Greater Creater Demiplane Question


Rules Questions


What happens if I make a plane both Morphic and Dead Magic? Would I be able to manipulate it or not?

Also, can Wish teleport a creature into a Dead Magic plane? Wish says:
"A wish can lift one creature per caster level from anywhere on any plane and place those creatures anywhere else on any plane regardless of local conditions."

While Dead Magic says:
"Divination spells cannot detect subjects within a dead magic plane, nor can a spellcaster use teleport or another spell to move in or out. The only exception to the “no magic” rule is permanent planar portals, which still function normally."

It says the only exception is a portal. Wouldn't it have listed Wish if it worked?


Dead Magic says spells don't work there. Wish is a spell.


Buri wrote:
Dead Magic says spells don't work there. Wish is a spell.

That.


Tiny Coffee Golem wrote:
Buri wrote:
Dead Magic says spells don't work there. Wish is a spell.
That.

On the other hand, Wish specifically nullifies the local conditions, and is cast outside the plane. So I'd say it works to get in, but not to get out, as once inside, any access to wish is gone.


Tyki11 wrote:
Tiny Coffee Golem wrote:
Buri wrote:
Dead Magic says spells don't work there. Wish is a spell.
That.
On the other hand, Wish specifically nullifies the local conditions, and is cast outside the plane. So I'd say it works to get in, but not to get out, as once inside, any access to wish is gone.

Except that antimagic blocks teleportation of any kind.

Edit: as their is no magic present to put one's body back together.


Wish doesn't apply if spells in general don't apply. It's conditions don't even get a chance to execute.


"Certain spells, such as wall of force, prismatic sphere, and prismatic wall, remain unaffected by antimagic field."
'Certain spells'. That leaves it open for allowing Wish to get in.

"Summoned creatures of any type wink out if they enter an antimagic field. They reappear in the same spot once the field goes away." Sounds like you can get inside the field before you fully disappear if summoned.

On the other hand.
"A wish can lift one creature per caster level from anywhere on any plane and place those creatures anywhere else on any plane regardless of local conditions." Wish specifies to disregard any current effects at the place to be teleported to. Antimagic has exceptions. Why they didn't add "except for a plane with Dead Magic trait." is beyond me.

Not too far fetched to imagine the Wish poke a hole in the field, throw you in, and leave you there like a bag of puppies. Now, I can't and won't argue about throwing wish inside the field, that's just not gonna happen.


It can be argued that Wish doesn't say it teleports you somewhere so it's not a teleportation effect. However, the inclusion of "another spell to move in or out" clearly groups Wish and it's "move me" application and all spells with the ability to move you in or out of a plane. Now, a supernatural ability that lets you go from place to place would work normally. However, as written, I don't see how Wish can operate in the manner asked.


Supernatural (su) have even less chance than wish.
"They aren't subject to spell resistance, counterspells, or dispel magic, and don't function in antimagic areas."

Where the Wish specifically writes to override any condition. Antimagic is a condition, as well as a force field surrounding the place, a circle against evil, and so on.

The fact that it's not a teleport makes it more powerful, as it doesn't obey any teleport rules that are already in place.


the spell "antimagic field" and an area of no magic have differences.

If there is no magic in an area than there is no magic. It's like trying to swim in the desert. You can go through the motions be they backstroke or doggpaddle, but nothing will really happen. Similarily you can swim until you reach the beach, but then you cant. No water = no swiming. No magic zone = no spellcasting.


Your last sentence would apply perfectly if it weren't for the "another spell" clause that mentions nothing about teleportation. All it mentions is moving in or out, which Wish is doing.

In terms to Su's, I'm assuming that's not the entirety of the Dead Magic description. Otherwise, as written, it's not an antimagic area. It's simply an area immune to divination, teleport and transport spells.


Tiny Coffee Golem wrote:

the spell "antimagic field" and an area of no magic have differences.

If there is no magic in an area than there is no magic. It's like trying to swim in the desert. You can go through the motions be they backstroke or doggpaddle, but nothing will really happen. Similarily you can swim until you reach the beach, but then you cant. No water = no swiming. No magic zone = no spellcasting.

Except using Wish would be like creating a field of water surrounding you that lets you swim in the desert.

Note that if you make a portal before dead magic, it stays fine. So a magic effect can survive there. On the other hand, Wish is instant effect with a clause, it doesn't use the magic within the zone it's teleporting to, but from, which is why I can't argue that it wouldn't work to throw inside.


Nothing in the quote states that a permanent planar portal can't be established after the fact.


Buri wrote:

Your last sentence would apply perfectly if it weren't for the "another spell" clause that mentions nothing about teleportation. All it mentions is moving in or out, which Wish is doing.

In terms to Su's, I'm assuming that's not the entirety of the Dead Magic description. Otherwise, as written, it's not an antimagic area. It's simply an area immune to divination, teleport and transport spells.

As written, it does.

" A plane with the dead magic trait functions in all respects like an antimagic field spell."

But I think all's been said unless someone much savvier in the rules has some input. We always played as specific text trumping general rule, which is what Wish teleporting into Anti-magic is, as written.

Whatever you're happy with, roll with it.


Buri wrote:
Nothing in the quote states that a permanent planar portal can't be established after the fact.

