Gunslinger 'Targeting' ability


Rules Questions

Liberty's Edge

Is the "targeting" ability gained by gunslingers at level 7 actually intended to allow automatic knock down, disarm, and confusion with no CMB check, or was this ability meant to imply that the gunslinger could roll CMB to do these things with ranged touch attacks? I fear small groups of mid level gunslingers wiping out whole parties of high level opponents by keeping them confused, unarmed, or on their backs every round.

If this class is balanced how does one compensate for this ability? Do climactic 'boss' battles become impossible? I feel bad that Karzoug the Claimer of Xin-Shalast has to die such a sad death because some low level guy can keep shooting him in the head each round.

Before anyone calls me a 'noob', yes I'm aware of time stop and blink and similar spells that can give ole Karzoug a bit of protection. All the same, I am filled with fear. What if there are two gunslingers?

Please help. =(


In a fight where both sides have comparable action economy, trading a full-round action (and a semi-limited daily resource) for probably costing someone a move action is not very good. In a fight where one side has way more actions than the other, Targeting is just another instance of PF's epidemic problems with N-vs-1 fights failing to live up to CR due to action economy. It's no different than any other character (like essentially any caster) keeping something disabled, and casters can impose conditions significantly worse than having to spend your move action on something. For all but the most limited parties, climactic boss battles agaisnt a single opponent with no tricks are already quite difficult to run, and a gunslinger isn't nearly as bad as any full caster at exacerbating this. (See "witch" for a class that's practically built around making solo encounters cakewalks.)

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