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Fuzz |
Fuzz wrote:
Quote:In the first case, someone is playing a waste of space, which they have a right to, but I wouldn't be happy with it in a combat heavy game(I consider such things as disruptive if not more then the worst munchkining and ruleslawyering as a player that contributes nothing to combat is as problematic and causes as much work as a player that dominates appropriate encounters all by himself in one round).or you have another player who doesn't like to fight cos it causes too much wear on his equipment? or one who continually spoils your attempts at diplomacy cos he wants to smash things?
sorry but this made me laugh. The player in question was playing to the hilt a Paladin, talking down to a Goblin who he deemed "unworthy of even the toe of my boot". I actually awarded extra XP as he was doing a truly good job at being in character.
Quote:
In the second case you have a very common roleplay situation in all sorts of parties. Deal with it in character. "Shush Grog you smash later, I need to deal with the talky man first." This seems to me to just be a normal game event, handle it however you do for your group. Barbarian wants to smash, wizard wants to research, bard wants to talk it out, this is just inter party issues.actually this was a Mage who wanted to smash things (and i think the first time the character got to cast fireball). again, player was rewarded for playing the character rather than playing to type.
In any game i've played only 30 - 50% of the time is anything decided by going to the dice, the 50-70% is done through roleplay, driving the story ever forward and creating a good group dynamic rather than trying to create the most "powerful" character as possible.