The fact that you can't throw a spell 'inside' does.

"Alternatively, when cast within your demiplane, you may add (or remove) one of the following features to your demiplane with each casting of the spell, in which case it has an instantaneous duration."

You need to be inside to add a portal feature using Create Demiplane.
You can't cast inside.


Then, yes, a supernatural ability won't function either.


If Dead Magic creates an antimagic field in the entire plane, how can you cast Create Greater Demiplane again to remove it? Once cast, are you screwed?


Tyki11 wrote:
Buri wrote:
Nothing in the quote states that a permanent planar portal can't be established after the fact.

The fact that you can't throw a spell 'inside' does.

"Alternatively, when cast within your demiplane, you may add (or remove) one of the following features to your demiplane with each casting of the spell, in which case it has an instantaneous duration."

You need to be inside to add a portal feature using Create Demiplane.
You can't cast inside.

level 17+ mages with 19+ int don't make stupid mistakes like that. If they make an antimagic plane permanent with no portal they're screwed.


Although that would be a good way to escape for a bit assuming they didn't make the plane permanent. 17+ days of security where no one can get to you on a plane that resembles the Bahamas. Of course a mage with no magic is just an old man.

Edit: it is, however, a great way to protect the mcguffin for half a month or more.


Unless they're looking to retire. :)


Tiny Coffee Golem wrote:

Although that would be a good way to escape for a bit assuming they didn't make the plane permanent. 17+ days of security where no one can get to you on a plane that resembles the Bahamas. Of course a mage with no magic is just an old man.

Edit: it is, however, a great way to protect the mcguffin for half a month or more.

It's a decent solution if you want to imprison someone or you feel you're a threat to others, and solitude yourself.

Fun Combo:
Clone yourself via the spell. Take someone with you to the plane. Make the plane permanent or change time dilution so years pass inside while hours outside if you really dislike them. Kill yourself with a spoon to get out of there as there is no "need to be on same place" restrictions on clone.

Voila, you got a prison that can only be broken by Deities, Artifacts, and in our games, wish. Also no saves if you trick the target to willingly come with you, say, by promises of wealth and treasure or a magic library?


Tyki11 wrote:
Tiny Coffee Golem wrote:

Although that would be a good way to escape for a bit assuming they didn't make the plane permanent. 17+ days of security where no one can get to you on a plane that resembles the Bahamas. Of course a mage with no magic is just an old man.

Edit: it is, however, a great way to protect the mcguffin for half a month or more.

It's a decent solution if you want to imprison someone or you feel you're a threat to others, and solitude yourself.

Fun Combo:
Clone yourself via the spell. Take someone with you to the plane. Make the plane permanent or change time dilution so years pass inside while hours outside if you really dislike them. Kill yourself with a spoon to get out of there as there is no "need to be on same place" restrictions on clone.

Voila, you got a prison that can only be broken by Deities, Artifacts, and in our games, wish. Also no saves if you trick the target to willingly come with you, say, by promises of wealth and treasure or a magic library?

Deities yes. Wish and artifacts, no unless you house rule otherwise.

Just include a one way portal placed horizontally above a large body of water and you've got the perfect prison plane. Drop them in and forget about it.


I'm curious if that's essentially what the gods did to Rovagug with the portal simply being locked by some sort of magical key that happens to be at the bottom of that huge pit.


Tiny Coffee Golem wrote:
Tyki11 wrote:
Tiny Coffee Golem wrote:

Although that would be a good way to escape for a bit assuming they didn't make the plane permanent. 17+ days of security where no one can get to you on a plane that resembles the Bahamas. Of course a mage with no magic is just an old man.

Edit: it is, however, a great way to protect the mcguffin for half a month or more.

It's a decent solution if you want to imprison someone or you feel you're a threat to others, and solitude yourself.

Fun Combo:
Clone yourself via the spell. Take someone with you to the plane. Make the plane permanent or change time dilution so years pass inside while hours outside if you really dislike them. Kill yourself with a spoon to get out of there as there is no "need to be on same place" restrictions on clone.

Voila, you got a prison that can only be broken by Deities, Artifacts, and in our games, wish. Also no saves if you trick the target to willingly come with you, say, by promises of wealth and treasure or a magic library?

Deities yes. Wish and artifacts, no unless you house rule otherwise.

Just include a one way portal placed horizontally above a large body of water and you've got the perfect prison plane. Drop them in and forget about it.

I keep wondering if we're reading the same anti-magic field.

Deities and Artifacts yes. Wish we can just disagree on because we don't agree on which text trumps which.

Anti-Magic Field wrote:
"Artifacts and deities are unaffected by mortal magic such as this."


Short of Deity intervention or wish, how do you propose to get the artifact to the plane?


Tiny Coffee Golem wrote:
Short of Deity intervention or wish, how do you propose to get the artifact to the plane?

I haven't checked out artifacts. I'm merely saying that by anti-magic rules, therefor dead magic rules, artifacts are unaffected.

While a dm would be houseruling to make a teleporting/plane jumping artifact, using the artifact to enter the dead magic plane would be a-ok by raw.


There are a couple artifacts that either send you to another plane or let you go to one voluntarily. Planar shift and such...

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