Staff Magus / Monk


Advice

Grand Lodge

Haven't tried this yet, Looks like it might be interesting. Has anyone tried this? any advice?


It looks interesting to me too, but I probably won't have a chance to play one for a good while. I'm thinking I'd go for Monk 2/Staff Magus *, to get Evasion and the additional bonus feat. Possibly Monk of the Four winds because stunning fist is probably not going to be very useful. Once the shield bonus starts to kick in, it has some interesting promise as a front line unit.

It's going to have MAD like crazy, tho'. STR reqs for PA, Cleave, etc. Dex reqs for TWF to take advantage of the double weapon (unless somehow Flurry covers that?), Int for your magus features, Wis for your AC, Con if you intend to be the tank/point man, etc.

Lots of potential to be very, very fun, but lots of setup.


Pathfinder Adventure, Rulebook Subscriber

Quarterstaff is a "monk" weapon so you can use Flurry of Blows with it.


j b 200 wrote:
Quarterstaff is a "monk" weapon so you can use Flurry of Blows with it.

As a single or double weapon?


Norren wrote:
j b 200 wrote:
Quarterstaff is a "monk" weapon so you can use Flurry of Blows with it.
As a single or double weapon?

Flurry states it acts as two-weapon fighting. Therefore, unless you want to use 2 quarterstaves 1 handed (through the quarterstaff master feat), you'd be using it as a double weapon.


Edit: nevermind. I have a migraine and forgot flurry of blows wasn't "just an additional hit".

Grand Lodge

Staff magus also get you this:

Quarterstaff Master (Ex): At 1st level, the staff magus gains the Quarterstaff Master feat as a bonus feat, even if he does not meet the normal prerequisites. He only gains the benefit of this feat when wearing no armor or light armor.

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