[GD5] GM Lari's Serpents Rise (Core) (Inactive)

Game Master Dhenn

Grand Lodge Campus Map

Sky Key Chamber

Tapestry Chamber

Skyreach Vaults: Core


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Silver Crusade

Sacrifices to the Dice Gods:

  • Andrew L Klein LPV
  • Ietsuna
  • Luke Parry L
  • Magabeus V
  • Miteke V
  • Zoomba V

    L: 1d4 ⇒ 1 Miteke
    V: 1d2 ⇒ 1 Luke
    X: 1d4 ⇒ 2 Zoomba
    P: 1d2 ⇒ 2 Ietsuna
    Ar: 1d2 ⇒ 1 Magabeus

  • Our Cast of Characters

  • The Leader: Miteke
  • The Vengeful: Luke Parry
  • The Experiment: Zoomba
  • The Professional: Ietsuna
  • The Artist: Magabeus
  • The Ambitious: Andrew L Klein

    You should receive a PM with a link to your character's sheet within 24 hours.


  • Looking forward to it!

    Also, as I realize I didn't post it in the other thread:

    Name: Zoomba
    Character assigning this to's name: Vetis
    PFS#: 127063-9


    Looking forward to it!

    Also, as I realize I didn't post it in the other thread:

    Name: Zoomba
    Character assigning this to's name: Vetis
    PFS#: 127063-9

    Sovereign Court

    Oh yea, I guess you need to know put assigned characters before hand now.

    116986-1
    Darvozk


    Bauble (141936-2)
    slow progression

    Silver Crusade

    Everyone should now have a link to their pregen. Please review their stats and background, and let me know if you have any questions.

    You should transfer this information to a Paizo profile, and make sure it has a headline with your vital details (HP, Saves, etc.), that you keep updated over the course of play.


    miteke wrote:

    Bauble (141936-2)

    slow progression

    Scratch that. Bauble is not core. Instead use

    Silgil (141936-5
    normal progression


    JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

    GM, there is a issue with my character:

    Statblock: Melee +1 flaming kukri +12 (1d3+5/18–20 plus 1d6 fire)

    Feats: Weapon focus scimitar;
    Equipment: 1 flaming scimitar;
    Picture: scimitar.

    Therefore I assumed a scimitar instead of the kukri. Difference is 1d4 instead of a 1d3.

    I want to assign the credit to Adinomo: 24861-11. Slow advancement please.


    LE Dragon | HP: 21/65| AC: 18 / T: 14 / FF: 15 | CMB: +11 (+14 dirty trick, +13 disarm / trip) / CMD: 25 (28 vs. dirty trick, 27 vs. disarm / trip) | F:+8 / R: +10 / W: +5 | Init: +2 Perc: +11 | Speed: 30ft

    Just checking, but I assume my Martial Flexibility (Brawler ability to rotate out combat feats) can only draw from the CRB?


    LE Dragon | HP: 21/65| AC: 18 / T: 14 / FF: 15 | CMB: +11 (+14 dirty trick, +13 disarm / trip) / CMD: 25 (28 vs. dirty trick, 27 vs. disarm / trip) | F:+8 / R: +10 / W: +5 | Init: +2 Perc: +11 | Speed: 30ft

    I can't check right now as my phone isn't playing nice with Paizo, but I believe you can look at spoilers as long as you are at the matching location.

    Silver Crusade

    Missed your earlier question about feat sources, Zurnzal, but I think any feat that's normally PFS legal will work, as long as you meet the qualifications.

    But yes, I'd rather have you guys wait to see what the others are up to, to preserve a sense of mystery. As a bonus, if you end up playing it in Standard later, or using a star replay like I did, you have the option to approach it unspoiled.


    Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

    I figured as much, but the curiosity was burning me. Ouch!


