Occult Investigator alt Rogue class


Homebrew and House Rules


Using the The Genius Guide to Arcane Archetypes and the Investigator Archetype I made a neat alternate Rogue class that could be used for a modern setting, or a wild west like I am running.

Occult Investigator

Kind of neat what you can do with the 3pp products out there.

Dark Archive

i skimmed threw it. not a fan of adding spells.

personally i'd take the advanced class occultist from d20 modern and change it to an archetype. maybe let them get 1 spell of each level as a SLA (like the minor magic talent), each taken independently,


I am running a one shot tonight & I own The Genius Guide to Arcane Archetypes. Their archetype system is meant to be used with any class. It represents a quick fix for what I was looking for. I will admit I like it.

Grand Lodge

xorial wrote:

Using the The Genius Guide to Arcane Archetypes and the Investigator Archetype I made a neat alternate Rogue class that could be used for a modern setting, or a wild west like I am running.

Occult Investigator

Kind of neat what you can do with the 3pp products out there.

Care to refer me to any docs or ideas you are using for PF in a modern setting or if there are any other threads on it?


I don't have any. This just came up at the last minute for a game I am running on short notice. I decided to do a Wild Wild West inspired adventure. I needed an Occult Investigator working for the Pinkertons. This is what I came up with using the products I linked to in the first post. I think it will work for an arcane Artemis Gordon type. The lower spell spell progression of the Hedge Wizard in SGG's product fits in nicely with the Rogue Investigator archetype. The spell progression is appropriately called the Dabbler progression. The game could be in something like using d20 Past's version of Department 7, which in the Old West I would put as a part of the Pinkerton Detective Agency.


Check out the modern path by Game Room Creations.

Dark Archive

looking at it, 6th level wizard spells and full SA seems a little much
alchemist seems like it would work

personally I'd use alchemist, maybe the crypt breaker archetype.

not bad over all, but the wizard spells are pretty strong

edit: i think you meant for a 5d6 SA not 10d6 at 19th.


Also note that the Dabbler progression in the SGG archetype is 4th level spells, not 6th. That's the Specialist.

And the Sneak package for rogues includes half of SA as well as trap sense.

I'm not sure how faithful to the source you wanted to be, so I just wanted to point those out.

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