Paladin Vs. Paladin


Pathfinder First Edition General Discussion

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Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Puma D. Murmelman wrote:
Mikaze wrote:
I'd try to avoid presenting the pursuing paladin as an Inspector Javert type. Have him be a genuinely good man. Just misled. Or maybe the player paladin is misled. Maybe both.
Problem is, there's nothing like opinionated alignment in Pathfinder. A paladin that thinks he acts LG but does not, is not. For all it's worth, I would favor an inquisitor over a paladin for that role. The line on which two paladins could reasonably battle one another is just too thin for my tastes.

It's more easy to justify if the two paladins concerned have differences relating to religion, country, or honor, especially if the last two are mixed. In Arcanis it's quite common for Paladins of Coryan and those of Milandir to battle each other to the death. They might even be related if they're Val'Tensens.


Heaven's Agent wrote:
gnomersy wrote:
If the authority is just and legitimate it is your duty to accept that the call is theirs to make.
And if your deity states otherwise? Are you saying that a paladin should be expected to oppose the goddess that gives him his power in the first place, simply because the laws of mortals tell him to?

No I'm saying a paladin has to do so in order to follow the code of conduct and I quote "Additionally, a paladin's code requires that she respect legitimate authority, act with honor ..."

Showing blatant disregard towards and taking unilateral action opposing legitimate authority is not respecting it therefore a paladin who does what their God wants when it opposes legitimate and just authority should become a fallen paladin.


gnomersy wrote:
Showing blatant disregard towards and taking unilateral action opposing legitimate authority is not respecting it therefore a paladin who does what their God wants when it opposes legitimate and just authority should become a fallen paladin.

The point you're missing is that you haven't asked who gets to define "legitimate authority" in the first place. It's very conceivable that legitimacy, to a paladin worshiping a particular deity, is defined in terms of compliance with that deity's tenets.


gnomersy wrote:

No I'm saying a paladin has to do so in order to follow the code of conduct and I quote "Additionally, a paladin's code requires that she respect legitimate authority, act with honor ..."

Showing blatant disregard towards and taking unilateral action opposing legitimate authority is not respecting it therefore a paladin who does what their God wants when it opposes legitimate and just authority should become a fallen paladin.

You're stating that this is a no-win scenario, and the paladin will fall regardless of what happens.

If the paladins abides by the ruling of the courts he is violating the tenets of his deity. As a result he would fall. If the paladins follows his deity's will he would be violating the law of the land, in which case he should also fall. Does that make any sense to you?


Glendwyr wrote:
The point you're missing it that you haven't asked who gets to define "legitimate authority" in the first place. It's very conceivable that legitimacy, to a paladin worshiping a particular deity, is defined in terms of compliance with that deity's tenets.

Exactly. The ultimate authority for a paladin that worships a deity is that deity. This can lead to some interesting contradictions of the basic paladin code, especially when a paladin's deity is neutral good, but a paladin must follow his deity's teachings. To quote JJ (link; emphasis mine):

James Jacobs wrote:
If you're a paladin, and you're being lawful, then you're devoutly upholding the teachings and philosophies of your deity. If you worship a deity who isn't LG, NG, or LN, you're either shirking your duties as a paladin by straying too far from your LG alignment, or you're shirking your duties to your deity by straying too far from the DEITY'S alignment, which isn't lawful behavior, which means you're ALSO not a paladin.


Heaven's Agent wrote:
gnomersy wrote:

No I'm saying a paladin has to do so in order to follow the code of conduct and I quote "Additionally, a paladin's code requires that she respect legitimate authority, act with honor ..."

Showing blatant disregard towards and taking unilateral action opposing legitimate authority is not respecting it therefore a paladin who does what their God wants when it opposes legitimate and just authority should become a fallen paladin.

You're stating that this is a no-win scenario, and the paladin will fall regardless of what happens.

If the paladins abides by the ruling of the courts he is violating the tenets of his deity. As a result he would fall. If the paladins follows his deity's will he would be violating the law of the land, in which case he should also fall. Does that make any sense to you?

No I'm saying that the win scenario is the opposite of what you think it is please re read the rules nowhere in the code of conduct or ex paladin section does it say you must follow the tenets of the deity.

It does state you must remain lawful good and cannot take an evil action but neither of those is relative unless you wish to assume that adherence to the law of the land somehow makes you unlawful or evil.