    Female Human Unchained Rogue 7 | HP: 22/45 | AC:19 T:15 FF:14 | CMB:+6 CMD:21 | Saves F:+3 R:+10 W:+6 | Init:+5 | Per:+12

    Just checking in. Is everyone ok?


    Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

    Yep. Just waiting.

    Silver Crusade

    Sorry everyone, crazy few days on my end. Didn't get to finish update today, will be up tomorrow.

    Silver Crusade

    A heads-up/FYI: Now that we've had clarification on policies for special scenarios, it looks like tables of Serpent's Ire, the follow-up to this, are officially beginning on October 12th. I don't think we'll be done by then. That said, there's nothing stopping you from playing them both simultaneously, though there may be spoilers (I haven't played or read Ire, so I can't say for sure). I'm not planning on running Serpent's Ire until I've had a chance to play, either in person or as part of the Gameday.

    In the interests of getting things to move along, unless there are any ongoing situations, we'll be entering Skyreach either Sunday night or Monday, depending on my availability.

    This is your final reminder to review the notes from your patrons and make sure you've accomplished everything you need to do during this phase.


    JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

    Thanks GM!


    Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

    GM:
    According to my note my objective at this stage was to gather what additional information you need, meet with any informants your team knows about, and lay the groundwork for your assault. I assume I've met that criteria? Or do I need to ask the agents about informants they may know about?

    Silver Crusade

    Rataji:

    That comment was not directed at anyone in particular, but as a general reminder. Some people have tasks that can only be completed in Skyreach, some that can only be completed on the grounds, and some that can be done in either location. If you think you've done what you need to do, you're probably fine.

    Quick update/clarification on Serpent's Ire: At this point it looks like I will GM a PBP table of it at some point, but not starting on October 12. As such, it won't be part of the gameday, but that just means it's not going to be eligible for boons. As before, you're certainly fine to play in a different game, but you're also welcome to continue on with me when I'm ready to run it.

    In the interest of moving along at a healthy speed here, I have a couple ideas for streamlining combat going forward.

    While I generally try to keep initiative by the book in PBP, or at least close to it, one method other GMs have used is taking the average party initative and average enemy initiative, and using it so that the party and the enemy each act on a single initiative count. Would anyone object to that system?

    One other possible tool would be for each of you to pick a "bot buddy." While I'm OK to bot you if you're holding things back, if you like you can give one of your fellow party members that right as well, so the party retains more control over the combat. If you think your buddy is taking too long to post, you can act on their behalf. Thoughts on that system?


    Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

    I'm good with anything that will keep a game moving.

    Will your follow-up Serpent's Ire be core or standard?


    Female Human Unchained Rogue 7 | HP: 22/45 | AC:19 T:15 FF:14 | CMB:+6 CMD:21 | Saves F:+3 R:+10 W:+6 | Init:+5 | Per:+12

    I am already playing in Serpent's Ire in another game in the Game Day 5. I registered for it at the beginning of the Game Day prep and as soon as the green light was given it kicked off (I thought it would be in the second slot but it just started and has been going for a couple weeks i guess) It is core.


    JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

    GM, thanks. I would like to play in Serpent's Ire at your table, either in Core or Standard mode.

    As for initiative, I like block initiative for PBP, see spoiler:

    How I handle PbP initiative:
    I roll initative for everyone at the start of combat and will post a list that looks like this

    Example 1 wrote:

    Initiative

    Combat modifiers like bless or inspire courage are posted here
    Player A
    Player B
    - - -
    Enemy 1
    - - -
    Player C
    Player D
    - - -
    Enemy 2

    In this case Player A and Player B can act, and Players C and D can not. If Player B posts his action those action are resolved and I change the tracker to:

    Example 2 wrote:

    Initiative

    Combat modifiers like bless or inspire courage are posted here
    Player A
    - - -
    Enemy 1
    - - -
    Player C
    Player D
    - - -
    Enemy 2
    - - -
    Player B

    If Player B wanted to wait to see what Player A did before acting he needed to either wait with posting or put in conditional clauses in his post like

    Player B wrote:

    If Player A flees the combat

    Bertrand runs after Aloward, deciding that this enemy is too much for them to handle

    If Player A casts a spell
    Bertrand gawks at Alowards and mumbles "I didn't know you could do that!"

