Stacking natural attacks by way of class features


Rules Questions


I've been pondering some oddball builds, probably for use on an NPC, but maybe a PC if I ever get the shot during a campaign that it'll make sense in.

The Witch gets a hex they can take at level 1, Nails: that gives them a pair of claw attacks.

SRD said wrote:
Nails (Ex): The witch’s nails are long and sharp, and count as natural weapons that deal 1d3 points of damage (1d2 for a Small witch). These attacks are secondary attacks. If trimmed, the witch’s nails regrow to their normal size in 1d4 days. Source: Ultimate Magic
The barbarian can pick up a rage power, at 2nd level, Beast Totem (Lesser), that also gives you a pair of claw attacks:
SRD said wrote:
Beast Totem, Lesser (Su): While raging, the barbarian gains two claw attacks. These attacks are considered primary attacks and are made at the barbarian’s full base attack bonus. The claws deal 1d6 points of slashing damage (1d4 if Small) plus the barbarian’s Strength modifier.

Now, If I multiclass and take both, is there some rule for letting them stack? I see a couple options:

A: The rules are mean, no benefit and it just wastes a rage power choice.
B: The Claws are secondary by default, but while raging they up to primaries, and don't take the -5 penalty, (or even the -2 penalty, as you now qualify for the Multiattack monster feat), for the duration of the rage.
C: Not stated anywhere specific that it does, but I can see the argument that the second one emulates the Improved Natural Attack Feat, and increases your damage die type.
D: The nails hex never actually said they were claws, so hilariously the two stack such that you actually have four natural attacks for your full attack action, two rage claws as primary, and two nail attacks as secondary.

On a related matter, would the same ruling also apply to a half Orc with the Toothy alt-trait and the Animal Fury rage power, which grants a bite attack in a similar manner to Beast Totem (Lesser).


By RAW, it's D, but no sane GM is going to go with that.


Sanity isn't a useful tool anyway. ;)

Having claw attacks from the Lesser Beast Totem be on your feet makes sense for, you know, the Beast Totem. Since you would need to use your arms for balance when fighting like that, that would be the reason the witch hex Claws on your hands are secondary.


Azten wrote:

Sanity isn't a useful tool anyway. ;)

Having claw attacks from the Lesser Beast Totem be on your feet makes sense for, you know, the Beast Totem. Since you would need to use your arms for balance when fighting like that, that would be the reason the witch hex Claws on your hands are secondary.

just make sure you don't wear shoes?


O11O1 wrote:
D: The nails hex never actually said they were claws, so hilariously the two stack such that you actually have four natural attacks for your full attack action, two rage claws as primary, and two nail attacks as secondary.

This is how it appears to be. I think it would be even less cheese to put the claws on feet in this case. If not, be prepared for DMs to get confused by the rule about sharing a limb between natural and manufactured attacks. (You can't use a claw with the same limb you use a sword, but it doesn't say you can't use the same limb for two natural attacks, like Bite and Gore)

O11O1 wrote:
On a related matter, would the same ruling also apply to a half Orc with the Toothy alt-trait and the Animal Fury rage power, which grants a bite attack in a similar manner to Beast Totem (Lesser).

Nope. They're both bite. You would have a primary bite from Toothy, and a weird sometimes-secondary(?) bite from animal fury which can be used as part of a grapple check. You would probably normally use your toothy bite, unless you're grappling when you would want your animal bite.

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