Likewise, nowhere does it say that lawful characters must adhere to the law of the land. Didn't that canard die, like, 20 years ago? Or are people still confusing "lawful" and "legal" for some reason?

Grand Lodge

Yes, yes they are.


Glendwyr wrote:
Likewise, nowhere does it say that lawful characters must adhere to the law of the land. Didn't that canard die, like, 20 years ago? Or are people still confusing "lawful" and "legal" for some reason?

Dude I quoted the section that says that a paladin must respect legitimate authority like 3 posts up on this page it says it in the paladin's code of conduct section and it says if they do not follow the code they are fallen in the ex paladin section.

Now a quick check on the definition of legitimate via google tells us that legitimate means conforming to the laws or the rules and therefore a consistent code of laws upheld by the locals which is also just must be respected aka must be recognized and abided by, by the paladin or he falls.

This isn't about lawful or legal or any of that junk it's about not outright ignoring what is said in the rulebooks.


gnomersy wrote:
No I'm saying that the win scenario is the opposite of what you think it is please re read the rules nowhere in the code of conduct or ex paladin section does it say you must follow the tenets of the deity.
gnomersy wrote:

Dude I quoted the section that says that a paladin must respect legitimate authority like 3 posts up on this page it says it in the paladin's code of conduct section and it says if they do not follow the code they are fallen in the ex paladin section.

Now a quick check on the definition of legitimate via google tells us that legitimate means conforming to the laws or the rules and therefore a consistent code of laws upheld by the locals which is also just must be respected aka must be recognized and abided by, by the paladin or he falls.

This isn't about lawful or legal or any of that junk it's about not outright ignoring what is said in the rulebooks.

And I posted a quote that clarifies that the ultimate legitimate authority for a paladin that worships a deity is that deity; a paladin that serves a deity is not being lawful unless he follows the teachings and philosophies of his deity. Hence, a paladin that does not follow his deity's will is violating the code.


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Heaven's Agent wrote:


And I posted a quote that clarifies that the ultimate legitimate authority for a paladin that worships a deity is that deity; a paladin that serves a deity is not being lawful unless he follows the teachings and philosophies of his deity. Hence, a paladin that does not follow his deity's will is violating the code.

JJ is not a rules source. I've disagreed with people, and for that matter with him about this before.

There are already means in place to amend the rules if they do not suit his vision, it's called errata and new releases. If he erratas that line into the paladin's code section I'll gladly give up the argument.

But lacking that it is only the opinion of another man, now given you may wish to place more or less faith in his opinion than that of some other since he makes the rules to begin with. But when you do so you are not following the rules you are creating houserules based on his opinions.

However I don't have the faiths of Golarion book so if it says something that effect in there I'd be glad to be proven wrong.(We don't actually play in Golarion because our GM made his own world sometime back and none of us saw any reason to change setting)


gnomersy wrote:
JJ is not a rules source. I've disagreed with people, and for that matter with him about this before.

Hehe, this is the response of someone who can no longer disagree with a conversation but refuses to admit defeat. And in this instance, it's a statement that has no ground to stand on; SKR agrees with JJ later in that thread.

gnomersy wrote:

There are already means in place to amend the rules if they do not suit his vision, it's called errata and new releases. If he erratas that line into the paladin's code section I'll gladly give up the argument.

But lacking that it is only the opinion of another man, now given you may wish to place more or less faith in his opinion than that of some other since he makes the rules to begin with. But when you do so you are not following the rules you are creating houserules based on his opinions.

However I don't have the faiths of Golarion book so if it says something that effect in there I'd be glad to be proven wrong.(We don't actually play in Golarion because our GM made his own world sometime back and none of us saw any reason to change setting)

This will never be officially changed. There's no need to. It's one of those common sense situations; a paladin that serves a deity derives their power from that deity, or at the very least knowingly follows that deity's teachings. Violating those teachings would, as a result, indicate that the paladin was no longer behaving as a lawful-aligned character would. As such a paladin that doesn't follow the desires of his deity is going to fall.

You argument may have had merit if this was an instance of a paladin that serves no deity, but in this case the paladin in question serves the Dawnflower. If he doesn't do what she wants, the paladin would fall.


gnomersy wrote:
Dude I quoted the section that says that a paladin must respect legitimate authority like 3 posts up on this page it says it in the paladin's code of conduct section and it says if they do not follow the code they are fallen in the ex paladin section.

