Spells which transfer consciousness: More than one at a time?


Rules Questions

Dark Archive

Hi there

I've asked a similar (more specific) question before and didn't really get anywhere. Now that I know my way around these parts a bit better I'm having another crack at it.

Does anyone know if it's possible/allowed to use a spell like:

Familiar Melding:
School necromancy; Level sorcerer/wizard 4, witch 4

CASTING
Casting Time 1 standard action
Components V, S

EFFECT
Range medium (100 ft. + 10 ft./level)
Target your familiar
Duration 1 hour/level or until you return to your body
Saving Throw Will negates (harmless); Spell Resistance yes

DESCRIPTION
You project your soul into your familiar, taking over its body while leaving its consciousness intact. When you transfer your soul upon casting, your body is, as near as anyone can tell, dead.

While possessing your familiar, you can communicate with it telepathically. You keep your Intelligence, Wisdom, Charisma, level, class, base attack bonus, base save bonuses, alignment, and mental abilities. The familiar’s body retains its own Strength, Dexterity, Constitution, hit points, natural abilities, and automatic abilities. A body with extra limbs does not allow you to make more attacks (or more advantageous two-weapon attacks) than normal. You may use any abilities the familiar has, including spells and spell-like abilities. You cannot speak unless your familiar has the ability to speak a language. You cannot cast spells with somatic components if your familiar does not have anthropomorphic limbs that can perform the appropriate motions.

As a standard action, you can return to your body as long as it is within range. If your familiar is slain while your soul is in it and your body is within range, your soul returns to your own body, unharmed. If your familiar is out of range when slain, you die. The spell ends when you shift from the familiar to your own body.

followed by

Shadow Projection:
School necromancy [evil]; Level sorcerer/wizard 4

CASTING
Casting Time 1 minute
Components S

EFFECT
Range personal
Targets you
Duration 1 hour/level (D)

DESCRIPTION
With this spell, you infuse your life force and psyche into your shadow, giving it independent life and movement as if it were an undead shadow. Your physical body lies comatose while you are projecting your shadow, and your body has no shadow or reflection while the spell is in effect.

While projecting your shadow, you gain a shadow's darkvision, defensive abilities, fly speed, racial stealth modifier, and strength damage attack. You do not gain the creature's create spawn ability, nor its skill ranks or Hit Dice.

Your shadow has Hit Dice and hit points equal to your own.

Your shadow projection has the undead type and may be turned or affected as undead.

If your shadow projection is slain, you return to your physical body and are immediately reduced to -1 hit points. Your condition becomes dying, and you must begin making Constitution checks to stabilize.

, to essentially end up in the shadow body of your familiar and still able to cast your own spells and use its abilities, assuming the familiar can do so?

And if yes... How far does that rabbit hole go? There are quite a few spells that allow for this sort of thing, like Marionette Posession and Skinsend.

I'm up to the levels now where I can feasibly do all of these things so I'm keen to know if this is possible in a legitimate 'no I'm not rules lawyering you here guys' way. :)


It seems feasible according to the RAW, but a chain of possession/form changes is such an odd circumstance that it'd be tricky to get consistent adjudication from GM to GM. I wouldn't be surprised if it were legitimately house-ruled out so as to avoid headaches.

I myself often cast Elemental Body I followed by Traveling Dream so as to scout subterranean installations as a small, insubstantial and imperceptible earth elemental shaped Dreamscrier with darkvision and the ability to pass through stone walls. Is it rules lawyering? I imagine some might say so, but it's proven an effective tactic for our group.

Dark Archive

Ambrus wrote:

It seems feasible according to the RAW, but a chain of possession/form changes is such an odd circumstance that it'd be tricky to get consistent adjudication from GM to GM. I wouldn't be surprised if it were legitimately house-ruled out so as to avoid headaches.

I myself often cast followed by [url= Dream so as to scout subterranean installations as a small, insubstantial and imperceptible earth elemental shaped Dreamscrier with darkvision and the ability to pass through stone walls. Is it rules lawyering? I imagine some might say so, but it's proven an effective tactic for our group.

Thanks for the reply. That generally mirrors the sort of response I've gotten from the GM's I've asked and players I've played with.

At the moment I'm only playing PFS games so my question was more along the lines of 'will I have to go over/prove the same thing every time', because that's not cool for me, the GM, or the other players.

I can think of some neat applications for the Necromancy spells which allow for this sort of thing but don't want to make an issue out of it. I might run it past some GM's prior to a game as a sort of 'Hey, will there be any problems if I try this?', but for the most part I'll just play normal.

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