tenieldjo |
Feral Combat training reads thusly:
"Choose one of your natural weapons. While using the selected natural weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as effects that augment an unarmed strike."
I've never looked extensively into feats and effects that augment unarmed attacks, and I'm combing the books for them, but I thought I'd see if the community knew of any awesome unarmed attack feats/spells/effects that I should definitely have off the top of its collective head.
Thoughts? Thanks folks! :)
Jelani |
Play a Synthesist x/Hungry Ghost Monk x (mostly monk)
Take the bipedal form and the slam evolution, pump Wis and Cha dump Dex and Str and them take all static bonus evolutions ie. Improved NA, improved Str, improved damage slam, reach etc
Gives you a 1.5x Str weapon with reach and really good stats. Your AC and saves will be comepletely ridiculous and you can flurry with the slam. This can be effective with only one level of synthesist, make sure that you don't dump Con though...you'll need all those HPs to refill your temporary pool with.
A lot of people will say this is cheesy, but whatever. It's beasty.
tenieldjo |
I guess I should have specified, but the build is already decided on. I only have one natural attack, a bite, so I'm not giving up flurry of blows. I'm going quinggon/weapon adept. I'm pretty much looking for feats, items and spells that augment unarmed attacks. The style feats were the first thing I looked at, but aside from dragon and boar none fit in terrible well with my build, and later dragon style feats require stunning fist which weapon adept gives up. The bleed attacks from boar are solid, but I'm not sure I want to go that route.
Also, Jelani, flurry of blows specifies that your attacks with flurry of blows always do full strength, never .5 or 1.5. I think the only way to bypass that is dragon style. It's still a really solid build, though.
0gre |
I guess I should have specified, but the build is already decided on. I only have one natural attack, a bite, so I'm not giving up flurry of blows. I'm going quinggon/weapon adept. I'm pretty much looking for feats, items and spells that augment unarmed attacks. The style feats were the first thing I looked at, but aside from dragon and boar none fit in terrible well with my build, and later dragon style feats require stunning fist which weapon adept gives up. The bleed attacks from boar are solid, but I'm not sure I want to go that route.
Also, Jelani, flurry of blows specifies that your attacks with flurry of blows always do full strength, never .5 or 1.5. I think the only way to bypass that is dragon style. It's still a really solid build, though.
Have you seen the recent comments/ threads about flurrying being treated as two weapon fighting and requiring you use at least two different weapons as part of the flurry? If not, you might want to take a look around the forums, there are some lengthy debates on it and it seems likely there will be some flurry related errata before too long.
cartmanbeck RPG Superstar 2014 Top 16 |
Crysknife wrote:Can the feat be taken more than one time?Only if it says it can. Some do.
I'm very surprised to see that it DOES NOT say that you can take it more than once. This means that if you choose bite, it doesn't work on claws and you can't choose it again with claws. That sucks.
tenieldjo |
Have you seen the recent comments/ threads about flurrying being treated as two weapon fighting and requiring you use at least two different weapons as part of the flurry? If not, you might want to take a look around the forums, there are some lengthy debates on it and it seems likely there will be some flurry related errata before too long.
Quote from FAQ:
"The feat does not allow you to make your normal flurry of blows attack sequence plus one or more natural attacks with the natural weapon. In other words, if you can flurry for four attacks per round, with this feat you still only make four attacks per round... but any number of those attacks may be with the selected natural weapon." (emphasis mine)Artanthos |
Feral Combat training reads thusly:
"Choose one of your natural weapons. While using the selected natural weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as effects that augment an unarmed strike."I've never looked extensively into feats and effects that augment unarmed attacks, and I'm combing the books for them, but I thought I'd see if the community knew of any awesome unarmed attack feats/spells/effects that I should definitely have off the top of its collective head.
Thoughts? Thanks folks! :)
Synthesist / Monk: bite + reach + trip + poison.
Flurry of Blows with bite, get a free trip and poison attempt for each attack that hits.
Normally a monk who has natural attacks (such as a lizardfolk monk with claw attacks) cannot use those natural attacks as part of a flurry of blows (Core Rulebook 57). Feral Combat Training allows you to use the selected natural attack as if it were a monk weapon—you can use it as one of your flurry of blows attacks, use it to deploy special attacks that require you to use a monk weapon, apply the effects of the natural weapon (such as a poisonous bite) for each flurry of blows attack, and so on.
The feat does not allow you to make your normal flurry of blows attack sequence plus one or more natural attacks with the natural weapon. In other words, if you can flurry for four attacks per round, with this feat you still only make four attacks per round... but any number of those attacks may be with the selected natural weapon.
—Sean K Reynolds, 02/15/12
TarkXT |
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The Medusa's Wrath line.
If you can get Rend, two claws, Medusa's wrath line and then get the Rending Fury line you are quite literally tearing your foes to pieces very very quickly if you can manage to get them flat footed/dazed/staggered/stunned. IF you combine it with Dragonstyle feats your claws are quite deadly.
Honestly I love combining feral combat training with a class that can get natural attacks along with a class that can get lots of feats like a Savage Warrior/Synthesist.