ItoSaithWebb |
How often do you need to check for a traps in any given area? Is it per square of movement or can it be done with in a larger area?
In my group my character is our trap-finder and disabler but it gets rather annoying when we have to make checks every single square and our GM is known for placing traps.
Is it possible to take 20 for looking for traps? The in game time would take longer but it would be fast in real time.
ItoSaithWebb |
Taking 20 wrote:Common “take 20” skills include Disable Device (when used to open locks), Escape Artist, and Perception (when attempting to find traps).
Thanks that is exactly what I needed. Don't know why I didn't see that before. I think sometimes when I read something after a certain length it starts going blah blah blah to me.
DM_aka_Dudemeister |
If you're in a hurry common trapped locations are:
Tight hallways.
Doors.
Chests/safes/lockboxes
Rooms with suspicious corpses.
Empty rooms.
Don't search every square, search the likely locations and save both in game and out of game time.
ItoSaithWebb |
If you're in a hurry common trapped locations are:
Tight hallways.
Doors.
Chests/safes/lockboxes
Rooms with suspicious corpses.
Empty rooms.
Don't search every square, search the likely locations and save both in game and out of game time.
That pretty much describes how our GM creates his dungeons. Often having a lot of tight hallways that often do have traps in them in the weirdest of spots.
Anyways I like the take 20 idea especially if our characters are not in a hurry game time.