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I recently modded up the great Pathfinder tents using Ashton Sperry's excellent (free!) art on deviantArt.
If you want one - post below or send me a message. You can find all of Ashton's great drawings here. All I need is:
- Character name
- Player name
- Image url
- Faction (if you want the faction image on the tent)

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A friend of ours paints figures, so we're getting ones done for all our PFS characters (currently a grand total of seven between my wife and I). I'm also making custom tents with a photograph of the figure, and character name/race/class information, plus the player name, the PFS character number, and the PFS logo (from the Community Use package).
There isn't a separate character portrait because we also import the photograph into HeroLab for use on the character sheet.
With any luck I'll have these done for Kublacon - I just picked up the last few figures this evening.

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As a player I also add the PCs Perception and Sense Motive on the table tent (in one corner)
and mention to the Judge that he can roll 'em for me and just tell me when my PC notices things - that way we don't get the:
"I'll ask him what he's doing"
"he says he was looking for the bathroom, roll Sense Motive"
"ah... 6,"
"You believe him"
yah... sure.
Instead it goes like:
"I'll ask him what he's doing"
"Dude, you know where the bathroom is? as he fidgits waiting for you to answer"

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As a player I also add the PCs Perception and Sense Motive on the table tent (in one corner)
I decided against this (and the initiative modifier) for a couple of reasons. For one thing, these can change every level; my table tents are printed out on heavy cardstock, and should last more than three sessions.
Another reason was that the details on the table tent are public information, relevant for all the players/characters at the table. I left off out-of-context information (except for the section with the player name and PFS number).
Information only the GM needs for the game mechanics, or which isn't necessarily public information (such as faction membership) is handled very differently by different GMs. They'll already be set up to collect information from other players, anyway - it's simpler for me to go along with whatever they have decided to do (or just hand the GM a character sheet). Some GMs even ask for some number of d20 rolls ahead of time.

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As a player I also add the PCs Perception and Sense Motive on the table tent (in one corner)
** spoiler omitted **
I was thinking about doing something similar and put the circumstance bonuses on front such as Hardy, Stonecunning or Goldsniffer. I hate when the GM asks for a save, and I give him a number and he says I missed it. Then he tells me the effect and tada Oh the +2 to spell-like abilities means I made it. Saves are not so bad, as the effect is happening & easy enough to retcon.
Sense motive or perception though are supposed to be secret and if the GM asks for a roll and I miss it by one, a stonework trap door might be missed entirely. Granted racial traits any GM should be familiar with, but the other faction-faith-combat-etc. traits come from a wide variety of sources and cover an even wider variety of bonuses. I was thinking to add those to the tent.
btw these look great OP. :)

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I decided against this (and the initiative modifier) for a couple of reasons. For one thing, these can change every level; my table tents are printed out on heavy cardstock, and should last more than three sessions.
This doesn't address your section point, but a couple of solutions: a) put a little slot where you can slide a tiny, separate bonus number into b) (extravagant) create a tiny spin wheel on the tent where you can adjust the numbers.

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nosig wrote:As a player I also add the PCs Perception and Sense Motive on the table tent (in one corner)
I decided against this (and the initiative modifier) for a couple of reasons. For one thing, these can change every level; my table tents are printed out on heavy cardstock, and should last more than three sessions.
Another reason was that the details on the table tent are public information, relevant for all the players/characters at the table. I left off out-of-context information (except for the section with the player name and PFS number).
Information only the GM needs for the game mechanics, or which isn't necessarily public information (such as faction membership) is handled very differently by different GMs. They'll already be set up to collect information from other players, anyway - it's simpler for me to go along with whatever they have decided to do (or just hand the GM a character sheet). Some GMs even ask for some number of d20 rolls ahead of time.
Actually, I print mine up in cardstock too (or just printer paper sometimes) and have the Perception & Sense Motives done with a (_____) that I then write in in pencil. As it changes I'll modify it.
For situational modifiers I'll note it as more than one number, and go thru them for the DM. For example, my Trapsmith might have the following on his Tent, "Perception (+28/+31), (+31/+34) with Clearear"."He's +28 normally, and +31 in dim light... but often he uses Clearear which gives a +2 Alchemical bonus for 6 hours.
"He's got Trapspotter, so he gets a passive check when at 10' from a trap, and I'd like you (the Judge) to roll that without telling me, so I wont Meta-game the trap, and it wont slow the game up".
My Bard on the other hand has "Perception (+2), Sense Motive (-2)" (and yes, I take 10 on her checks).
I do not understand your comment:
"Another reason was that the details on the table tent are public information, relevant for all the players/characters at the table."
I don't mind letting the other players know which of my character are observant (or not) and which are Guilable (or not). Yes, you can fool my Bard, but my Trapsmith doesn't miss much. Or are you suggesting this is something I need to conceal from my fellow players? If they ask you, wouldn't you tell them? Your PC will be around my PC for days, if not weeks or months. You are going to be with them 4 or 5 hours. Your PC will get to know mine very well - much better than you'll get to know her. I see this as a way to help you get to know my PC better, kind of like telling you if her eyes are green or she carries a whip in combat (and on social events). We are, I like to think, in this adventure together.

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Quote:I decided against this (and the initiative modifier) for a couple of reasons. For one thing, these can change every level; my table tents are printed out on heavy cardstock, and should last more than three sessions.This doesn't address your section point, but a couple of solutions: a) put a little slot where you can slide a tiny, separate bonus number into b) (extravagant) create a tiny spin wheel on the tent where you can adjust the numbers.
I did consider a few other ways of modifiable numbers. The easiest would just be to buy a roll of those adhesive dots at an office supply store, and write in a number on the dot. Then when a value changed simply stick on a new dot over the old one (just like the 'year' numbers on many state's license plates - I know you're supposed to take off the old one first, but who does that?) Another option would be to put a strip of scotch tape on the card, and write on the numbers with wet-erase markers. I could also print off a few extra numbers when I created the label for the spine of the report cover for a new character sheet (which is how I keep chronicles together with the right character); those can usually be removed without too much effort. Or simply print a range of numbers (starting at the current value), and strike out lower values as the skill increases. That should be good for a few character levels.

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