
Psiphyre |

Well... I would pronounce it with the [ai] sound corresponding to that found in the word "rain" or "pain" or "drain" (etc.). So you'd get:
[jay]+[dz] Or [jade]+[z]
Of course, you could pronounce it with the [ai] sound corresponding to that found in the word "aisle" (sounds like "I'll"), but that doesn't sound too aesthetically pleasing to me... <shrug>
In the end, it'd be your preference as we haven't been given a pronunciation guide for all the weird and wonderful names that Paizo has published (at least, not since the original campaign setting hardcover).
Carry on!
--C.

synjon |

Of course, you could pronounce it with the [ai] sound corresponding to that found in the word "aisle" (sounds like "I'll"), but that doesn't sound too aesthetically pleasing to me... <shrug>
Speaking of a Germanic sound... especially if you clip the "dz" at the end into more of a "tz" sound.

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I'd lean towards "Jan" as well - going with "Yan" would sound more Scandinavian to me, rather than Germanic...
Actually, as far as I know, "j" always represents the English "y" sound in standard German. German words with an English-style "j" sound are all loans from other languages, and often have weird spellings, like "dschungel," which is pronounced more-or-less the same as the English "jungle."
As far as I can tell from skimming Wikipedia, English is about the only Germanic language that natively has the sound we associate with the letter j. That's not entirely surprising; in several ways, English is sort of a weird outlier within the language family.
That said, the Pathfinder developers are English-speakers, so I should probably stop overthinking this. :P