures with armor bonuses, and (2) the stats in the table."
The Scorpion Whip Gladiator Weapon from Ultimate Combat is a confusing mess.
James Jacobs (Creative Director) says about it: "if you're proficient with a whip, you can use a scorpion whip. Doesn't mean you can use a scorpion whip to do all the things a whip can do, though... just what a scorpion whip can do."
Which I think means the (UC) scorpion whip doesn't have reach, trip, or disarm. It's also Light instead of One-handed.
This Thread has some FAQ requests, if anyone is interested.

nighttree |

This Thread has some FAQ requests, if anyone is interested.
Good grief....what a mess.
I think I'm glad AA was the only one I had seen :P
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ok... questions.
AoO's?
Reach? (The Gladiator weapons in UC only listed "Performance" for the thing)
All the maneuvers that the Whip has?
Whip feats usable with it? (It seems it used to be able to)
Lethal reach vs. Non-lethal reach? 10 foot AoO vs regular attacks at 15 foot reach?
Going by what I have heard in the past and recently. Help?

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Really, it's kind of a bust -
The scorpion whip is just fine as a stand alone without any feats. Just take the 5ft step back and full attack. It's not like they won't be within reach. Besides, the only reason that they should be next to you is that they took a move action to get there. Just pop a grease as part of spell combat and they'll have to take move actions to move 5ft for the next 2 turns, plus they might be prone, and the WILL be flat footed.
Why can't they do a single move action at half speed and be out of the grease? (along with the acrobatics check, of course?)