My houserules


Homebrew and House Rules


Let's go.

Banned feats

Weapon finesse: now weapon that can be used with dex bonus give to wielder the choice if using dex bonus or str. At GM choice, some weapon have to be used with dex and can be used with strenght only as improvised weapons.

Improved unarmed strike: characters can give a punch without provoke. Erase this feat from prerequisite line of other feats. If something gives you this feat as a bonus (for example first level of monk) add instead improved grapple.

Manyshot: Too strong. Ranged attack style got many option. More attack than a single weapon, greater range, full attack from first round, no need to move, can threat, benefits from buckler, etc. I'm considering on give higher BAB prerequisite, but now I'm playing without it.
Variant: the extra attack is made as a secondary (-5 on BAB) like two weapon fighting.

Changed feats

Metamagic feats: they don't add casting time to spontaneous casters, and prepared casters don't have to memorize it before. They are used as a part of the casting.
Instead of increase the spell level, casters have to sacrifice a spell slot o prepared spell of a level that is equal to the level increase of the feat (for example to launch a empowered fireball sacrifice a 2nd level spell slot).
Still testing all feats. It works fine for core manual. Some could need an increase of the cost.
The original spell level + level of the sacrified slot can't exceed the maximum spell level you can cast (a 9th level wizard can't cast a maximized fireball, but can cast an empowered one).

Vital strike and improved versions: they can be used during a charge. This damage is not multiplied by feats, critical, etc.

Cleave and improved cleave: they can be used against enemies that you threat. They don't have to be adjacent.

Every feat that refers to a single weapon (like weapon focus): now this feats works on fighter's weapon groups. For example you can take weapon focus in all heavy blade, or exotic weapon profiency for all exotic weapons in the polearms group.

Deflect arrows: against 1 attack / round make an opposite hit throw. Apply all appropriate bonuses for unarmed attacks. The result of the roll is you AC.

Missile shield and Ray shield: make 1 attack roll. Add shield bonus (even enanchment bonus). The result is your AC against the attack. 1 use / round.

Crane style feats: against 1 melee attack / round make a hit throw. Apply all bonus appropriate for unarmed attack except enanchment bonus. Instead add your dodge bonus derived from defensive combat or total defense. The result is your AC against the attack. You can't deflect ranged attack, ray attacks and melee weapons that are more of 2 categories bigger than you (a human character can deflect the 2h sword of an ogre, but not the bite of a great wyrm).

This feats are now traits

Childlike (APG)
Well-prepared (APG)
Leaf singer, Stone singer, War singer (APG)
Fight on (APG)
Racial Heritage (APG)
Improved stonecunning (APG)
Sharp senses (APG)
Groundling (APG)
Eclectic (APG)

classes

All classes that have 2 skill points / level now have 4 skill / level.

Fighter
At 4th level a fighter gets weapon specialization for all weapons in which he has weapon focus.
At 12th level he get greater weapon specialization for all weapons in which he has greater weapon focus.

Ranger
The animal companion is calculated on his level instead of level -3.

Silver Crusade

Pathfinder Adventure Path Subscriber
AlecStorm wrote:


Metamagic feats: they don't add casting time to spontaneous casters, and prepared casters don't have to memorize it before. They are used as a part of the casting.
Instead of increase the spell level, casters have to sacrifice a spell slot o prepared spell of a level that is equal to the level increase of the feat (for example to launch a empowered fireball sacrifice a 2nd level spell slot).

Thanks, this pretty much explains why your ideas of what's "balanced" shouldn't be really taken into account :)

Sovereign Court

1 person marked this as a favorite.

Love your feats changed to traits section Alec! Cant say I like your banned/changed feats at all, sorry bro.

Off the top of my head:
I give rogues the trap spotter rogue talent for free. I get so tired of the "I move 5ft and search for traps. rinse/repeat"

HPs are at least half hit die at level up. If you roll under half then you re-roll. I wanted to just go static but my players like to roll /shrug.

No more experience points! Hate em... good bye.... so long /wave

Dotting for more later my CC is about to start and I am the GM!

Sovereign Court

Gorbacz wrote:
AlecStorm wrote:


Metamagic feats: they don't add casting time to spontaneous casters, and prepared casters don't have to memorize it before. They are used as a part of the casting.
Instead of increase the spell level, casters have to sacrifice a spell slot o prepared spell of a level that is equal to the level increase of the feat (for example to launch a empowered fireball sacrifice a 2nd level spell slot).
Thanks, this pretty much explains why your ideas of what's "balanced" shouldn't be really taken into account :)

Oh snap!