    In any other case
    Bertrand steps up to the Aspis agent and attacks him with his greatsword[/b]

    In other words: in the same initiative bracket your actions get resolved in posting order, not initiative order.

    I do not like to use average initiative, as this puts a lot of emphasis on the two initiative rolls. What I usually do if people take too long to post is ask the other players to bot them.

    Even though I just said that I do not like average initiative, I am fine if that is what we will use. Also I am fine with anyone botting me if I take too long to post.


    Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

    I could do either Core or classic, but would prefer core so I could run with Rataji as if he had just completed this scenario and apply to the same character.

    Silver Crusade

    In case anyone hasn't seen it, there's been clarification on pregen only specials and character death. You've been doing extremely well so far, but if anyone should die, you aren't on the hook for part of the cost anymore. That will only apply to your regular level 1, 4, and 7 pregens in regular scenarios.


    Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

    Is there a sign up for the Serpent's ire you will be running?


    JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

    Thanks, can you post a link to that clarification GM?

    Silver Crusade

    Joliryn: Right at the first section of Tonya's blog post.

    Rataji: Not yet. Still trying to get a table as a player set up, but that should happen soon. I plan on starting a Core table when this finishes, and standard when your parallel universe counterparts finish their table. Right now, you're well ahead of them.

    Once we reach the final stages of this scenario I'll have more details. It won't end up being part of the Gameday, but that just means no boons.


    Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

    Could Rataji tell what spells Zey has active on him at the moment using Knowledge Arcana?

    Silver Crusade

    The staff was a variant that does acid damage: From back in the Vaults.


    Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)
    GM Lari wrote:
    The staff was a variant that does acid damage: From back in the Vaults.

    I know. The staff will do little good with his current resist acid spell up. I do have a fire spell and Joli has a cold spell that I think she uses as a SA 0 not sure from her character sheet - so knowing resistances would help.

    Silver Crusade

    We're not completely done yet, but we're nearing the endgame. So its time to roll for boons! Gameday V policy is below.

    James McTeague wrote:

    Boons

    Boons – we have them. At the end of a session, each player at the table gets to roll a d20. On a 20 or a 16, that player has earned one of our amazing boons! They get to roll on a d6 to determine which boon they get access to. The boons will be emailed to the players at some point after they get reported. (I would like to say that they will be done as I report them as the Gameday goes on. That is optimistic. I will try to keep up with reporting and boons so that I don't have a giant pile of these to do at the end.)

    No rerolls are allowed for this.

    I'll start: GM: 1d20 ⇒ 3


    Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

    I got really lucky on that Fire snake ST. Thought for sure I'd be dead. Let's see if I can get lucky for my boon roll.
    boon: 1d20 ⇒ 3

    nope.


    JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

    Joliryn: 1d20 ⇒ 2

    I still prefer the crit on the Scorching Ray ;-)


    Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

    That was a sweet crit. A game changer.


    Female Human Unchained Rogue 7 | HP: 22/45 | AC:19 T:15 FF:14 | CMB:+6 CMD:21 | Saves F:+3 R:+10 W:+6 | Init:+5 | Per:+12

    Boon: 1d20 ⇒ 13


    Female elf Oracle 7 HP: 59/59 | AC:21 T:15 FF:19 | CMB:+7 CMD:19 | Saves F:+6 R:+7 W:+10 (+2 vs enchantment)| Init:+2 | Per:+2

    We fought fire with fire!
    Also, that's why I love making pregen purchases (though I also bought a See Invisibility scroll I entirely forgot about).

    boon: 1d20 ⇒ 1


    HP 28/66

    boon: 1d20 ⇒ 3

    Silver Crusade

    Marnarius, you can roll for a boon.

