Mergy |
It's perfectly feasible. Grab the Cosmopolitan feat to have Bluff and Diplomacy as class skills and you're going in with a +6 to Bluff and Diplomacy, increasing as you level up and put skills in. Take a Snake or Thrush familiar if you want another +3 to one of those.
At most I wouldn't go higher than a 12 charisma, because it doesn't do anything for you other than skills.
Alphonse Zindelo |
If you use (compulsion) spells a lot more often than you use (charm) spells you should be fine. Pesonally I like to hover a bit closer to 12 or 14, but 10, or even 8 is passable if you can live without charm person and charm monster living up to their full potential. Using enchanting smile your Charisma-based skills should still remain more than good enough if you keep them fully ranked-up. Keep in mind that when two caster's try to mind-controll the same creature it is resolved with a Charisma check, so having not a negative can still go a long way if your fighter friend gets charmed/compelled and you want to put him back on your team.
Al was an enchanter that I played for several levels until the game he was in died, for reference.