Absolutely no one has disputed that. What we dispute is conflating "respect legitimate authority" and "obey the local laws." What is legitimate in the eyes of any given paladin is, frankly, not something you are in a position to define for us.

Edit: To put it another way, we in America tend to think that a government derives legitimacy from the consent of the governed. Medieval monarchs claimed legitimacy from the divine right of kings and so on. It's no stretch to say that if a medieval government claims "god says so" as a source of legitimacy that a paladin should do likewise.


gnomersy wrote:
3.5 Loyalist wrote:

Isn't good also about redemption and forgiveness for those that repent?

Mmm, a fun day when lawful courts prevent good from being achieved.

Pfft that's pansy new age good. I like to think of Pathfinder as medieval old school good with a healthy helping of smiting and burning in hell for the wicked for sullying their immortal souls.

It is better to turn an evil agent to good, than kill them. Now whether that can be achieved, whether the checks are passed, that all depends on the game, the characters the dm.

Taking them to -10 can be easy, role-playing turning them to a better path is a lot harder, and will take longer. As a pc, I've done it only a few times (praise diplomacy and the mighty carrot).

Shadow Lodge

Legitimate authority is not a subjective thing. It means the authority is valid and legal. Likewise, what establishes something as valid is also not a subject thing. The paladin doesn't get to decide who is legal and who is not. They can disagree, and they can not like it, but that doesn't change the facts. An evil, demon/devil worshiping antipaladin legitimate first son to the late King and Queen is the valid heir to the throne unless there is some reason against it.

The paladin not liking it doesn't change that fact.

Likewise, a LG warrior of the people that come in and ends the reign of tyrrany and cruelty of the last rules and claims the throne, no matter how much the Paladin might like it and dream of the day, is not the legitamate authority, (until made so, which is possible).

I think you are confussing legitimate authority with perferred rulership.


"Devil's Advocate" wrote:
I think you are confussing legitimate authority with perferred rulership.

I think I am not, for the simple reason that by your definition, we encounter the following obvious problem: suppose I am the legal ruler of a town (where I use legal advisedly). As ruler, I institute the following two laws:

  • Murdering and eating babies is okay
  • Interfering with someone murdering and eating babies is a felony

    Your argument would have me believe that the paladin would fall for interfering with the wholesale slaughter and consumption of innocent children, because he is not respecting legitimate authority. Your argument would also have me believe that the paladin would fall for not interfering with the wholesale slaughter and consumption of innocent children, since the paladin is also required to "punish those who harm or threaten innocents."

    I readily admit that such a set of laws is utterly unreasonable, but they serve as a valid counterpoint to the claim that "legitimate authority" and "legal authority" are perfect equivalents. "Legitimate" and "legal" are not synonyms.

    Or, to put it another way, James Jacobs has already clarified for us. The rest of it is mostly just quibbling on "yeah, but James is wrong because I say he is."


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    "Devil's Advocate" wrote:
    Legitimate authority is not a subjective thing. It means the authority is valid and legal.

    I agree, but you can have conflicting legitimate authorities. In this instance we have a local government that is legal and legitimate. Additionally we have the teachings of the paladin's deity, which is also legitimate authority.

    The paladin is going to have to follow one or the other. A choice has to be made, because the paladin cannot follow the rulings of both authorities. The paladin should not be punished for this selection alone; neither choice is better than the other from a basic rules standpoint. Other factors, such as the specific rules of the setting, should hold weight in this decision but the character should not be punished due to the very nature of the challenge the GM presents.

    "Devil's Advocate" wrote:
    An evil, demon/devil worshiping antipaladin legitimate first son to the late King and Queen is the valid heir to the throne unless there is some reason against it.

    Indeed, the heir's background and alignment alone would not be enough to allow the paladin to overstep the local authority. If the paladin served a deity, however, and the heir did something that went against that deity, the paladin would likely be within his right to act. Drawing upon Glendwyr's example, if the heir was fond of eating babies most paladins would be within their right to smite the would-be-king where he stands; most deities that call paladins demand a strict child-free diet.


    The paladin is not a paladin of the local council of evil. They are a paladin of a good deity, whose codes, laws, structures and teachings come first.

    This of course is not getting into paladins of slaughter and the like.

