
Squawk Featherbeak |

My apologies if this concept was already taken.
So I was visiting Mike Schneider's thread about Sohei rants. Then it got to me. What if AM Barbarian and AMY Alchy had a child? The Idea is to use the tactics of AM Barbarian, while keeping the basic build of AMY.
Beastmorph Vivisectionist 10 (For pounce, sneak attack, mutagen, and other cheese)
Scout Thug 4 (For sneak attack upon charge and sicken upon sneak attack)
The idea is to drink your mutagen, get into Kirin Style, charge in with your monastic mount (or monastic Synthesist, whichever floats your boat), sneak attack and pounce-flurry activate due to Beastmorph and Scout, forgo 1d6 worth of sneak attack to sicken, run away with Ride-By-Attack. This technique is otherwise known as...
KIRINSTRENGTHMUTAGENSNEAKATTACKFLURRYPOUNCE
You realize though, that we're working with a lot of gray area here. First off, Leadership. Pure cheese. Second, due to the Sohei's description, while in armor, he retains his flurry. Third, Pouncing due to a mount's charge. This is just gray area cause of looking at it realistically. Among many other things.
CL2: S2: Evasion, Dodge
CL3: S3: Ride By Attack, Maneuver Training, Still Mind
CL4: S4: Ki Pool, Monastic Mount, Ki Weapon
CL5: S5: Spirited Charge, Purity of Body, High Jump
CL6: S6: Improved Trip, Weapon Training: Spears
CL7: BV1: Leadership, Throw Anything, Brew Potion, Sneak Attack (1d6), Mutagen, Extracts
CL8: BV2: Bleeding Attack, Torturer's Eye
CL9: BV3: Skill Focus: Survival, Beastform Mutagen, Sneak Attack 2d6, Cruel Anatomist
CL10: BV4: Spontaneous Healing
CL11: BV5: Eldritch Heritage: Orc, Sneak Attack 3d6
CL12: BV6: Enhance Potion, Improved Beastform Mutagen
CL13: BV7: Improved Eldritch Heritage: Orc (Strength of the Beast), Sneak Attack 4d6, Torturous Transformation (Anthropomorphic Animal)
CL14: BV8: Combine Extract
CL15: BV9: Kirin Style, Sneak Attack 5d6
CL16: BV10: Crippling Strike, Greater Beastform Mutagen
CL17: ST1: Greater Eldritch Heritage: Orc, Sneak Attack 6d6, Frightening
CL18: ST2: Combat Trick: Greater Trip
CL19: ST3: Kirin Strike, Sneak Attack 7d6, Brutal Beating
CL20: ST4: Ki Pool (Talent), Scout's Charge
As you can see, the build is still pretty rough, but basically, it is a combination of both its parents builds. The one problem I see is the MADness of it. I don't think I left out any ability score actually, with Charisma needing a minimum of 17 by level 17. I don't have his/her ability scores yet, or its equipment. I'm making a Google Doc about it.
Comments? Suggestions?

KrispyXIV |

Alright what the heck I'll just ask. What does AM stand for? I've searched the boards but can't find the answer.
I think at this point its just a staple board meme. It doesn't mean anything.
EDIT: Alternatively, it stands for all that is awesomely over the top and entirely too awesome for actual play. Pretty much nothing attached to it should ever be allowed in a game :P

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Anonymous martial barbarian. It's a theorycrafted creature that has never been built out; that always wins init, can ragelancepounce, and is a 20th level with an 18th level customized Synthasist as a mount.
It was made funny when the person who played it posted in the caster-martial battleground in full shouts the devestation of magic types at high levels (ironically using the most powerful of magic types as a mount when questions came up on how he'd deal with so many effects). The poster was ironically quite intelligent and funny, so it stuck.
Now any low int martial-types (especially with pounce) take the "AM" nameset in tribute; it just means you're going for high damage output, high level min-maxed builds. Sadly most who have copied his capitalizing and such fail to offer the logic or humor of the original; but posts like this are fine.
As to the setup, do you have Dragon stance? That almost seems a given for Pouncers these days.... it eliminates one of the most difficult parts of charge (moving through crowded battlefield).