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Full Name

Garret

Race

Human

Classes/Levels

Cleric 7 HP: (52/52) | AC: 25(27) | T: 12(14) | FF: 24(26) | CMD: 18 | Fort: +9| Ref: +5 | Will: +10 | Init: +1| Perc: +15

Gender

Male

Size

Medium

Alignment

Chaotic Good

Deity

Desna

Location

Magnimar

Languages

Common, Celestial, Varisian, Draconic, Infernal

Occupation

Guardaespaldas

Strength 14
Dexterity 12
Constitution 14
Intelligence 12
Wisdom 16
Charisma 14

About Garret C.

CG Medium humanoid
Init +1; Perception +15

Defense
AC 25, touch 12, flat-footed 24 (+10 armor, +1 Dex, +2 Shield, +1 Natural armor, +1 Deflection)
hp 52
Fort +9, Ref +5, Will +10

Offense
Speed 40 ft. 30 ft. in armor
Melee Masterwork Spiked gauntlet +8 1d4+2
Cold iron Morningstar +7 1d8+2
Alchemical silver dagger +7 1d4+2
Ranged Javalin +6 1d8+2
Sling +6 1d4+2
Alchemical silver dagger +6 1d4+2

Spells Prepared (*domain spell)
0st—Read magic, Purify food and drink, Detect magic, Create water
1st—Unselected, Liberating command, Shield of faith, Shield of faith, [s]Logstrider*
2st—Unselected, Unselected, Bull´s strength, Spiritual weapon, Aid*
3st—Unselected, Prayer, Dispel Magic, Protection from energy*
4st—Air walk, Freedom of movement*

Statistics
Str 14, Dex 12, Con 14, Int 12, Wis 16, Cha 14
Base Atk +5; CMB +7; CMD 18

Feats Skill Focus Religion, Selective Channel, Heavy armor proficiency, Quick Channel

Traits: Velasmani Jungle Guide, Exalted of society

SQ Channel energy 6 times/day, 4d6, DC 14 - 4 used today
Bit of luck 6 times/day - 2 used today
Agile feet 6 rounds/day

Boons:"Secrets of creation" 1/day can cast magic weapon. If Garret casts Greater magic weapon, or Magic vestment, it counts as +1 CL (and the same if the spell was casted and Garret uses the weapon/armor).
1 Aspis agent must reroll a d20 (1 time only)
+2 Bonus on Cha-based checks to influence gripplis
Only once, +4 insight vs gaze attacks
Once per scenario Garret can reroll a Bluff, Diplomacy or Knowledge check pertaining Aspis Consortioum. If failed again the boon is lost
Against enchantment (compulsion) with more than 1 save, +1 on the extra will save.
Mendevian commendation: 1
Twin tomes: learned infernal

Skills: Diplomacy +13, Heal +7, K. Arcana +5, K. History +5, K. Planes +5, K. Religion +14, Lingüistics +5, Perception +15, Profession (Guard) +7, Sense motive +15.

Languages Common, Celestial, Varisian, Draconic, Infernal

Conditional modifiers:+1 to survival in jungles.

Combat Gear: Sling, 10 bullets, +1 Darkwood light shield, 2 Javelins, Alchemical silver dagger, Dagger, Cold iron morningstar, Masterwork spiked gauntlet, Spring loaded wraistsheet with wand of cure light wounds (10 charges spent), +1 Fullplate, Lesser strand of prayer beads (bless only), Cloak of resistance +2, Amulet of natural armor +1, Ring of Deflection +1

Consumibles: Alchemist´s fire, Air cristals, Potion of touch of the sea in a potion sponge, 2 Antiplague, 2 Antitoxine, Potion of cure moderate wounds

Scrolls: 2 Comprehend languajes, 2 Protection from evil, 2 Magic weapon, 2 Obscuring mist, 2 Remove sickness, 2 Entropic shield, 2 Remove paralysis, 2 Resist energy, 1 Align weapon, 1 See invisibility, Remove blindness/deafness

Other Gear: Bedroll, Soap, Backpack, Holy text, Flint and steel, Mess kit, Spell component pouch, Cleric Vestments, Wooden Holy symbol, Smelling salts, Skeleton key, 6 earplugs, Sleeves of many garments, Pearl of Power 1st level, Wayfinder, Dark blue cracked ioun stone, Pink and green cracked ioun stone, 2 Heal kits, Silk rope, Heavy wooden shield, Belt of mighty constitution +2