    I can see plenty of potential for paladin conflicts, arguments, and if you do expand out the types of paladins, serious paladin combat. I've seen a dm that got a little too excited about it, mostly scrapped clerics in his world and made paladins for the various gods a lot more common (and into fighting each-other). This isn't the standard paladin and all that, but the paladin is under no obligation or risk of losing their powers, if they don't respect the laws and authority of evil, chaotic or radical neutral bodies. These are not legitimate (for the paladin and the faith) if they are against lawful good and or the religion behind the paladin. Paladins for instance, can easily come into conflict with druids fighting against the expansion of a lawful good kingdom which is a patron of the paladin's church. Smite doesn't work, but hopefully you can wrestle bears. Roll initiative!

    Silver Crusade

    gnomersy wrote:


    No I'm saying that the win scenario is the opposite of what you think it is please re read the rules nowhere in the code of conduct or ex paladin section does it say you must follow the tenets of the deity.

    It does state you must remain lawful good and cannot take an evil action but neither of those is relative unless you wish to assume that adherence to the law of the land somehow makes you unlawful or evil.

    To paragraph 1: if you derive your powers from a Deity, common sense says you MUST follow the tenets of that Deity.... or that Deity will stop empowering you to act in his/her/its name. Call that a house-rule or something they just left out if you like-- having a Deity grant Paladins divine powers, and NOT hold them accountable as Champions of that Deity's faith, makes no sense whatsoever. What this also means, is that the Deity's "Laws" are the laws the Paladin must uphold, first and foremost-- and where divine law conflicts with mortal law-- Divine law takes precedence.

    To the second paragraph: if the "Law of the Land" is evil, then yes, following it makes you evil. Not all laws are good.

    I would think that a Paladin should make his/her best effort to reconcile divine law and mortal law, so that he can follow both-- but if that is not possible, the Deity who empowers him, is the source of legitimacy for any and all laws, as far as the Paladin is concerned-- and yes, that absolves him of the need to follow local authorities if they are in violation of his Deity's view of right, wrong, and legitimate law and order.

    Shadow Lodge

    With that in mind, we have paladins of Abadar, who is LN, and Law, nobility, and civilization are part of his portfolio. That means that a paladin might be required to, as part of his "priestly" faith in Abadar, follow/uphold/judge evil laws.

    So, according to your interpritation, the deity authority part is more important, and the paladin who chooses to follow LE authority over non-evil actions is ok, or rather is acting in accordance with your view of a paladin?

    Shadow Lodge

    I also agree with Gnomersy, and no offense meant, but JJ, SKR, or whoever have plenty of oppertunity to change the rules. Their opinions about what they actually say and what they want them to mean are two different things, and they aught to change what they say if they expect everyone else to rule as they do when it contradicts what is actually written. I respect their opinions, but that doesn't make them right, unless they errata it so everyone is on the same page.


    I think that the spirit of Paladin over the last 30 years in this game and its predecessor was that of a Holy Warrior. The paragraph about law and following legal authority are included to further define the paladin's code from beyond lawful obedience to the tenents of the paladin's faith. You are free to reat the text ridgidly and ignore the spirit of the class which has always been tied to that of a religious fighter.


    "Devil's Advocate" wrote:
    I also agree with Gnomersy, and no offense meant, but JJ, SKR, or whoever have plenty of oppertunity to change the rules. Their opinions about what they actually say and what they want them to mean are two different things, and they aught to change what they say if they expect everyone else to rule as they do when it contradicts what is actually written. I respect their opinions, but that doesn't make them right, unless they errata it so everyone is on the same page.

    There's nothing to change, though. They don't make alterations if such a change is unneeded, especially when they can simply clarify it on these boards; official posts on these forums are considered valid changes/clarifications to the rules. In this case a paladin must remain a lawful good character, per the rules as written. If they serve a deity they should be taking on that deity's teachings as the basis for their own personal moral code. A character that does not follow their own moral code is not being a lawful-aligned character.

    If a paladin that worships a deity fails to uphold his personal beliefs, which should embody the teachings and philosophies of his deity, he is not behaving as a lawful-aligned character.


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    What you guys need to keep in mind is that alignment is terribly subjective, as is the Paladin's code of conduct. The fact that we have a total failure to reach a consensus, as in all the previous Paladin threads, is a symptom of this. That, I think, is the problem here. The Paladin has a very strict code, but exactly what violates it is up to a great deal of debate. Personally, I'm inclined to think that the Paladin should do as she feels is correct. The death penalty is not evil, and a Paladin can support it or participate, but if it fits the character's personality to argue for mercy, that is what she should do.

