How Can I insert a Asmodean Inquisitor?


Council of Thieves


Well...Excuse my bad english, i'm an italian after all :(

In a few of days we'll begin CoT, and yesterday we met for the sheets.

Mine is a very bizzar group : a Drunken Master Monk(LN), a Magician Bard(N), a (maybe) Urban Barbarian(CN) and a wannabe Asmodean Heretic Inquisitor(LE) who wants to recover it's status and place in the asmodean church, and this last was my real problem.

I've read the Ap in length and breadth, but I'vent found any good ideas on the motivation who can convince this guy to help and support the children of westcrown and their revolution.
Furthermore, why he should want to go against the plans of one the bigger servant of his lords?

If possibile i don't want to forbid him a character so ispired but... if don't find a convincing answer I will be forced to do so.
Do you have any idea on how to integrate the inquisitor in the plot?

Grand Lodge

Hello!

I have an inquisitor in my CoT campaign. He's an inquisitor of Aroden. (Which technically is ok, even if Aroden is dead. He still gets his divine powers!) He believes Aroden never died, and has this homeless-Fisher King-crazy man roleplaying thing going on.

It works better with the AP, because he's LN, and is more motivated to support the children of westcrown / foster a revolution / fight against those Thrunist bastards.


Sounds interesting, but my real problem is this Inquisitor. How can i put an asmodean inquisitor in the AP plot? That's my problem.

Grand Lodge

Well, if it must be Asmodean - how about he believes that the Thrunists have corrupted the view of Asmodeus in Chelaxian society, and they arrogantly believe that they control the devils (instead of the Thrunists following Hell's bidding), and as such he wants to overthrow the Thrunists and re-establish the proper rule of Asmodeus in Cheliax.

Sovereign Court

Black XIII wrote:

Well...Excuse my bad english, i'm an italian after all :(

In a few of days we'll begin CoT, and yesterday we met for the sheets.

Mine is a very bizzar group : a Drunken Master Monk(LN), a Magician Bard(N), a (maybe) Urban Barbarian(CN) and a wannabe Asmodean Heretic Inquisitor(LE) who wants to recover it's status and place in the asmodean church, and this last was my real problem.

I've read the Ap in length and breadth, but I'vent found any good ideas on the motivation who can convince this guy to help and support the children of westcrown and their revolution.
Furthermore, why he should want to go against the plans of one the bigger servant of his lords?

If possibile i don't want to forbid him a character so ispired but... if don't find a convincing answer I will be forced to do so.
Do you have any idea on how to integrate the inquisitor in the plot?

All of those characters are pretty terrible for this AP.

Have your players read the player's guide? Have they chosen campaign traits?

This is probably Paizo's most heroic Adventure Path.

Make it clear to your players that they must create and play Good characters who regard virtue as its own reward, otherwise this AP is probably not for them.

because:
Your inquisitor is going to ruin the first encounter when he invites the hellknights in, then some of the neutral characters will sell Janniven and the boy down the river, Arael will die and the AP will start to unravel.

Adventure Paths require a group of players willing to get involved with the AP's story.

I would re-start character creation for everyone.


Well the other are really into the AP.

The Magician Bard is the one who pick the pathfinder's exile trait, and actually he want create a westcrown where the people are free of know.

The Drunken Master, is a monk who've seen his family slayed for some "religious Crime". He was supposed to be dead, but janiven saved him.
he drunk for forget, but in the alchool he found the answer..what city can kill a person for religious diversity? where you can't go out in the night and see the stars? He woul fight for a rightful westcrown against that scum. (FireBrand)

The Two Problems are the Urban Barbarian (and thanks to good he has another pg idea) and this troublesome inquisitor, who can't exist i supppose.

Liberty's Edge

I have not read the AP Player's Guide yet nor the guide to Cheliax, but I see the Asmodean Church as a mix between the Order of Legates in the Midnight setting and the Government in the Paranoia RPG : back-stabbing manipulative high-ranked NPCs who will use anything and anyone (but most especially PCs) to advance their own status/power and reduce/destroy their rivals while pretending that everyone works together in perfect harmony for the Greater Glory of Asmodeus.

The Inquisitor can be one such pawn or he can be a zealot who is aware of these powergames and distrusts most members of the Church. The latter could embark on a one-man holy quest to destroy all these parasites who betray Asmodeus.

Maybe he can infiltrate the party by pretending to be the disgusted Asmodean faithful described by sozin or another more appropriate cover bur see below.

While in fact he is faithfully serving his god and maybe his superiors in the Asmodean church who tasked him with keeping tabs on potential rebels. And they told him to go deeply undercover and report his findings regularly. This way, if he finds a flaw in the security of the Church (for example a corrupt priest who can be bribed/blackmailed), his superiors will make sure that it does not weaken the Church anymore (and likely will use it for their own political agenda within the Church).

He is not to take any action that would break his cover, even if he is in mortal danger. His reward for properly following his orders will be Asmodeus' blessings in the next life after all.

What the cover is greatly depends on whether or not the other PCs (and not players) know that he is an Inquisitor of Asmodeus.

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