Silver Crusade

Pathfinder Adventure Path Subscriber

Sorry, Alecstorm, but giving somebody an opportunity to quicken a 9th level spell is pretty much breaking the game completely. Metamagic feats are powerful, very easily accessible (rods ahoy), but removing the only real limitation that exists (read: can't Quicken spells of level 6 and up) blows it up completely.

You totally don't get it why casters are powerful, and where the caster-martial disparity comes from.


You can't quicken a 9th level spell.
"The original spell level + level of the sacrified slot can't exceed the maximum spell level you can cast (a 9th level wizard can't cast a maximized fireball, but can cast an empowered one)."


I made this change because all casters avoided metamagic feats but all used the metamagic rod (and this can make you haste a 9th level spell).

Silver Crusade

Pathfinder Adventure Path Subscriber

Even with that, a Quickened spell takes a level 5 slot + level 4 slot, instead of level 9 slot. It's way too powerful.


spells

Spell DC is calculated this way: 10+ caster level / 2 + stat's bonus (int, sag, cha).

Spells that are subject to energy resistance are no subjected to spell resistance.

general rules

Hit dice:

roll this way
d6= 2 + 1d4
d8= 3 + (1d10/2)
d10= 4 + 1d6
d12= 6 + 1d6

Hit throw (multiclassing)

Poor BAB add + 0.5
Medium BAB add + 0.75
Good BAB add + 1.
Round down.

Saving Throws (multiclassing)

Add all classes that gives you good ST and search the result on chart at appropriate level. Example: a monk 4th / wizard 4th got the ST bonus on will of a 8th level character, instead of double the bonus of a 4th level character.


Gorbacz wrote:
Even with that, a Quickened spell takes a level 5 slot + level 4 slot, instead of level 9 slot. It's way too powerful.

Still testing, but since now it's working. I will think about on higher levels, but I don't think that this would be a big problem.

I could permit players to convert a 9th spell in a 5th quickened spell.


Pan wrote:

Love your feats changed to traits section Alec! Cant say I like your banned/changed feats at all, sorry bro.

Off the top of my head:
I give rogues the trap spotter rogue talent for free. I get so tired of the "I move 5ft and search for traps. rinse/repeat"

HPs are at least half hit die at level up. If you roll under half then you re-roll. I wanted to just go static but my players like to roll /shrug.

No more experience points! Hate em... good bye.... so long /wave

Dotting for more later my CC is about to start and I am the GM!

Please I'd like some feedback, expecially on banned feats, that you don't like :) So i can see if i'm wrong (sorry if i don't explain good but i'm not eng native speaker).


Metamagic is off and manyshot shouldn't have been nerfed.


1 person marked this as a favorite.

crossbows
Still testing. I'd like feedback. Could work for firearms (not tested)

Powerful crossbows: this are martial weapons. You can give a penetration armor of +1 (ignore 1 point of armor or natural armor) at the same cost of the mighty bow option (to add str bonus).
This value can't exceed you INT bonus (or WIS?).

Some crossbows feats:
crossbow vital strike: it's like vital strike, but the BAB requirement is halved. You can't use in conjunction with vital strike.
Same for the improved version.

Dead Shot (like gunslinger deed)
requires BAB +6, standard action, doesn't requires grit points.
I will copy the text of the gunslinger deed. Used in this way can't be used with rapid shot or many shot, but it's only a standard action.

[...] the gunslinger can take careful aim and pool all of her attack potential into a single, deadly shot. When she does this, she shoots the firearm at a single target, but makes as many attack rolls as she can, based on her base attack bonus. She makes the attack rolls in order from highest bonus to lowest, as if she were making a full attack. If any of the attack rolls hit the target, the gunslinger's single attack is considered to have hit. For each additional successful attack roll beyond the first, the gunslinger increases the damage of the shot by the base damage dice of the firearm. For instance, if a 7th-level gunslinger firing a musket hits with both attacks, she does 2d12 points of damage with the shot, instead of 1d12 points of damage, before adding any damage modifiers. Precision damage and extra damage from weapon special abilities (such as flaming) are added with damage modifiers and are not increased by this deed. If one or more rolls are critical threats, she confirms the critical once using her highest base attack bonus –5. For each critical threat beyond the first, she reduces this penalty by 1 (to a maximum of 0). The gunslinger only misfires on a dead shot if all the attack rolls are misfires. She cannot perform this deed with a blunderbuss or other scatter weapon when attacking creatures in a cone. The gunslinger must spend 1 grit point to perform this deed.


