
FuelDrop |
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Anything with Rime spell added. actually, that normally works even if they make the save... so would that just be a 'suck' spell?
Chill touch v Undead is another good SoL spell, can hit multiple targets and take them out of the fight no problem. also a half-decent hold-out spell against the living at low levels.

Maerimydra |

Anything with Rime spell added. actually, that normally works even if they make the save... so would that just be a 'suck' spell?
Chill touch v Undead is another good SoL spell, can hit multiple targets and take them out of the fight no problem. also a half-decent hold-out spell against the living at low levels.
Ice Storm + Rime Spell will do pitiful damage for a 5th-level spell, but it will reduce your opponents speed to 1/4 of their normal speed with no save. Can be useful against melee opponents. ;)

Tels |

1) Ray of Enfeeblement: Remains good through all levels and works even if they make the save.
2) Blindness/Deafness: If it works, it can really suck for the caster or fighter.
3) Ray of Exhaustion: Even if they make it, it still works and works through all levels.
4)Confusion: Little bit of chaos never hurt anyone... well too much.
5) Hold monster of Feebleming: I like these spells depending on a caster or martial character.
6) Flesh to Stone: When it works, well it's a game changer.
7) Insanity or Finger of Death: Again, depends on the target.
8) Trap the Soul or Temporal Stasis
9) There's too man good one to choose just one.

Choant |

So what class would do this the best, sorcerer wizard or witch, the only issue with witch is it doesn't get all of these spells or are dependent on patron, so mostly looking to compare sorcerer and wizard. What I see here is as a sorcerer going to cast these spells over and over as opposed to a wizard getting these 1-2 times and either not filling the rest of the slots or taking something else, however having more versatility, advice on class at this point?

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Are there any summons with spells that can SoS or SoD? I think just the dretch?
Bralani (SMIV) can charm, Erinyes (SMV) can fear, various Mephits (SMIII) have stinking cloud, glitterdust and pyrotechnics. An air elemental whirlwind is pretty sucky for those that get sucked into one and carried away at 100 ft. per round, taking damage the whole time. Lilendi (SMVI) tend to have charm monster, hold person, sound burst, suggestion, charm person and sleep memorized, all of which have potential. Shadow demons (SMVI) have at will fear and telekinesis, and can duplicate any low level conjuration (like grease or glitterdust or stinking cloud or create pit) with shadow conjuration, plus magic jar.
Worshippers of the right dieties get extra options, like the Grig (SMII) with 3/day entangle and pyrotechnics, in addition to their Fiddle attack, or the Nosoi psychopomp (SMIII) with sound burst and Haunting Melody.
You might think that summon nature's ally might have some cool fey options, but, not so much.

MicMan |

Entry: Color Spray
Makes the Wizard a "god" right at first level.
Favorite: Stinking Cloud
This thing is so all round. Blocks vision even if you pass your save.
Funniest: "Pit"-Spells
Aaaaah, thuddd. Need I say more. get yourself a Wand of Create Pit and cover the battleground with annoying holes.
Best: Flesh to Stone
Stack your save increasers and there is no spell that is better for single target CC. The first 9th Level spell I would research would be a mass version of it.

zagnabbit |

Since AD&D Colour Spray!
Gotta get spell at 1st.
Ray of Enfeblement/Touch of Idiocy are fun for Nerfium.
Blindness is cool.
Maze is my personal favorite.
Energy Drain is the best IMO. (BBEG are spellcasters and characters HATE this spell)
Enervation is pretty cool.
I'll echo the coolness of Dazing Spell.

Xexyz |

So what class would do this the best, sorcerer wizard or witch, the only issue with witch is it doesn't get all of these spells or are dependent on patron, so mostly looking to compare sorcerer and wizard. What I see here is as a sorcerer going to cast these spells over and over as opposed to a wizard getting these 1-2 times and either not filling the rest of the slots or taking something else, however having more versatility, advice on class at this point?
I like sorcerers if you want to make SoS/SoD spells your focus, since several bloodlines give bonuses to those spells' DCs:
-Fey bloodline increases the DC of your compulsion spells by 2. Many SoS spells are compulsions (Hideous Laughter, Hold Person/Monster, Confusion, Feeblemind).-Arcane bloodline eventually gives you a +2 bonus to the DCs of spells from a school of your choice, and also increases the DC of any spell altered by a metamagic feat by 1.