
TheAmazingBlix |

Our group is running the PFS organized play adventures without being involved with the actual "organized play" This means that we cap at level 12 and the theme and location of the adventures change from session to session. In addition the makeup of our party also shifts from one session to the next as we have more players than seats. The one staple at the table has been me. I've missed one session in 3 years.
That being said, it's retirement and re-boot time, aaand since we ran without any divine casters last "season" I think it'd be a good time to try it out. I'm looking to run a human cleric of Sun Wukong, the monkey god. Ive looked over Tarks guide and have an eye toward a "bad touch" cleric, with a level (or two) in monk.
I'm thinking:
Human Cleric of Sun Wukong
Domains: Travel and Trickery
1) Cleric: Selective Channel
Either Scribe Scroll or Improved Initiative
2) Monk: Dodge (bonus)
3) Cleric Mobility
5) Cleric Spring attack
(Beyond this i'm having some trouble? Monkey style at 7th? Throw in another level of monk to get Evasion and Scorpion style? is it worth ANOTHER level of spellcasting?)
Also not sure the scribe scroll or imp ini are the right choices for my first feats. Halp!

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so you are just wanting a divine caster that can mix it up with the fisty cuffs?? is the versatility of cleric very important to you?? which do you see your primary role as
1. emergency healing and crowd control.
2. utility caster
3. some kinda crazy mobile striker??
does your party have a makeup that would benefit from a dedicated buffer that can lead the way into combat and cause enemies to fall to pieces??
you have invested almost all of your feats so you can get in 1 attack a round without provoking aos from 1 opponent. u do know there is a spell for that right its called grace and it makes us divine people untouchable for movement. we just have to stay there at the end.
im not sure if you are looking for an optimized build or not.. if you just want direction on where to take this particular character i guess i would consider one thing. right now you are on the oracle spell progression (every even level) take one more level of monk and you fall behind. so casting will suffer. take another level of cleric and you are pretty much a cleric who took a level of monk to gain wis to ac, dodge, stunning fist, and ius. i see several problems here
1. 1 level monk 1d6 punch damage. ouch really even with robes thats 1d8.
2. wisdom to ac is nice but even if you have an 8 modifier to wisdom a simple full plate has you beat.
3. 1 stunning fist attempt a day is a waste of the feat.
4. is dodge such a great feat that you lose gaining your spells one level early??
i like spring attack for sneak attack dice users or people who can power attack and MURDER someone in one round you will not be that guy. if what you want is a divine spellcaster that is fun to play have you met my friend the battle oracle??
thats right he slices he dices he gets tons of feats for nearly free wears armor wields a big stick and doesnt have a single problem murdering everyone.
if you want to multiclass with monk for the armor free lifestyle i guess go right ahead but its a kick in your own groin my friend.

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sample battle oracle
level one revelation skill at arms (yeah heavy armor)
level one feats (human)
1.extra revelation (war sight) roll initiative twice gets stronger as you level
1.extra revelation (weapon mastery fauchard) were gonna be tripping at range yeah. if fauchard is not available us horsechopper if horse chopper is not allowed go guisarm.
3. improved initiative
level 3 revelation battlefield clarity
5. extra revelation (maneuver mastery trip)
since you are only playing to level 12 you get 2 more revelations might i suggest surprising charge followed by iron skin.
this build will be great for damage and cmb usefulness being powered bu all your buff spells you can even afford to take power attack at 7 when you get teh spells to increase your hit back up to where you need it. at level 7 is when you start to really shine you get improved trip for free, you can always act in surprise rounds, u get a second use of battlefield clarity and your one level away from a free improved critical.
with this build you will always go first you can get your buffs off early and then lead the way into battle tripping people as you go. if you can get enough dex to make combat reflexes work for you then take that when you feel its appropriate. you will lead the way into battle and your friends will follow you and destroy everything you trip. they will follow you anywhere. just keep your umd up nice and high so you can use wands of spells you dont know. also if you go human the racial ability to learn additional spells makes you a beast. just keep your charisma at 16. dont do any save spells just use buffs and crowd controls with a static save not based on your casting stat.
possible 20 point pfs
STR: 18 DEX: 10 CON: 14 INT: 10 WIS: 10 CHA: 14 putting the +2 from human into str. then just put your level 4 and 8 points into charisma to make sure you can cast all the spells.

TheAmazingBlix |

It looks like our group is going to be: A paladin, A cavalier, a barbarian, a wizard and a witch. With one player sitting on the fence between inquisitor and bard. It looks like we have "bruiser" and "blaster" covered. I was trying to build a "bad Touch" cleric. Someone that moves quickly around the battlefield delivering touch debuffs and making my GM cry. Healing being distant second. I don't want to be kissing boo-boo's when I can be making life suck of my enemies.
I like your Battle Oracle build, perhaps next time (Or halfway through this time as I seem to level faster than everyone else.)

TheAmazingBlix |

maybe I'm missing something. And I hope I'm not coming of as snotty.
When you cast a touch spell, the "touch attack" is part of the casting, not a separate action. I don't need to cast a touch spell and then next round touch them and it goes off? Isn't it all part of the same standard action?
Improved unarmed strike says that your considered armed even when unarmed. And unarmed attacks do not provoke AoO.
Is it a stretch to say that a "touch" is an unarmed attack? Or are touch spells considered to be "armed" with the spell.
Forgive me it's late. I'm a little fuzzy.
I want to be able to spring in, cast bestow curse, touch the target and spring out. leaving him screwed, and fodder for my tanks.

