pfinders, 10 years from now when we look back at the original edition of Pfinder what do you think we can say was a great contribution to the dnd line? Maybe it was just keeping the flame alive... or that new class of weapons that got added in Ultimate combat. The great things that have happened so far that will live on forever in our collective memories, what are they? booger=boy
I don't see how people can classify Pathfinder with Rolemaster. I've looked at Rolemaster before and it looked unplayable to me. I don't know how anyone ever played that one. I'm starting to think that I might put PFinder in the same boat as MERP in terms of play time. That'd be a 5 or 6. Someone mentioned the original Star Wars RPG, I guess that'd be my #1. That was a very simple game. Going from dnd to that back in the day was kind of a shocker. Rolemaster is definately a 10 or even worse... something turned up to 11. I'm having trouble thinking of something in the middle ground between PFinder and Rolemaster... there seems to be a gulf. Guys I agree that if its slow than it doesn't automatically mean that it's no-fun. Those 3 sessions for one combat session could be one worthy encounter. But if it's always like that how can anyone ever complete an adventure or even a campaign? booger=boy
sunbeam wrote:
Morgoth is the whole reason that there was evil in the TOlkein world. He had to be a bad bugger or evil wouldn't be an issue. booger=boy
guys, I thought about it and I think Pathfinder needs an Alignment book. Something that builds rules that make the game better based around alignment. Could call it "The World of Evil and Good" or something. Something that makes it matter more. I wrote in another thread that you could do something like Pendragon does with traits where if you are really strong in a trait it forces your character to act in a certain way. Maybe stuff like that. It just doesn't need to be such a simple stat. what other subjects can you think of?
Carl Cascone wrote:
Im glad you brought up star wars. I lost all interest in the Old Republic MMO because the sith seemed watered down. I saw a stormtrooper almost take out a sith lord by resisting his force lightning. Then I saw a Jedi resist his lightsaber with her hand! It was too much too bear. booger=boy
hi pathfinders, I see the game speed come up quite a bit as an issue. I was just watching a Dark Heresy review and he was saying that game zoomed along quite well when the action started up. In your experience how does Pathfinder fit in, in terms of speed? I guess the fastest and the slowest games you've played would be the bounds of this scale. 1 being fast, 10 being sloooooooow. booger=boy
Xaaon of Korvosa wrote:
I swear the other fighterish classes progressed in attacks as well. I'll have to check later. booger=boy
SwnyNerdgasm wrote:
Alignment has its uses. I think it'd add more if it effected the game more in some way. I'd think something how Pendragon does with its traits. Give your Alignment a score, the larger it is the more likely that it will override the players control of the character and force the PC to act a certain way. On one hand that's evil, on the other it makes it do more for the game. If someone is the paragon of goodie goodie and he had a really high score in his alignment, with the hypothetical alignment system in place I'd force him to act a certain way in various situations. At lower scores, the player should have more freedom to act with less alignment zeal. booger=boy
Nipin wrote:
I like the idea of Paladin not having to be lawful goodish. I'd make the stipulation that it should have to be Campaign specific. What if your in a godless campaign, then no paladin. Only a couple of gods, all evil than the paladin has to be an evil paladin. The default always assumes that theres a goodie goodie god to worship. booger=boy
Randall Jhen wrote: It is critical that, if you do have one PC who is more powerful than the others at the table, that character not make anyone else's character redundant. It's okay to have overlap to a point, but if you have, for instance, a more-powerful bard who is a better caster than your dedicated wizard or cleric, you're going to run into problems. I've had redundancies in some of the PC gamer versions of dnd I've played. In those cases I never felt like they lesser powered character was redundant, still useful. booger=boy
Writer wrote:
I took away from listing to the The One Ring RPG design video that they would be tougher and nastier than the other options. No biggie to me, that's the way they were in the ol books. booger=boy
Randall Jhen wrote:
heh, if yer really an evil pc or npc maybe sacrificing critters or players would be a way to really amp up the power available to the spellcaster. booger=boy
mplindustries wrote:
way in the ol days I think fighters and their ilk were the only ones that had multiple attacks. And it wasn't ever that many... the highest I can remember was 3 attacks every 2 rounds or sometin. booger=boy
98pointsix wrote:
Some systems like Pendragon have a wound system plus hp. Your performance degrades as you acquire wounds. It's been awhile since I looked at the rules. Uncounscious level is something like 1/4th the hp you normally have. booger=boy
hi guys, I've watched The One Ring rpg design videos and one of the main guys behind the game seemed to poo-poo the idea that the player options had to be perfectly balanced. In particular he was talking about letting players be Noldor elves or Rangers be in the game as player options. He thought it was ok that they were tougher as long as everyone at the table understood that this was just the way it was. I liked that. I'm not someone who suffers from power lust, where my PC has to be the toughest guy on the planet to have fun. I could dig an above average fellow PC being around my character. I'd probably have fun with it. Do you guys think we pfinders obsess too much over race and class balance?