Robespierre wrote:
Metamagic is off and manyshot shouldn't have been nerfed.

Can you expand plz? I'm interested.


1 person marked this as a favorite.

High level casters have so many low level spells that they don't care if they have to sacrifice them for metamagic. Also you're overestimating archers.

Sovereign Court

AlecStorm wrote:
Pan wrote:

Love your feats changed to traits section Alec! Cant say I like your banned/changed feats at all, sorry bro.

Off the top of my head:
I give rogues the trap spotter rogue talent for free. I get so tired of the "I move 5ft and search for traps. rinse/repeat"

HPs are at least half hit die at level up. If you roll under half then you re-roll. I wanted to just go static but my players like to roll /shrug.

No more experience points! Hate em... good bye.... so long /wave

Dotting for more later my CC is about to start and I am the GM!

Please I'd like some feedback, expecially on banned feats, that you don't like :) So i can see if i'm wrong (sorry if i don't explain good but i'm not eng native speaker).

I think many shot is fine. You are mistaken about the buckler part. Dont like the metamagic changes for the reasons Gorbacz states. Some of your other changed feat suggestions are not bad though. I would also let vital strike work with spring attack.

Side note: I could tell from the way you structure some of your thoughts English may be a second language. Not a bad thing at all though you seem to do very well. I just found out im going to Paris for my best friends wedding so I need to try and learn some French. I got about 6 months. Any tips?


2 people marked this as a favorite.

Funny about the metamagic and the rods. Alec "fixed" it by giving everyone permanent ingrained rods. I "fixed" it by getting rid of rods all together.

Perception is everything I guess.


I don't agree with the vital strike change. It only marginally reduces the damage vs. a full attack and is all together superior to a full attack against enemies that are difficult to hit with the second shot. For example, if you need a 15+ to hit an enemy with your first attack, Vital Strike is better than a full attack. It doesn't need any help.

You might as well allow full attack with mobility.


cranewings wrote:

Funny about the metamagic and the rods. Alec "fixed" it by giving everyone permanent ingrained rods. I "fixed" it by getting rid of rods all together.

Perception is everything I guess.

It's wrong, because you can't exceed the normal limit of metamagic feats. With a rod you can haste even a 9th level spell, with my houserules not.

I don't know why all people take houserules (usually) so bad, and often without giving alternative idea.
Rods are "less expensive" than a feat, and are more powerful. This is clear. Players take craft rod instead of metamagic feats, and can avoid with ease the cap level that metamagic feats should give.
Btw i think i'll change the slot use for my houserules using the traditional modified level (i will edit in the comment).


Pan wrote:
AlecStorm wrote:
Pan wrote:

Love your feats changed to traits section Alec! Cant say I like your banned/changed feats at all, sorry bro.

Off the top of my head:
I give rogues the trap spotter rogue talent for free. I get so tired of the "I move 5ft and search for traps. rinse/repeat"

HPs are at least half hit die at level up. If you roll under half then you re-roll. I wanted to just go static but my players like to roll /shrug.

No more experience points! Hate em... good bye.... so long /wave

Dotting for more later my CC is about to start and I am the GM!

Please I'd like some feedback, expecially on banned feats, that you don't like :) So i can see if i'm wrong (sorry if i don't explain good but i'm not eng native speaker).

I think many shot is fine. You are mistaken about the buckler part. Dont like the metamagic changes for the reasons Gorbacz states. Some of your other changed feat suggestions are not bad though. I would also let vital strike work with spring attack.

Side note: I could tell from the way you structure some of your thoughts English may be a second language. Not a bad thing at all though you seem to do very well. I just found out im going to Paris for my best friends wedding so I need to try and learn some French. I got about 6 months. Any tips?

Hi, i'm back :)

Can you explain better about manyshot? I understand from rule that buckler can be used with bows, crossbows and firearms.
The reason for which i banned (temporarily) manyshot is that a 6th level archer can do 4 attack / round from the first round, while melee can do usually 1 attack in the 1st round and 2, 3 or 4 (if 2 weapon fighter) in the 2nd, but not with a good BAB as ranged.
Then, of course, are ranged attacks, and this is another advantage. Some feats let you threat 10 ft squares, and you don't provoke when attacking. So many advantage!
So my point is, if rapid shot and manyshot mimic the 2 weapond wielding, manyshot should give an extra attack with a -5 on BAB. IF instead it gives the attack at full BAB i think that a prerequisite of BAB 6 is too low.