    Really, though, there's just too much room for interpretation here, and in fact with most Paladin debates. We can all give you our opinions, but nobody can give you a RAW answer, because there isn't one.

    Shadow Lodge

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    Actually, alignment is not subjective in the game. In Pathfinder, certain things are evil, period. Undead, for example, and Evil subtype Outsiders, are always evil, even if their actualy individual alignments are not. The fact that they exist, draws upon the very energies of evil and spreads it's corruption throughout the material plane. Killing evil, is a good act, as is casting a [Good] spell. The intentions might be evil, but the act itself is good.

    The only room for interpritation exists if you ignor one portion of the code. Doing what they feel is correct is not part of their code. Don't mistake this for me not personally agreeing, but that is not what the rules either say OR suggest.

    If you ignor a portion of the code to make it more what you want to play, then you are not upholding the strict code, and not being a paladin. If paizo wants paladins to have a less strict code, or intends it to be less specific/more open to interpritation, they should probably change the book to state this so that people are on the same page. So, I disagree. There is a RAW answer, it's just not what some people want, and house ruling it, (and I do this, too) is the way to go.


    "Devil's Advocate" wrote:
    Actually, alignment is not subjective in the game.

    However, the definitions that exist in game are open to out of game subjectivity. The fact that we are having this argument demonstrates that.

    Shadow Lodge

    Not really, not by RAW, at least. No matter what my Cleric thinks about raising Undead, no matter what the intent behind it is, (like raising a zombie to last-ditch guard the orphanage against the baby-killing Orc ravagers comming), it is still an Evil Act that my good Cleric of a good deity can never do.

    Again, I agree with you on that's the way I think it should be, and along the lines of how I play, but that's not what the book actually says, which is more what the issue here is. :)


    However, when we get into questions of just how much wiggle room there is when it comes down to Law versus Good, things become very subjective. What a Paladin should do when she has to choose which part of the code to uphold is very different than a Cleric raising undead.

    Personally, I've removed the mechanical effects of alignment. I still use alignment, snce it's useful for quantifying how people act, but I pulled all effects it has on game rules. I also don't force anyone to have an alignment, and skip alignment all together if I can't figure out what someone should be. Good and evil are very much not objective forces.

    However, I also use a homebrew setting in which all the gods have both good and evil aspects, so Paladins straying too far from their deity is less of an issue, what with there being no pure good deities.


    "Devil's Advocate" wrote:
    The only room for interpritation exists if you ignor one portion of the code. Doing what they feel is correct is not part of their code.

    It is part of the code, actually. As I noted previously the code requires that a paladin maintain a lawful good alignment. A paladin that does not follow his convictions is not behaving as a lawful-aligned character would.

    Shadow Lodge

    Heaven's Agent wrote:
    "Devil's Advocate" wrote:
    The only room for interpritation exists if you ignor one portion of the code. Doing what they feel is correct is not part of their code.
    It is part of the code, actually. As I noted previously the code requires that a paladin maintain a lawful good alignment. A paladin that does not follow his convictions is not behaving as a lawful-aligned character would.

    Not so much. As I mentioned above, a Paladin of Abadar would feel that even Evil laws, (which are legal and legitamate), are the right thing to do, because that is what Abadar's LN teachings would say. If thay do what they think is right, they are not acting in accordance with what a paladin stands for, which is purely LG. Let me be clear, I am saying that being a paladin, and upholding the L and G part of LG does not always coincide with the teaching of their deity(s).

    Likewise, a paladin that "feels" an irredeemable criminal caught in the act got off ease and plans on raping/killing/demon-worshipping again goes and takes care of the problem outside of courts, they are wrong, (even if I think they are right), because that is not the code that paladins adhere too.


    "Devil's Advocate" wrote:
    Let me be clear, I am saying that being a paladin, and upholding the L and G part of LG does not always coincide with the teaching of their deity(s).

    Upholding the lawful aspects of the paladin code does dictate that the paladin follows his deity's teachings and guidelines. A paladin cannot be a lawful character unless he follows his own beliefs, which in the case of a paladin that worships a deity should embody the deity's will.

    Being lawful-aligned entails much more than simply following the legitimate laws of the land, and a paladin is required to maintain a lawful alignment.