northbrb wrote:
I'd do this to make the game simpler and in some case quicker. Instead of a 700 hp dragon make it a 200 hp'er. Or a 150hper a 70 hper. Littler numbers should make things go by faster. booger=boy
SilvercatMoonpaw wrote:
I kind of like this recharge idea. I can see some point system per hour being put in place. It might even mean that you don't get a full refresh of yer spells ever 24 hours. Have some super duper spell, need a week to build up the power to cast it. Maybe even have the recharge rate differ per level so that the low level spells are easy to recharge as you go up in levels. booger=boy
guys, I may be wrong about Cook getting the axe but check out the second post here:
the original 4th crew looks likes its almost gone. Releases are slowing down as well. How many people are going to be left working on that thing? there can be only one!
gamers and speculators, I was reading enworld today and they said a whole bunch of dnders were fired. I know Baker is gone. Not sure if I read it right but Monte Cooks name came up as well. What can all this mean? Is it just their usual layoffs or is dnd going down the tube? I'm thinking this because some of those names seem like big gamer names to me. maybe the end is near,
this is a tough question. It's always turned me off that they started to take away boobs from the fantasy games. I'm sure there are others out there that must feel the same way. Dnd always seemed more rock and rollish to me than little kiddish. There is always something about it that offends someone. 2nd edition that stopped calling devils, devils cus it was too much for some. I guess it always pays to pander to the masses a little but the gamers have to have a little integrity. booger=boy
hi nakedfinders, I was taking a look at some Colossus of Roads doodles last night and noticed one where the guy had his weiner hanging out. This made me realize that I've never fought a naked giant/titan. I'm not sure if it would affect game play or not: "You see a 50 foot man walking towards you with a spear. His weiner is hanging out". I almost think my characters would run away from that. On the other hand it does make the big guy seem a little scarier... naked. opinions?
wizoroc wrote:
let's not get too off topic here. :) Anyway, are you finding it easier to find Pthfinder playerz? booger=boy
wizoroc wrote:
I'm not going to get into a figures gamey here, but the quote I've seen is here: http://paizo.com/paizo/messageboards/paizoPublishing/general/plansForPathfi nderComputerGame&page=2#76In it Lisa Stevens says that in most the markets she knows of Pathfinder is outselling dnd. That's it! booger=boy
probably GMs that can't play the higher level monsters right. Anyone ever find their dm playing the Balor just as he would an Ork? There's nothing worse in the game than a Balor that is acting like an Ork. Gamemasters need to be trained to play high level monster right! I understand the need to play every critter as a brute, but when you have a critter who can do somersaults as well, please try out the somersault option. brut forever,
hi gamerfinders, I thought this might be an interesting question to toss out there. I keep on seeing indicators of Pthfinders success, anywhere from #1 spots on Amazons seller list to the CEO saying that they have a bigger market share than dnd. Usually I see players reporting on how the game is selling in the bricks and mortar stores. But maybe a more important gauge is to ask if it is becoming easier find Pthfinder players to have some fun with? Have people found dnders who resisted for a long time finally coming around to test it out? Are they finding people who've never played a RPG before wanting some Pathfnder? I'd think that with an expanded market share that people would find the social aspects of the game changing for them. what have you guys experienced?