I saw that you give the rogue the ability to search traps for free. I did this also in 3.5 (as a part of finding trap ability), but since is a rogue special ability i think you should give this (always for free) at least at 3rd or 4th level of rogue, so other will not multiclass taking just 1 level to become the best trap finder.

English is not my native language :) in fact, i don't want to write down so rude, but it's difficult for me to use a more polite style.
If you want to learn french in 6 months, read something in french every day. You should also listen to some french music, but i think it's terrible :P For example i play gdr for many years and often books are not translated in italian, or this happens very late, so i have to read english almost every day.
It would be useful finding some french speaker with you can write, or speak on some sociale netword, etc. The old "pen friend".


I will be very interested if someone could help me in refine my rules on metamagic feats.
Even if someone don't agree, you know my purpouse :) but even is i have a clear idea (giving metamagic feats more easy to be used) i didn't find (yet) a better way to use it. Sacrifice an extra spell slot can be too little, but i can't ask a non spontaneous caster to sacrifice a spell of higher level, because he would not lose the prepared spell that instead he should cast (if he sacrifice a 5th level slot to cast an empowered fireball he would lose the 5th level spell but not the fireball).

Maybe the wizard can leave a 5th level slot open but only to cast a spell that he has prepared modified by a metamagic feat that he has.

Sovereign Court

AlecStorm wrote:


Hi, i'm back :)
Can you explain better about manyshot? I understand from rule that buckler can be used with bows, crossbows and firearms.
The reason for which i banned (temporarily) manyshot is that a 6th level archer can do 4 attack / round from the first round, while melee can do usually 1 attack in the 1st round and 2, 3 or 4 (if 2 weapon fighter) in the 2nd, but not with a good BAB as ranged.
Then, of course, are ranged attacks, and this is another advantage. Some feats let you threat 10 ft squares, and you don't provoke when attacking. So many advantage!

Well Alec you are banning Manyshot due to Bucklers and 10ft threatening feats which really have nothing to do with Manyshot. Manyshot cant be used with an attack of opportunity because its not a full round attack. The feat doesn't give you an extra attack it just gives you two arrows on the first shot. Are you thinking that a character can manyshot on their turn then take an attack of opportunity in the same round being too much? Maybe you should be looking at feats that allow a ranged weapons to threaten at 10ft and not Manyshot?

Bucklers are nice but they are costly to upgrade and don't offer the AC bonus of the other shields. I really don't see how this makes Manyshot overpowered.


1 person marked this as FAQ candidate.

Ok i will explain better.
The ranged combatant got options that usually are of different styles.
With rapid shot and mayshot he got the base attack rate + 2 attack at best BAB, with a -2 on hit.
A 2 weapon combatant can, at best, do +3 attack with -2, -7 , -12 on BAB, and need also 1 more feat for this. Ranged also don't need a feat to apply full strenght.
A ranged attacker can use a shield, thus having a bonus on AC from +1 to +6 (just 1 point less for a medium shield).
He can make ranged attacks. So hit flying enemies and can full attack on first round.
He can have reach (usually only 2h weapon give this or exotic weapon), so more attacks...
He can fire in melee.
Where's the drawback for ranged? This is what makes me puzzled.

RPG Superstar 2013 Top 8

If ranged attacks seem too strong, try following the rules for cover more closely. In the vast majority of real combats, you're getting -2 to hit each for 2-3 people between you and your target.

(Sorry to thread-snipe, gotta run to school, will be back later~)

Also, buckler does NOT add to AC if the arm wearing it was used to attack in the current round, so if you fire your bow you lose the AC bonus, right? And you take a penalty of -1 to hit. (I've always seen bows as a 2-handed weapon for these purposes.)


http://www.d20pfsrd.com/equipment---final/armor/buckler

You get no penalty on hit with bows or crossbows (and firearms i suppose). You lose the AC bonus if you attack with the buckler's hand. The sentence "You can use a bow or crossbow without penalty while carrying it." confuse me.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Carrying doesn't mean wielding. You're not actively using it to block, you're using your shield arm to steady your bow, which makes the buckler useless as a shield. That's my take, anyway.


In this way this sentence would not have any sense. If you carry a weapon why you should had penalty, since you're not using it? :)

RPG Superstar 2013 Top 8

Ah yes. You can fire a bow with no ATTACK penalty while you have a shield, but you lose the AC bonus from the shield until your next round.


Yes i read this way, too. It's not so clear the intention but RAW is like you say.


What about giving manyshot an higher BAB prerequisite?

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / My houserules All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules