Ninja Sap Master Build


Advice


Ok, I made another thread about a zen archer monk with a level of wizard, and have decided if I play that character I'll stick with straight monk.

But I am also thinking about playing a ninja (I have one week left to decide). I want to play a one-shot kill character, but it's going to take 10 levels to get the ninja death strike, so I need to make something viable before then.

I am thinking about taking advantage of the vanishing tricks and the sap master lines to do tremendous amounts of nonlethal damage. I like the vanishing trick, the mirror image trick, and the rogue talent offensive defensive. The idea is I go invisible and then can sneak attack with multiple attacks doing lots of damage, and then will have a high AC in case I stay visible (because I want to preserve ki points) or need to take attack of opportunities to get in flanking position for more sneak attacks next round.

I am also wondering whether I should go with two-weapon fighting or stick with one weapon. If I understand it correctly, if I attack while invisible, two-weapon fighting would give me multiple chances to apply sneak attack damage, right? But, this also seems a feat-intensive build so I am not sure if maybe I should stick with one weapon. Possibly use the vital strike line, then?

I am starting at level 2, and would be curious to see suggestions or builds out to level 15 or so. We are using a 20 point-buy. The following races are allowed: aasimar (B1), catfolk (B3), dhampir (B2), dwarf, elf, fetchling (B2), gnome, grippli (B2), half-elf, half-orc, halfling, human, ifrit (B2), merfolk* (B1), oread (B2), ratfolk (B3), suli (B3), sylph (B2), tengu (B1), tiefling (B1), undine (B2), vanara (B3), vishkanya (B3)

The merfolk seems too good to pass up (DM allows for land speed of 20), but halflings are always cool and I may need human for the extra feat.

Anyway, the feats and ninja abilities I am considering are: two-weapon fighting, improved two-weapon fighting, vanishing trick, weapon finesse, shadow clone, rogue talent (offensive defensive), assassinate (at level 10), invisible blade (10+), ghost step (10+), sap adept, sap master.

What order would you take these in? Would you go two-weapon? If I go single weapon and emphasize str I can avoid a lot of feats, but miss out on a bunch of chances for sneak attack damage.


I just realized sap master requires the target to be flat-footed. Is there an easier and sooner way to accomplish that the enforcer/shatter defenses combo?

If not, this whole idea just got way too feat-intensive and I don't want to wait until 8th for it to come into its own.


A buddy focused on trip and the 7-branched sword.

Or the Scout Archetype. (and yes, ninja can be a scout)

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