    We are almost done at this point, though the Sky Key still needs to be dealt with and some of you may not be done with your own individual tasks.

    While I was originally hoping to follow this up immediately with Serpent's Ire, scheduling snafus have delayed me actually playing it. I do plan on running Core and Standard tables of it eventually, but not for a few weeks at least. If you do want to be part of that, let me know and I'll reach out to you when the stars are time is right.

    In the meantime, I think I'll be running a Standard table of the new 3-7 evergreen, #8-07 From the Tome of Righteous Repose. You've been a good group to run for, so if anyone wants to join that, let me know, including your preferred tier (3-4 or 6-7). That will be a non-Gameday table.


    JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

    I would love to get in on a that Lari (both Serpent's Ire and From the Tome of Righteous Repose)

    for Standard From the Tome of Righteous Repose I do not have a preferred tier.

    In level range 3-7 I have available:
    lvl 3 druid / hunter
    lvl 4 wizard
    lvl 4 inquisitor
    lvl 6 monk


    Female Human Unchained Rogue 7 | HP: 22/45 | AC:19 T:15 FF:14 | CMB:+6 CMD:21 | Saves F:+3 R:+10 W:+6 | Init:+5 | Per:+12

    I would love to be in the evergreen. I don not have a PSF character in that band, so would be pre-genning.


    Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

    Count me in for Ire. I'll have to check on character availability later for the evergren - I have to get to work now.


    Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

    Well, I checked my characters and unless one of my 3-7 clear up their schedule before it starts its a no-go for me for the evergreen. Not going to happen. A pity.

    Silver Crusade

    Anyone interested in the 3-7 can check in here; From the Tome of Righteous Repose


    Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

    Boon: 1d20 ⇒ 5.

    PM sent.


    Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

    Reminder:
    Silgil (141936-5)
    normal progression

    Silver Crusade

    Chronicles are Here

    Let me know if anything looks incorrect or you have trouble accessing them.


    Female Human Unchained Rogue 7 | HP: 22/45 | AC:19 T:15 FF:14 | CMB:+6 CMD:21 | Saves F:+3 R:+10 W:+6 | Init:+5 | Per:+12

    Thanks GM Lari. Had an awesome time. You people were all great. Just one question. Why is my Spoils of the Siege crossed out?

    Silver Crusade

    My mistake. I crossed them all out on the master copy, then changed them, but I must not have saved it properly. There's a new version there now.


    Male L/E Human Wizard(enchanter)/7 | HP: 43/51 | AC (+1 if vs good): 20 (12 Tch, 19 FF) 16 (12 Tch, 15 FF) | CMB: +2, CMD: 13 | F:+5, R:+7, W:+9 | Init: +5 | Speed 30 ft | Perc+2, bluff +15, diplomacy +12, intimidate +5, KnArc +15, KnLoc +15, KnNat +15, KnPlanes +15, Ling +15, Spellcraft +15 | Active Conditions: Mage Armor (60 minutes), See Invisible (65-? minutes)

    Rataji should be normal progression and assigned to Silgil. The first post I made said to make it slow progression and assign to Bauble, but that would have messed the CORE standings up but I quickly sent a second post with a correction.

    Again, please do NOT assign to Bauble (141936-2) or make it slow progression, assign to Silgil (141936-5) and use normal progression. I am reinforcing this because you put slow progression down on the chronicle sheet and that makes me nervous. I've heard the chronicle recording tool is very temperamental and I worry that if you did assign to Bauble it would mess the game up and make it classic instead of Core.

    Silver Crusade

    Sorry, I had kept the original numbers in my records. I've reached out to Jesse, who handles the reporting, to make the correction, and I'll have a revised chronicle uploaded tomorrow.

    Don't worry, though. The reporting system is not nearly as temperamental as it used to be with Core/Noncore stuff.

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