Paladin of Baha-who? |

When you cast a touch spell that requires an attack roll, it allows you a touch attack as a free action in the round you cast it. The touch attack does not provoke, but casting does. One can cast, move, and touch. One can cast, 5-ft step, touch, and take a move action not involving movement. One can cast defensively with an appropriate concentration check, touch, and then move. If your touch attack fails the first time, or you decline to make your free-action touch, then you're holding the charge and can do it again. If you succeed on an unarmed strike or a natural weapon attack while holding the charge, it discharges and you get both an attack and the effect of the touch spell.
If you can get a spell off as a swift action, e.g. with quicken spell, then you can cast a touch attack spell and make an unarmed strike in the same turn.

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maybe I'm missing something. And I hope I'm not coming of as snotty.
When you cast a touch spell, the "touch attack" is part of the casting, not a separate action. I don't need to cast a touch spell and then next round touch them and it goes off? Isn't it all part of the same standard action?
Improved unarmed strike says that your considered armed even when unarmed. And unarmed attacks do not provoke AoO.
Is it a stretch to say that a "touch" is an unarmed attack? Or are touch spells considered to be "armed" with the spell.
Forgive me it's late. I'm a little fuzzy.
I want to be able to spring in, cast bestow curse, touch the target and spring out. leaving him screwed, and fodder for my tanks.
delivering the touch spell as part of the casting doesnt deal damage its just touching someone and its actually the casting that gets you smacked not just touching someone. what you are trying to do is standard action, move action, standard action, move action. while spring attack does let you move attack move as a full round it does not allow the additional standard action sorry. and spring attack just lets you get one attack in not a standard action.

Sangalor |

maybe I'm missing something. And I hope I'm not coming of as snotty.
When you cast a touch spell, the "touch attack" is part of the casting, not a separate action. I don't need to cast a touch spell and then next round touch them and it goes off? Isn't it all part of the same standard action?
Improved unarmed strike says that your considered armed even when unarmed. And unarmed attacks do not provoke AoO.
Is it a stretch to say that a "touch" is an unarmed attack? Or are touch spells considered to be "armed" with the spell.
Forgive me it's late. I'm a little fuzzy.
I want to be able to spring in, cast bestow curse, touch the target and spring out. leaving him screwed, and fodder for my tanks.
Touch spells make you count as armed, you even can take AoO with it.

Sangalor |

But I could spring in, cast the spell (Including the touch) take the AoE and spring out? Providing either i make my concentration or the AoE misses.
The casting in range provokes. But cast, spring, touch, spring is out. I know that.I think at that point it's probably doable.
Both are fine and allowed :-)
Moving provokes as usual, though.

Beebs |

But I could spring in, cast the spell (Including the touch) take the AoE and spring out? Providing either i make my concentration or the AoE misses.
The casting in range provokes. But cast, spring, touch, spring is out. I know that.I think at that point it's probably doable.
Technically you can't do this because spring attack only let's your take a melee attack, not a standard action. This is the same reason that you can't use vital strike with spring attack.
You can do:
Round 1 - cast a touch spell and hold the charge
Round 2 - spring in, make an attack to deliver the touch, spring out.
Alternatively, you can use the Domain Strike feat in combination with spring attack to deliver you domain powers.
Domain Strike is also interesting because it does not provoke AoOs, while activating your spell-like ability domain powers normally would.
Also, don't forget that spring attack requires BAB +4.
Personally, I'd skip monk and just go straight cleric, taking improved unarmed strike and whatnot as your feats, but that's certainly not your only option. Also, this would allow you to take the Chaos domain (which would seem weird if you were a Lawful monk), which has an awesome power for a Bad Touch cleric. Touch of Chaos will really shine in combination with the Wizard and Witch (enemy has to reroll their saves!)
Something like:
Human Cleric of Sun Wukong
Domains: Chaos (or Protean subdomain), Trickery (or Travel, or whatever strikes your fancy)
Feats:
1 - Improved Unarmed Strike
H - Domain Strike
3 - Dodge
5 - Mobility
7 - Spring Attack

Ughbash |
If you want to worship a monkey god, I would consider using Master of Style for your monk Archetype.
With monk 1 Pickup Monkey style, with your second level of monk pick up Monkey Moves.
This costs you flurry but with touch attacks that is not as important. If you later pick up another style you could be in both styles at the same time.
Also with Monkey style and Monkey Moves you get to add Wis bonus to Acrobatics and Climb as well as getting very clsoe to a climb move not to mention prone fighting and stand up from prone without provoking.

Sangalor |

TheAmazingBlix wrote:But I could spring in, cast the spell (Including the touch) take the AoE and spring out? Providing either i make my concentration or the AoE misses.
The casting in range provokes. But cast, spring, touch, spring is out. I know that.I think at that point it's probably doable.
Both are fine and allowed :-)
Moving provokes as usual, though.
I have to correct myself, Beebs is right: You cannot do it this way. I thought spring attack allows a standard action, but it's only melee attack.
You could make this work if you can cast the spell as swift action, leaving you only the melee touch attack to make. Pretty hefty investment though.
Spring attack is not really suitable for this kind of attack, and I am also kind of glad it isn't - casters don't need further boosts :-/