New Continent: Fresh New Material for Golarion


Lost Omens Campaign Setting General Discussion


I have seen other posts asking what would you like to see done with Pathfinder as a Poll. The highest percentage is a new world. I have also seen posts asking what you dislike most about Golarion and the most common answer seemed to be how all the kingdoms mimic earth-based cultures despite being a fantasy world.
There is too much work already put into golarion to dismiss, and all the land in the Inner Sea Region is accounted for. The new plan? A new continent. Just like the Dragon Empires (another earth-based culture though) but this time make these lands truly different than anything encountered on earth. Real unique high fantasy kingdoms and entire kingdoms full of ruins of ancient civilizations. some classic dungeon adveturing. Maybe a couple of completely different kingdoms at war. Etc. And we don't have to have it all at once like the entire Inner Sea. It could be trickled out and the map gradually allowed to grow and expand the region slowly as the work load could be handled. The new continent exists across a vast impassable ocean. So, what would you like to see on this new continent?

Lantern Lodge RPG Superstar 2015 Top 32

Kettlebriar wrote:
A new continent. Just like the Dragon Empires (another earth-based culture though) but this time make these lands truly different than anything encountered on earth. Real unique high fantasy kingdoms and entire kingdoms full of ruins of ancient civilizations...The new continent exists across a vast impassable ocean.

You mean Arcadia?

I've always felt when the map is undefined, one should fill in the blank, Rather than tell the players no. Personally, I've continued the Real World Analogue, and thrown all native american civilizations mythology in there at the same time. Near the Northeastern coast, things go down much like the movie Pathfinder and Pocahontas (minus the singing), with the conflict between the 'primitive savages' and the 'demonic palefaces' as the driving force. South, I've basically inserted Maztica from Forgotten Realms, with inspiration from The Fountain, Indiana Jones, and the Nazca Lines. Take what was real and infuse it with Myth and Legend, that seems to be Golarion's design philosophy.

I'd rather see more about Casmaron first, connect the Avistan-Garund/Tian-Xia dots, before venturing out to the other continents.


Forgotten Realms was great about just popping out another location book to add-on to their existing world for expansion.

Dark Archive

There are a ton of settings already out there with some crazy cool ideas.

The city of Manifest, from Ghostwalk, for instance, a place where the lines between life and death get a little blurry, is a neat concept.

Atlas Games / Penumbra Press has some amazingly cool ideas from Seven Civilization and Seven Strongholds that could be stolen.

Monte Cook's Diamond Throne setting has a neat concept that could be tweaked, of a civilization dominated by giants opposed to a civilization dominated by dragons. Replacing the giants of that setting with actual cloud/fire/frost/stone giants could make for a much different feel (architecture in cities designed to accomodate the 25 ft. tall ruling caste, as well as their medium-sized humanoid 'commoners,' administered and overseen by a giant-blooded 'half-giant' caste.

Humanoid kingdoms, like Droam from Eberron or the hobgoblin kingdoms of Tellene, could also fit.

Strange places, like the blood seas of the Scarred Lands, or the cloud cities of 1st edition's cloud giants, or even the flying islands of the Avatar movie, could exist.

In an inversion on the 'domed city under the sea' theme seen in some places, there could be a nation controlled by an aquatic race, ruled from a domed city filled with water, a hundred miles inland from the sea, perhaps even in the middle of an otherwise arid place. Guardsmen of the ruling aquatics could come forth wearing transparent bubble-helmets filled with water, and have tridents of some special alloy and crystal that are 'charged' with a few charges of electricity via a non-magical / alchemical means, for that funky 'sword and planet' feel.


Set wrote:

There are a ton of settings already out there with some crazy cool ideas.

The city of Manifest, from Ghostwalk, for instance, a place where the lines between life and death get a little blurry, is a neat concept.

Atlas Games / Penumbra Press has some amazingly cool ideas from Seven Civilization and Seven Strongholds that could be stolen.

Monte Cook's Diamond Throne setting has a neat concept that could be tweaked, of a civilization dominated by giants opposed to a civilization dominated by dragons. Replacing the giants of that setting with actual cloud/fire/frost/stone giants could make for a much different feel (architecture in cities designed to accomodate the 25 ft. tall ruling caste, as well as their medium-sized humanoid 'commoners,' administered and overseen by a giant-blooded 'half-giant' caste.

Humanoid kingdoms, like Droam from Eberron or the hobgoblin kingdoms of Tellene, could also fit.

Strange places, like the blood seas of the Scarred Lands, or the cloud cities of 1st edition's cloud giants, or even the flying islands of the Avatar movie, could exist.

In an inversion on the 'domed city under the sea' theme seen in some places, there could be a nation controlled by an aquatic race, ruled from a domed city filled with water, a hundred miles inland from the sea, perhaps even in the middle of an otherwise arid place. Guardsmen of the ruling aquatics could come forth wearing transparent bubble-helmets filled with water, and have tridents of some special alloy and crystal that are 'charged' with a few charges of electricity via a non-magical / alchemical means, for that funky 'sword and planet' feel.

Wonder if they are going to have an undersea city in the upcoming pirate Adventure Path...

Dark Archive

Kettlebriar wrote:
Wonder if they are going to have an undersea city in the upcoming pirate Adventure Path...

The Faction Guide has precedent for Shackles Pirates having access to some mysterious 'rituals' that allow them to gain limited water breathing capabilities, so, perhaps...

Grand Lodge

Pathfinder Lost Omens, Rulebook Subscriber

There's also the possibility of them exploring that little continent south of Casmaron...what was it called now...the one that looked a little like Australia?

God, I wouldn't wanna set foot in there. Real-world Australia is crazy0dangerous enough without also having super-fantasy up the wazoo


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They base them on earth-type cultures so the GM can fill in all the little blanks about daily life, dress styles, etc. themselves rather than game designers having to create a 400 page book to give the GM all the details that make this one culture different than anything earth-based.

Its a shortcut.

If you want something that different you can take the sample they present and change or add what you want or come up with something completely new and off the wall. I prefer a starting idea that i can then modify myself as I have time and desire, but not having to come up with the details on the spot in game is a big deal and using something I have a little knowledge of makes a world of difference (pun intended).

Dark Archive

The Drunken Dragon wrote:

There's also the possibility of them exploring that little continent south of Casmaron...what was it called now...the one that looked a little like Australia?

God, I wouldn't wanna set foot in there. Real-world Australia is crazy0dangerous enough without also having super-fantasy up the wazoo

We've already had an island adventure where *everything* seems to be poisonous, so fantasy Australia would just be retreading old ground. :)


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The Drunken Dragon wrote:
God, I wouldn't wanna set foot in there. Real-world Australia is crazy0dangerous enough without also having super-fantasy up the wazoo

I'm working on an Australia-like continent for my homebrew, but instead of cute and fuzzy marsupial animals (and of course all the things that can kill you with just a freakin' look) I'm going to make it very much like Skull Island from Peter Jackson's "King Kong". I have the "World of Kong" book that is spilling over with "modern" prehistoric beasts and such-like. I've had this book for about 7 years now, and it's time to open its pages of whup-a$$.

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