Moves: Elf: Choose one weapon (Spear) — you can always treat weapons of that type as if they had the precise tag.
Bend Bars, Lift Gates: When you use pure strength to destroy an inanimate obstacle, roll+Str.
On a 10+, choose 3.
On a 7-9 choose 2.
*It doesn’t take a very long time
*Nothing of value is damaged
*It doesn’t make an inordinate amount of noise
*You can fix the thing again without a lot of effort
Armored: You ignore the clumsy tag on armor you wear
Signature Weapon: This is your weapon. There are many like it, but this one is yours. Your weapon is your best friend. It is your life. You master it as you master your life. Your weapon, without you, is useless. Without your weapon, you are useless. You must wield your weapon true.
Spear - Reach; Hooks and spikes. +1 damage, but +1 weight; Versatile. Choose an additional range (Close); Ornate
Alignment: Neutral (Defeat a worthy opponent)
Gear: Load: 11/13
Dungeon rations (5 uses, 1 weight)
Antitoxin (0 weight), dungeon rations (1 weight), and poultices and herbs (1 weight)
Complex is not always better. Kadasa learned that in fight with some pitchfork and spear wielding thugs. Of what use are pressure points, if you can't get close enough to the enemy?
*Kadasa owes me her life, whether she admits it or not.
Thelian was lost in the woods, starving and not knowing any edible herbs and berries, when he saw a smoke and a small light struggling in the thicket. Shrike was making a camp before a hunt, and helped Thelian with food and water.
*I have sworn to protect Shrike.
Shyff hasn't seen as many combats as Thelian did.
*Shyff is soft, but I will make him hard like me.
He may be a great con, but that won't help to fight bandits or cave dwellers.
*I worry about the ability of Mezirbrekan to survive in the dungeon.