| booger=boy |
pfinders,
10 years from now when we look back at the original edition of Pfinder what do you think we can say was a great contribution to the dnd line? Maybe it was just keeping the flame alive... or that new class of weapons that got added in Ultimate combat. The great things that have happened so far that will live on forever in our collective memories, what are they?
booger=boy
| Maerimydra |
pfinders,
10 years from now when we look back at the original edition of Pfinder what do you think we can say was a great contribution to the dnd line? Maybe it was just keeping the flame alive... or that new class of weapons that got added in Ultimate combat. The great things that have happened so far that will live on forever in our collective memories, what are they?
booger=boy
It's hard to tell, since Pathfinder is very similar to D&D 3rd Edition, so it as to be one of the few tweaks that Pathfinder added to his predecessor. To me, it would be the new Combat Maneuvres system (CMB and CMD), the condensed skills list (acrobatics, perception and stealth are my favorites), and the resurrection of the Ranger as a awesome class (d10, full BAB, medium armor).
Secane
|
Coming from a former DnD 4th ed player, the feel and flexibility of the classes.
In 4th ed, you feel like your character's classes are cast in molds that are about the same, with just a different coat of paint to differentiate between the different "classes".
In Pathfinder, you can have an ideal and make a character around that ideal with the rules and classes supporting you. You don't have to go out of your way to make your character "optimized" for combat.
Your characters are what you want them to be. Not restricted to certain "builds" like in 4th ed.
I feel like I'm playing a ranger, cleric and so on in Pathfinder.
LazarX
|
pfinders,
10 years from now when we look back at the original edition of Pfinder what do you think we can say was a great contribution to the dnd line? Maybe it was just keeping the flame alive... or that new class of weapons that got added in Ultimate combat. The great things that have happened so far that will live on forever in our collective memories, what are they?
booger=boy
Keeping an old game system alive by itself is no great feat. It's greatest contribution was that it broke away from WOTC's style of expanding it. That it ended the reign of broken prestige classes and made base classes viable again.
If anything, Pathfinder's greatest contribution is that it's NOT D&D.
| Starbuck_II |
Coming from a former DnD 4th ed player, the feel and flexibility of the classes.
In 4th ed, you feel like your character's classes are cast in molds that are about the same, with just a different coat of paint to differentiate between the different "classes".
In Pathfinder, you can have an ideal and make a character around that ideal with the rules and classes supporting you. You don't have to go out of your way to make your character "optimized" for combat.
Your characters are what you want them to be. Not restricted to certain "builds" like in 4th ed.I feel like I'm playing a ranger, cleric and so on in Pathfinder.
I think you said that wrong.
You have to optimize in Pathfinder for combat, you don't have to in 4th because of Builds.| doctor_wu |
I think the new content added to the core rulebook that I don't remember being in 3.5 is great.
Ranger buffs were really nice. I also like some archtpyes to replace mechanics espicially things like the different druid archtypes for different terrain make a lot of sense. Oh wow I get woodland stride in a campaign that takes place entirely on tundra so what or even use those for npcs in an environment.