    "As I mentioned above, a Paladin of Abadar would feel that even Evil laws, (which are legal and legitamate), are the right thing to do, because that is what Abadar's LN teachings would say. "

    LG is not upholding LE.
    The LG paladin of a mostly LN faith cannot abide by and believe in, respect and protect LE beliefs.

    It is a great role-playing opportunity for a paladin of Abadar to be stuck in the position of choosing LG, LN or LE. Unfortunately, if they don't go along the LG path, they may steadily lose their abilities or suffer an alignment change. This explains why some dms make paladins rigid followers of a gods ethos, and not LG.

    I've seen a NG cleric support and nurture CE abberations. Which later attacked and massacred the lizard people of a LG town. Sh*t got weird.


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    a paladin will fall from grace if said paladin supports the unlawful and or evil act of someone who commits something that grossly violates their code...

    both paladins are screwed

    Grand Lodge

    Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
    Heaven's Agent wrote:
    gnomersy wrote:

    As I understand it Paladins must accept and abide by the judgments of just and legitimate authority and if they consider the authority to be illegitimate it is their duty to do everything within the system to fix it or if that is in their judgment impossible they must do everything to destroy the corrupted system and see it replaced with a just one.

    So if I was going to break this wizard out of jail it would have to be because the system is corrupt and because fixing it within the system is impossible therefore the only option would be to attempt to destroy the local judicial system and get it replaced now I have a feeling this wasn't your goal but if the system is legitimate then you can't do anything about it otherwise it's time for all out war.

    What is your opinion when the mandates of the paladin's deity directly conflict with the just and legitimate local authority, as it does in this instance?

    That has not been demonstrated in this case. It's not against the code of Sarenrae that those who are guilty should be punished and no matter what alignment tone he might be singing now, the wizard in question is no doubt guilty of some truly heinous crimes, which by any standard of law and good are things he must be held accountable for.

    It's also important to be a bit more precise in wording here. Given the flavor of Golarion I doubt that Sarenrae is personally giving the Paladin orders in each case. What is at stake is the interpretation of Sarenrae's dictates as the Paladin sees it.

    Another thing in mind it is definitely not in the interest in law or good for a Paladin to seek to usurp lawful authority because of a difference of opinion. The government seeking to execute the wizard may be doing so for no more than the simple reason of punishing the guilty. It's hard to assume because I may have lost track of a plot twist or two since this thread is going on, but if the only fault that the party's Paladin can find in the local government is a disagreement on this one very questionable case, that does not give him cause to flout it's authority or seek to overthrow it.


    Hi

    Sorry first post, but this thread has had me thinking.

    Ultimately as with everything only the DM knows for sure what is going on in a deities mind. If one LG deity wishes to spare the life of someone willing to repent where another LG deity wishes to see justice done, then it is upto their mortal representatives to best interpret their desires.

    Personally I do not think it is lawful for a Paladin to break a known and guilty felon out of prison for crimes they know they commited. But that argument is mute as it sounds like the DM in question has already done this. Maybe this is a test of the Paladins moral code, maybe the divinity in question has decided that this particular person would make a fine repentant, maybe the felon weeped at night for the horrors they conducted and the deity took pity.

    What is important is what happens if two Paladins of different orders meet and have to fight.

    Medieval justice allowed Trial by Combat, essentially a party's guilt was questioned by a good old rukus. if the party or their champion won then it was "proven" that they were innocent.

    So if the Paladins recognise each other for what they are then they should meet one on one, and agree terms of the combat (no magic, no outside assistance, no use of devine powers, first to yeild etc) and let skill of arms settle it. This preserves both sets of codes and justice will be seen to have done.


    LazarX wrote:
    That has not been demonstrated in this case. It's not against the code of Sarenrae that those who are guilty should be punished and no matter what alignment tone he might be singing now, the wizard in question is no doubt guilty of some truly heinous crimes, which by any standard of law and good are things he must be held accountable for.

    It depends on the area of Golarion. In some regions Sarenrae's church focuses more on the redemption aspect of her portfolio, and if that's the case here then a mandate to see a truly repentant man go free falls well within the teachings of the Dawnflower. As you stated, what needs to be considered is the interpretation of the goddess' philosophies. Except in extreme climates Sarenrae's church tends to focus more on the virtues of passion and peace, embracing the idea that anyone willing to repent should be saved.