Gorbax, thanks for posting that link. It even has the CEO of this blessed company saying that they have more market share than dnd. I wonder if they get drunk when they start seeing their figures go up. It kinda fits in with my observation that I keep on seeing the core book at the top of Amazonas top sellers. The CEO said that they are selling more "CORE" than ever before! booger=boy
I don't know what it means for sure. The amazon top 100 list is startling at moments. Last time I looked there were 2nd edition dnd products outselling 4th edition stuff. That struck me as weird. But... a Pathfinder product always seems to be number 1 when I look. Which is better than being outsold by 2nd edition dnd... booger=boy
Hi pthfinders, Pathfinder is still the #1 gamey sold on Amazon. I'd like to take a moment to congratulate everyone, game company and community, for this achievement. I think it bodes well for Pathfinders future that the core book is the highest seller. And the core book is like 3-4 years old already! booger=boy
hi excaliburfinders, I've started thinking about King Arthur and Pathfinder and am wondering how well that story and the game mesh together. I've found a supplement called "Legends of Excalibur" from 2004, but it's a dnd 3.0 book! Eeeks! It sounds cool but I haven't used anything from that far back, its like 3 years old! Anyone out there started using the Arthur world for the Pathfinder campaign? I don't know what to do,
Breakfast wrote: How different did you have in mind? Unearthed Arcana outlines several variant systems for calculating daily spell availability for 3.5 d&d. I haven't read them lately but given the similarity of 3.5 and pathfinder I would guess they could be adapted easily. Well, the system I was looking at that provoked the thought was an old Pendragon 4th edition. Its a really different magic system from what I can tell. Spells take a long time to cast and they may age you or you may have to go into a magical slumber to recover! There aren't any Firefarts or Lightning turds spells but it gives you guidelines for turning people into pigs. Spell casters are very rare and its doesn't seem likely that you would play one. You play knights! That's what got me thinking about Pthfinder and what'd I'd have to do to remove its system and try something like Penddragons out. It doesn't seem doable to me. booger=boy
hi spellfinders, I've been pondering this question for awhile, just how easy is it for us to swap out our existing vancian magic system for something else. I'm not saying it's bad, but am just pondering the thought of whether or not its swappable with something different. The question I think hinges on how deeply the system is woven into everything else. How many classes and monsters would we have to alter or eliminate if a group put a different system in place? That sound's like a lot of work! Which modules would need to be rewritten? Egads! Anyway, it seems too labor intensive to me to easily be done. Maybe the combat system would be doable, but I'm doubtful about dat one too. They just aren't races or weapons that are easy to remove and fill with somtin else. opinions?
hi orcfinders, Orcs from what I can tell have gone through at least 3 different nose styles in its existence. 1rst edition: Pig noses
I have no idea why they were pig men in 1rst. Were there cool pig monsters that dnd was copying at the time? Incidentally do we need a good pig headed humanoid? I've always liked the pig head. 3rd, I'm clueless as well. Pathfinder, tada... I'm guessing that they wanted the Orcs to look more like Urak-Hai from Lord of The Rings. Its the only thing that makes sense to me. Kidos fresh from LOTR would love to fight bad guys from a nifty movie. Any other ideas?
Exiled Prince wrote: While I like 3.5/Pathfinder there are some things that I hate about it. The first and I think most crippling is multiple attacks. At low levels not so bad. BUT hit 10th-16th and the game comes to a crawl. No matter the shortcuts involve(using different color dice, random generators etc)it's still a drag on the game. My question is simple: Would it kill the game if every character had a base of one attack with higher up and maybe certain classes getting maybe one extra attack or something in that ballpark? Alot of people say "well the spellcaster would out do a fighter type in damage. But if the fighter type is doing +16 damage is that still the case? After reading about Pendragon's deadly combat system I've toyed with the idea of a "Combat Intesification" multiplier for certain encounters. Basically, if an encounter appears evenly matched out I'd multiple the damage done by everyone, including the opponents, by N just for the sake of speeding things up. I haven't come to anything conclusive about it and was thinking about ditching the idea. I have to look at how 1rst edition did its combat but I don't think it allowed for a gazillion attacks at those levels. Fighters advanced in the number of attacks. I'd guess it'd be 2 attacks per round for those levels. booger=boy
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