Black pudding questions


Rules Questions


http://www.d20pfsrd.com/bestiary/monster-listings/oozes/pudding-black

in the 'Acid (Ex)' ability description, it states:
"A metal or wooden weapon that strikes a black pudding takes 2d6 acid damage.... If a black pudding remains in contact with a wooden or metal object for 1 full round, it inflicts 21 points of acid damage (no save) to the object."

It seems that an object receive the damage automatically, should I ignore items hardness according to this rule ?
if so do I use them normally? Acid damage is first divided to half, and only then applies against the items hardness?

Another question:
Shouldn't all Oozes have the 'Engulf' ability? - to simply slide over an enemy square and kind of 'swallow' him? I mean the ooze has a terrible AB for a CR 7 creature, it can only hit my melee fighter with 18+ rolls....

Liberty's Edge

I would say that no, it would not automatically ignore hardness. However, I would say that, since it is specifically meant to harm items, it would ignore the "half damage" rule.


It would make sense for all oozes to have Engulf, if that's the way you want to play it :)

As for the Acid ability: yes, hardness applies. I believe acid is the one energy type that is not halved before you apply hardness.

RPG Superstar 2015 Top 8

CaptainJandor -- that was one rule that changed from 3.x to Pathfinder. Now, by default, all energy types deal half damage unless the GM (or other rules) determines otherwise:

PRD wrote:


Energy Attacks: Energy attacks deal half damage to most objects. Divide the damage by 2 before applying the object's hardness. Some energy types might be particularly effective against certain objects, subject to GM discretion. For example, fire might do full damage against parchment, cloth, and other objects that burn easily. Sonic might do full damage against glass and crystal objects.

As written, you could interpret that the wooden item still takes only half damage, but as GM, I would say specific trumps general and that if the statblock says the pudding's acid deals 2d6 damage, then it deals 2d6 damage straight up, no halving.


Allright,
I think I agree with DeathQuaker, the Black Pudding acid specifically damaging for objects.
Also - I don't think it qualify as 'energy attack' - it more of a damage type that applies to item.

A third question:
Roleplay wise, how do I describe the 'split' ability of the pudding? does I tell them immediately after a slashing\piercing attack that it has split, or only on the Ooze next turn?

the diffrence could be significant: if after the first player attack with a sword the pudding split, then all other players knows not to hit it with swords. if it doesn't then it can sustain multiple splitable hits and then pose an even greater danger...


Ironballs wrote:

http://www.d20pfsrd.com/bestiary/monster-listings/oozes/pudding-black

in the 'Acid (Ex)' ability description, it states:
"A metal or wooden weapon that strikes a black pudding takes 2d6 acid damage.... If a black pudding remains in contact with a wooden or metal object for 1 full round, it inflicts 21 points of acid damage (no save) to the object."

It seems that an object receive the damage automatically, should I ignore items hardness according to this rule ?
if so do I use them normally? Acid damage is first divided to half, and only then applies against the items hardness?

Another question:
Shouldn't all Oozes have the 'Engulf' ability? - to simply slide over an enemy square and kind of 'swallow' him? I mean the ooze has a terrible AB for a CR 7 creature, it can only hit my melee fighter with 18+ rolls....

It seems clear that in the case of the full-minute exposure, at least, hardness does not apply. Adamantine and balsa wood take the same damage.

I guess you COULD say hardness applies for instantaneous exposures but not for continuous exposures. IDK why that would be. 21 also seems too low...10 incidental contacts in 1 minute (10 rounds) is 20d6 which averages 70. how can hitting it 10 times be ~ 3 times WORSE than continuous contact?


Chobemaster wrote:
Ironballs wrote:

"A metal or wooden weapon that strikes a black pudding takes 2d6 acid damage.... If a black pudding remains in contact with a wooden or metal object for 1 full round, it inflicts 21 points of acid damage (no save) to the object."

21 also seems too low...10 incidental contacts in 1 minute (10 rounds) is 20d6 which averages 70. how can hitting it 10 times be ~ 3 times WORSE than continuous contact?

The 21 damage are for 1 full round of exposure, not 10 rounds!

So it would be 210 damage in one minute.

Grand Lodge

I miss being able to have a Black pudding as an animal companion.


Beholder wrote:
Chobemaster wrote:
Ironballs wrote:

"A metal or wooden weapon that strikes a black pudding takes 2d6 acid damage.... If a black pudding remains in contact with a wooden or metal object for 1 full round, it inflicts 21 points of acid damage (no save) to the object."

21 also seems too low...10 incidental contacts in 1 minute (10 rounds) is 20d6 which averages 70. how can hitting it 10 times be ~ 3 times WORSE than continuous contact?

The 21 damage are for 1 full round of exposure, not 10 rounds!

So it would be 210 damage in one minute.

Dag, I obviously read it at 1 minute. Ya got me fair and square on this one!


even 21 damage is a lot - all weapon has a max 10 hp (light weapons has only 2).
which means it's easily destroyed by the black pudding - even when only applying the 2d6 acid damage part.

a magical weapon has a better chance every +1 magic gives the weapon +10 hp - which still means that all +1 weapons will be destroyed by the 21 damage option, and +2 weapons will take 2 rounds. at this levels (5-7), only 1 member of my party has the equivalent of a +2 weapon...


Ironballs wrote:

even 21 damage is a lot - all weapon has a max 10 hp (light weapons has only 2).

which means it's easily destroyed by the black pudding - even when only applying the 2d6 acid damage part.

Sounds just right then, Black puddings have destroyed weapons at an alarming pace for over 3 decades.


Ironballs wrote:

how do I describe the 'split' ability of the pudding?

"The living darkness yields to the weapon's blow like thick oatmeal, leaving a enormous gash in it's bulk. The rent cut by the blade continues to noisomely pull apart even as you recover from your swing, bisecting the thing's mass. Both halves pool outward, still waving pseudopodia in all directions.

Place the second pudding just as soon as it gets hit. Just decide where to plop down the new pudding and continue with the battle.

It is up to the DM whether the pudding acts next, acts on the same tick as the original pudding or rolls initiative on the start of the next round.

Split can wind up being a Special disAbility since it makes the pudding really vulnerable to fireball and other such attacks.


There is a relatively cheap (low level) spell in "dwarves of golarion" that permanently doubles weapon HP. If you have a skilled npc (dwarven) Blacksmith around in your campaign, you could give your players the chance to get this. I gave them the chance to do so, before I pitted them against two advanced Caryatid Columns, because they would most probably have lost their Weapons against those and I wanted to give them the chance to avoid that.

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