    Grand Lodge

    Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
    Heaven's Agent wrote:
    LazarX wrote:
    That has not been demonstrated in this case. It's not against the code of Sarenrae that those who are guilty should be punished and no matter what alignment tone he might be singing now, the wizard in question is no doubt guilty of some truly heinous crimes, which by any standard of law and good are things he must be held accountable for.
    It depends on the area of Golarion. In some regions Sarenrae's church focuses more on the redemption aspect of her portfolio, and if that's the case here then a mandate to see a truly repentant man go free falls well within the teachings of the Dawnflower. As you stated, what needs to be considered is the interpretation of the goddess' philosophies. Except in extreme climates Sarenrae's church tends to focus more on the virtues of passion and peace, embracing the idea that anyone willing to repent should be saved.

    I suspect that even Sarenrae might believe that redemption is a process that's a bit more involved than the villain turning a new leaf solely because you gave him a through thrashing. Perhaps in some occaions death is the process in which a soul is redeemed. Because it's the latter that's the priority. Redeeming the soul, not the body.


    The "cheat" I always use for this kind of problem is that it's less about following a legal code and more about submission to the idea of a code of laws. Using the original example, paladin who broke the wizard out of jail to achieve the wizard's redemption would, following said redemption, go back to town to turn himself into the authorities. It's respect and honor, not slavish adherence.


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    OldManAlexi wrote:

    I had an interesting concept that I thought I would share.

    The party (including a Paladin of Sarenrae) are sent to defeat an evil wizard. They end up beating him in some way that makes him decide to repent and try to be good. The wizard willingly lets you turn him in to the authorities. Despite his desire to change, the court sentences him to death. The party thinks he should be allowed to make up for the evil he has done so they break him out of prison. The local lord sends an enemy party (including a paladin) after them. Thus, you would have the enemy paladin fighting to uphold the laws of the land versus the party's paladin fighting to uphold the laws of his god.

    I figure it would lead to interesting RP opportunities, if nothing else.

    Of course, good luck trying to get your party to go along with this plan without heavy prompting.

    As long as you're the GM, you can make this happen and be a very cool thing. Good doesn't always see eye to eye with other Good. Sometimes wires get crossed. There's actually a recurring paladin antagonist in an online game I've been running for a while. She's something of an enforcer for a powerful church, and also an investigator of sorts. She has been tasked with hunting the mysterious "Wraith", who has been associated with several possible murders and was wanted for questioning - but turns out to be an undead creature who appears to be stalking the criminal underworld, and has been wrongly associated with the maiming of a woman she actually saved (a summoned fiend tore a woman's arm off, Wraith killed the demon, stabilized the woman and intimidated her way into the courtyard of a nearby church to have her healed before vanishing; but she was blamed for the maiming).

    The party, who counts "Wraith" among their associates and allies actually has helped her escape and/or evade capture several times, much to the frustration of the Paladin who hunts her. Incidentally, the Paladin knows they are aiding the fugitive, but also questions the motivations of the incidents, as the party always seems to conveniently be around when Wraith was, and always just happened to miss where she went. Given that Wraith seems to be targeting the criminal underworld, and slavers, the Paladin questions her motives. Turns out, the party discovers that Wraith refuses to fight with the Paladin, because the Paladin is her sister from before her death; and slowly the Paladin is piecing together evidence that the fugitive she is stalking may be connected to her sister's death; which is creating a crisis of faith at the moment.

    The Paladin has thus far been a reoccurring antagonist who has threatened to run them up on charges for aiding a criminal, and told them once or twice that "I have my eye on you", but she hasn't actually followed through with such threats. The party has no particular interest in fighting with the Paladin (she's actually exceptionally dangerous) but may end up doing so if it comes to defending their friend. Incidentally, more recently, they have aided the Paladin indirectly with several things, which has been shifting the Paladin away from antagonist to wild-card.

    It's been a fun ride. :P


    Very cool story and characters you have there. Lot of different sides in play.


    3.5 Loyalist wrote:
    Very cool story and characters you have there. Lot of different sides in play.

    Thank you, glad you enjoyed it. I'm currently writing it into a novel, loosely based on the events of the game, that revolves around the paladin and her undead sister, because my friends and I really enjoyed the game in the city. During their adventures, they broke up a slave den, uncovered a plot against the royal family, and determined that there was someone pulling the strings behind the scenes to try and start a war for their own ends. They haven't yet discovered who the big bad is yet, since the person pulling the strings has seemed to have different aliases and identities.

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