
Tandriniel |

Well, sorry if you thougth I had them. I am trying to crowd-source 3 statements Paizo could work with to avoid the pitfalls that always seem to come, like for example: 'can I have a ring of true strike? A hat of continous Gravity Bow? A vest of Shield Spell?
That is, the seemingly legitimate use of Item Creation rules to create items that are overpowered and game ruining.
I am not interested in making house rules, I am interested in giving Paizo feedback so that they can make the game easier and simpler to play.
I start at the very basic suggestions, please please improve and come with better sugstions:
"custom items that give bonuses on game stats will always be more expensive than the most expensive way you could get such a bonus with a standard item. So if a custom item gives a +1 attack bonus that stacks with other bonuses, this +1 should cost more than 38.000, which is the maximum possible a +1 on attack can cost (+10 weapon minus +9 weapon)"
"should not be allowed: items that give use of first to fifth level spells costing less actions, or having less requirements, than the spell would if it was cast from wand or staff."
"if you would hate that the bad guys had this item more than you having it, it is probably not a good idea"
Take it away...

Chobemaster |
#1 seems unnecessarily harsh. Why should a nonstandard item INHERENTLY cost more than a standard item to generate the same effect? I would agree that the standard way to generate the same effect is the right benchmark for comparison, though, and if the new item generates the effect in a better way, then yes, it should cost more.
#2 seems strange to me. Without looking, there are dozens of wondrous items that give such a bonus. Most of the boots and cloaks immediately come to mind. The Hat of Disguise was once a custom item.
#3 I assume a PC will always hate a bad guy having an item more than the PC having it, other than cursed items. The PC probably likes having it, or anticipates liking having it, or he wouldn't be creating it.

BlueAria |

you cannot make a continuous true strike item as it doesnt have a listed duration. read the foot notes. gravity bow is 2.5 damage an attack its not a big deal and a vest of shield takes up your armor slot and functions like weak armor its cheep but will be worthless later on.
you want bad make dismal rings +5 ac for 5k gp and it works both ff and touch wither way i have one simple solution for you problems its called a DM its why we play with people and not computers. it also helps if you know how the rules work anyone that thinks you can make a ring of true strike needs to reread the MIC rules as continuous effects need a duration to determine price

Archaeik |
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The shield spell specifically should be priced according to the Armor(other) rules. (I believe that's bonus^2 *2500)
Others are somewhat harder to price based on "personal" and "1 round duration" shenanigans.
I would like it if there was a hard and fast rule for that type of thing, but it's not that big a deal tbh.

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The shield spell specifically should be priced according to the Armor(other) rules. (I believe that's bonus^2 *2500)
Others are somewhat harder to price based on "personal" and "1 round duration" shenanigans.
I would like it if there was a hard and fast rule for that type of thing, but it's not that big a deal tbh.
Shield has the added bonus of not taking up a hand and stopping magic missiles.
Spells with a duration of one round or until expended CANNOT bemade into items.
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GeneticDrift, that may help balance otherwise overpowered custom items, but it penalizes creative, balanced new items, too.
Despite the negative attitude presented, I agree with Nephril's approach. Making "personal" spells cost more as item modifiers could help with several cost factors.
I would change the second suggestion, making a guideline that reads "Spells with a duration of one round or until expended CANNOT bemade into continuous effect items." Again, different DMs are going to have different levels of permissiveness.
Generally speaking, I NEVER want to hear "You can't do that in Pathfinder." I am fine with "You can't do that in my game" from the DM.

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The first ideas I thought my suggestion would kill would be something like a flying castle, but the idea of having a pilot 24/7 didn't seem that big of a deal. Just give the wheel to an npc or land to rest. Maybe have a familiar do it, or trained monkeys as a last resort backup.
Other continuous effects, have the item be enchanted with ghost touch and bind a soul to activate it with geas. Or bind an elemental or immortal.this flavor fits alot of magic items.
Make it an intelligent item, it can activate its self...if it decides to.
Special magic items would have personality and be more special.
What ideas would this have trouble reproducing? These extra means would have a cost and may be slightly unreliable. Giving a less all powerful feel to the pcs.
Alternative: custom items always have drawbacks, due to their experimental nature. Example: A ring of true strike might activate every 6 seconds, flooding the wear's mind with information - causing a dazzle effect and a will save or be dazed. Only happens after it has been used in two consecutive rounds and GM fiat.