CE Chef |
Ok, interesting situation guys, a goblin with a Stealth check of 32 is hiding in a room, PCs enter, and call "We take 20 on our perception check to search it!" Highest possible perception is 27.
Would you allow the high stealth score to matter? Or does the goblin get a chance to sneak away with out the PCs knowing, i.e. slips out a closet and tip toes out while the PCs examine a few dust bunnies.
Or, do you believe if a person takes 20 on a perception check, eventually the nature of the searching "examining every nook and cranny" will turn up the little gobbo?
I could go either way, so just looking for some fresh points of view.
StabbittyDoom |
By RAW I believe that goblin is unseen.
Not sure I'd go by RAW depending on the room contents and layout though.
If the room contents and layout prevent stealthing, then the goblin didn't have cover and couldn't stealth by RAW. If they did have cover of any form (generally dim light) or had a special ability to hide in plain sight, then it goes to the perception check.
EDIT: I guess with my original post I kind-of assumed the goblin had some kind of dim spot to hide in, like under a bed or something, possibly with an object to pull in front of him.
StabbittyDoom |
Oh, and even if the players do check every nook and cranny, there is nothing to say that the goblin was required to stay in the same nook or cranny. While checking spot A, the goblin could shift from spot B to C. Then, when the PCs check spot B, the goblin moves from C to A. Then when the players check C they've checked everything but haven't found the gobbo.
Adamantine Dragon |
Oh, and even if the players do check every nook and cranny, there is nothing to say that the goblin was required to stay in the same nook or cranny. While checking spot A, the goblin could shift from spot B to C. Then, when the PCs check spot B, the goblin moves from C to A. Then when the players check C they've checked everything but haven't found the gobbo.
Stabbitty, given a room with a reasonable amount of furniture and clutter, I'd probably say the goblin could pull it off. A room with a ratty chair in one corner, a crooked table in the opposite corner and bright sunlight spilling in from the window?
I'd probably give the goblin a negative circumstance modifier based on how hard I thought it made sneaking in the room.
StabbittyDoom |
StabbittyDoom wrote:Oh, and even if the players do check every nook and cranny, there is nothing to say that the goblin was required to stay in the same nook or cranny. While checking spot A, the goblin could shift from spot B to C. Then, when the PCs check spot B, the goblin moves from C to A. Then when the players check C they've checked everything but haven't found the gobbo.Stabbitty, given a room with a reasonable amount of furniture and clutter, I'd probably say the goblin could pull it off. A room with a ratty chair in one corner, a crooked table in the opposite corner and bright sunlight spilling in from the window?
I'd probably give the goblin a negative circumstance modifier based on how hard I thought it made sneaking in the room.
Yeah, the room layout matters a lot. If there's lots of clutter, good luck spotting that goblin. If it's a bare and well-lit room then you'd need a ranger's hide in plain sight or camouflage ability (does the average bedroom count as the Urban terrain? lol)
Alwaysafk |
Just wait till the PC's get all pissy and start destroying the room trying to find him. Sundering a room's items to pieces and using a bright light will get him in the end. You might want to have him sneak out while they're searching, obviously they will never find him and he has 2 minutes to do it.